A bit more than that.
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/
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They use
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to export models from C(O)M3D2, but in order to import them back to SB3U, the data must follow a very specific format other than .fbx version (and it's not really well documented). Especially bones, both games adopt a enhanced animator called Dynamic Bone to handle physics on hairs, instead of the standard Unity armatures. It is very unlikely that they'd happen to use a compatible data structure with each other. This means you gonna re-rigging the hair to existing KK hair bones.
Also textures. KK's render mode is completely different from CM3D2. For example
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simply do not exist in CM3D2 assets so you have to recreate them from the specular map and baking. Materials and shader settings are barely supported by SB3U, too.
Then ofc you have to adjust vertices to fit the KK head model, adjust bone positions, colliders and joints parameters accordingly, make sure to have essential MonoBehavior components such as ChaCustomHairComponent within valid hierarchy, do not have redundant components because otherwise it would crash the game, like yamada mods were previously blamed for.
Overall it's a lot of work to reuse basically some low poly meshes only. Considerably just easier to make a brand-new hair from scratch. Only worth if you try to develop a tool that mass-convert all the CM3D2 hairs in a systematic/automatic way.
MMD is easy to import things cause it's just a model viewer and doesn't require consistency in the dataset besides basic geometries. Actual games are much more vulnerable to missing elements due to complex interactions between codes (thus strict rules to import).
Page 158 is the very same page where they posted
the torrent for Repack R8 yesterday.
OP mentions
(link not mine. The folder's credits is for screwthisnoise on HF)
, which implies OP is not the one who in charge of the repacks. The R5 torrent clearly states that its release date is 2019.02.23, while the latest updater in mega released on 2019.06.25
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Outdated torrents are still seeded by 100+
Seeing like this, I'd suggest you to discontinue the "updaters" altogether. Your target audience does not suit with the concept of update patch at all. They just want to download the AIO and play the game, or if they want more than that, they should switch to the mainstream patch anyways. Could be a relieve to both you (to maintain) and users (to avoid complicated processes), and imo you wouldn't lose that much attraction because of it. This mess is just unnecessary.