Update preview for Beta 0.04 更新預告
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Hello, everyone, this is B-flat.
Here is a brief overview of the content scheduled to be updated in July:
Update Content
- New Map: Blackberry Dale
- New NPCs: Sapphyra, Protya, Baneberis
- New Side Quest: Investigate the Abandoned Basement
- New Special Equipment: Tentacle Panties
- New poses when lying down
- New level-up functionality
- New item enhancement features
- New gallery functions including scene names
- New dodge action for Vita
- Improved presentation of various values in the statistics List
- Fixed an issue where dead monsters would momentarily revive when switching scenes
- Fixed an issue where some tentacle roots didn't wither after death
- Fixed an animation glitch when landing from a high altitude
- Fixed an issue where the pregnancy status was still displayed after giving birth
- Fixed an issue where sprites could fall off of the map in certain areas of the tentacle nest
- Fixed a bug where sprites would sometimes fly abnormally when hit by a tentacle pulling attack
- Fixed some sound effect errors
- Fixed an issue where character portraits would disappear after closing the backpack
- Fixed an issue where soak time in the cumpool was not counted
- Fixed mid-layer background position errors
Expected Update Time
Before 7/7
Japanese and Korean Translations
The Japanese and Korean translations are currently being handled by the publisher, Mango Party, similarly to the previous game "The Agnietta".
We have had numerous back-and-forth communications with the team to ensure the highest quality localization and translation.
I apologize to Japanese and Korean users for not being able to provide translated versions yet.
I will update the game with partial translations as they are completed. Thank you for your patience.
Miscellaneous
This update features a much larger map, which required a lot of time to draw materials and design levels. As a result, NPC portraits will not be updated this month.
The basic framework of the game is now mostly complete with this version.
Initially, I planned to release this version as the first demo, but realized that would make everyone wait too long.
I am grateful to all players who have tolerated the more problematic previous versions.
Currently, the basic framework still needs Vita's crawling action and the cross-section system.
I plan to slightly adjust my development pace for the next version.
At the current development speed, my body is having a hard time keeping up. I have tried my best to establish many small tools to assist rapid development, but there are just too many details and elements to create for an entire game.
I must also consider the workload of the art team, whom I've been pushing hard these past few months. They've done an amazing job!
Adjusting the development speed to be more sustainable will be best for all parties.
Thank you all for your support. I will continue to work hard.