Preview notes for Beta 0.11.0 here:
voretoad moment
voretoad moment
Hello everyone, this is B-flat.
Here’s a summary of the scheduled January update content:
Update Contents
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Scheduled Update Time
- New CG: Being swallowed by the Voretoad
- New Boss: Voretoad
- New Enemy: Voretoad Larva
- New Sprite Variation: Voretoad Larva Breastfeeding
- New Map Trap: Circular Restraint Frame
- New Animation: Circular Restraint Frame
- New Map Scenes: Rinnia Road
- New Map Scenes: Cave Ruins by the Road
- New Map Scenes: Voretoad’s Nest
- New Relic: Weaver Girl’s Ring
- New Buff: Enhanced Garment Protection
- Fixed clipping issues with underwear during certain actions
- Fixed issues with old saves (before version 0.07.5) failing to load properly
- Fixed incorrect adjustment of sprite transparency after transitioning scenes
- Fixed camera shake bugs during map transitions
- Fixed abnormal movement speed after escaping from being grabbed in the pool
- Fixed animation call errors when escaping from monsters while crawling
- Fixed clipping issues with certain zombie models
- Fixed the issue where the game controller's left analog stick had a dead zone that was too small, causing repeated input triggers.
Before 1/7
Miscellaneous
This month’s workload has been quite overwhelming for both me and the illustrator.
We plan to adjust the game’s update schedule moving forward. Details regarding these changes will be announced after the update.
Thank you all for your support over the past year.
Happy New Year, everyone!