4.70 star(s) 12 Votes

kekono

Newbie
Feb 12, 2021
17
102
A little late but this is the bimonthly schedule for 2025 post:


Hello everyone, this is B-flat (and a note from DarkMoonTranslations).

What a great first year that was! Learning this new engine has been an intense, but fun, challenge. I couldn't have done it without all of your support!

This last month was particularly busy; designing the new map plus new traps is lot of work on its own, but adding the Voretoad, its offspring, and the new CG really pushed our resources to the limit. We worked overtime to get this month's update out, and we're proud of our work--and we'd like to maintain that level of quality and detail for you, the loyal audience.

We listen to each and every person, whether it's a compliment or critique. Every bug gets tested by the team until we find it. Every h-writing suggestion gets heard and considered when we do our monthly improvements. You are all as much of the process as we are.

You all deserve the best, so for 2025, we're adjusting the schedule slightly to divide the workload.

Planned Adjustment
  • Even-numbered months: Updates focusing on bug fixes, gameplay improvements, and, most importantly, text improvements--which can include worldbuilding, new dialogue, and h-scene variations.
  • Odd-numbered months: Updates focusing on new map areas, new monsters, new quests, new animations, new illustrations, and new CG scenes.
Now that the game is much larger, doing both game design AND h-scene design in a single month is overtaxing the team. Pushing overtime to do both would reduce our ability to focus on the finer details, and that's not the level of quality I'd like to provide for you.

For 2025, I'd rather not run the risk of harming our physical and mental health by aiming to do long-term, high-intensity monthly work. By dividing the tasks into a bi-monthly schedule, we can maintain a healthy, steady pace where we can focus on each individual task and devote all of our attention to it, whether it be a new map, gameplay element, or Vita's latest h misadventure.

Now, this doesn't mean we're reducing any content; we're just spacing it out slightly. Every odd-numbered month will get plenty of content and we'll do our best to make every single h-scene better than the previous one! There's so much of Vita's story that needs to be told, and we want it to unfold in the most entertaining way possible!

I hope you’ll understand. Thank you so much for your support, and we’ll keep doing our best!

-Bflat

Note from DarkMoonTranslations:

Writing, worldbuilding, designing...they feel a bit like you're riding and taming a wild ravenous beast. It's always there with you, consuming more and more of your time every day... yet, somehow, you want to keep doing it. And it keeps growing. And you keep riding. And sometimes the beast consumes so much of your time that you question why you started in the first place.

But then you look back and realize how far you've traveled while riding. And, you know, it's actually sort of fun, now that you have the rhythm. And even though there's a long road ahead, now that the beast is tamed, it will probably be smoother than the first few rocky missteps. So you keep riding, and never give up.

When making The Agnietta, we had visions of a larger world, but kept it mostly contained to Demyra's dungeon. Little details of the outside world, such as her corrupt church, were always intended to be part of it, but the focus was on her and how she interacted with the h scenes. And then people asked for more--more about Demyra's life in the Westlands, more about how corrupt the church really is, more about the ancient demons locked beneath this cursed land...this wasn't just an h-game with a collection of pictures, it was becoming a world in itself.

We have so much planned for Vita and the kingdom of Syncretin. Yes, this is primarily an h story, and Vita's sexy misadventures will always take priority, but we also will keep building and building more and more details into the world with every update. The audience has asked for more, and we are listening.

One such request was for more variations in the h-scenes; specifically virginity-loss variations.

In February, we'll celebrate Vita's Virginity for Valentine's Day; all scenes will get a third variation where Vita is still a virgin or not. As Bflat mentioned above, we'll be focusing on different types of updates for each month, and this month will be writing-based. Poor Vita; she tried so hard to follow Mother Zirconia's teachings...

I look forward to exploring the rest of Vita's world with you!

-DarkMoonTranslations
 

kekono

Newbie
Feb 12, 2021
17
102
yeah yeah update notes for 0.12.0 here

Hello everyone, this is B-flat.

Here’s a summary of the planned February update:

Update Content
  • Adding Mental Training Mode
  • Adding Running Attack Animation
  • Adding Jumping Attack Animation
  • Adding Animation for Jumping While Moving
  • Adding some CG text (when Vita is in a virgin state).
  • Fixed severe framerate drops caused by physics calculations for Voretoad larvae in water
  • Fixed the timing of the iron cage mechanism to prevent Vita from falling through gaps
  • Fixed a model misalignment issue when restrained by tentacles
  • Improved the transition from dodging to running, preventing overly smooth movement
  • Improved Vita’s edge detection so she can better sense and climb walls
  • Enhanced breast jiggling in multiple animations
  • Improved wall-climbing speed
  • Improved Vita’s facial expressions during monster restraint animations
Estimated Update Time
By February 7th

Miscellaneous
This is the first minor update of the year, mainly focusing on refining details and handling animations.

We’ve also added “Mental Training Mode,” allowing Vita to freely summon various enemies and use different items and relics for testing.

I’ll be taking time off for the Chinese New Year holiday soon—wishing everyone a happy Chinese New Year!
 

aesir150

Active Member
Jul 5, 2017
513
930
1. Probably will get implemented towards end of the development cycle. 5. Probably will get fixed over time, hopefully.
For 5. I found that it was actually the Virgin's Violet spell that was causing most of the issue with enemies not gangbanging Vita.

1738013249670.png

Cause for some reason I thought the way the spell work was that it prevented Vita from getting pregnant from one creampie then wear off similar to the birth control pill.

What it actually does is prevents all vaginal sex during live gameplay while the skill is active indefinitely until you get a defeat CG scene or the timer runs out, despite the fact that the description it is suppose wears off after one attempt vaginal from a monster.

And after some testing I found that you can't have her destroyed panties bra setting set to naked, otherwise the little crawling penis things won't attach to attach to her crotch / ass. And that the flying dick thing won't attach to her chest without her bra. Panties and Bra needs to be set to either Undamaged or Broken for all them to attach to her properly, otherwise most of the time the just do damage to Vita and nothing else.

1738013054686.png
 
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Whotfisthis

Well-Known Member
May 30, 2021
1,120
950
yeah yeah update notes for 0.12.0 here
Damn, I really wish the dev would add pregnancy differences in the H-scenes. Kinda jarring if the character is already pregnant but that isn't shown any where in the CGs, not to mention pregnancy being a hella prominent mechanic
Although I'm sure I read from some Pixiv Fanbox post that the author isn't a fan of drawing pregnancy
Can someone get a word in with the dev to add pregnant versions of H-scenes tho, at least give it a chance
 

kekono

Newbie
Feb 12, 2021
17
102
woe, Beta 0.12.0 release notes be upon ye:

Hello everyone, B-flat here.

Thank you all for your patience. Here's the Beta 0.12.0 trial version for you. :D

Update content
  • Adding Mental Training Mode
  • Added the skill "Bodyshock "
  • Added Sapphyra's dialogue (Unlock the skill "Bodyshock")
  • Adding Running Attack Animation
  • Adding Jumping Attack Animation
  • Adding Animation for Jumping While Moving
  • Adding some CG text (when Vita is in a virgin state).
  • Fixed severe framerate drops caused by physics calculations for Voretoad larvae in water
  • Fixed the timing of the iron cage mechanism to prevent Vita from falling through gaps
  • Fixed a model misalignment issue when restrained by tentacles
  • Improved the transition from dodging to running, preventing overly smooth movement
  • Improved Vita’s edge detection so she can better sense and climb walls
  • Enhanced breast jiggling in multiple animations
  • Improved wall-climbing speed
  • Improved Vita’s facial expressions during monster restraint animations
Miscellaneous
The so-called "Security Patch" allows players to fully experience the game. Without this patch, only partial content may be accessible. Friends who have supported me in previous works will probably understand what this is. I can’t say much, but it's the only way to protect the project from censors.

How to obtain the patch
It will be available on Discord. If accessing Discord is inconvenient, you can also message me directly to obtain it. I apologize for any inconvenience and thank you all for your understanding. Thank you for all of your support!
 
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  • Yay, update!
Reactions: Banshee96
4.70 star(s) 12 Votes