- Nov 12, 2018
- 316
- 1,299
This one has been fixed in v0.36.1.10.The bug is still here in 36.1.9
You don't have permission to view the spoiler content. Log in or register now.
This one has been fixed in v0.36.1.10.The bug is still here in 36.1.9
You don't have permission to view the spoiler content. Log in or register now.
The GIT based downloads contain the .rpy files and can be used to mod the VREN download of the game. When you download the 'full package' everything is packed into .rpa files (and only contains the .rpyc files). The premise here is that people who are less tech savvy can just download and play, while more tech minded people can download the appropriate source code files and mess around a little.Why do I always have so much trouble getting a script.rpy file to work with? Am I using UnRen wrong?
I always end up with a script.rpyc and can't get it beyond that.
Open the console with shift+O, then copy/paste theseThanks, but it seems there are no Nora's traits, anyway it is much better than the old menu.
Different opinions about the office jobs make sense, but the jobs girls can get in the stripclub are related already to a lot of different kind of opinions: showing some skin, exhibitionism, not wearing anything, to like or dislike taking control, etc...Stripper club- what I did like to see is ability to move women between waitress, strippers, and BDMS performers. And maybe have "opinions" about the work position: Like/Love/dislike/Hate stripper work etc... Maybe stat on jobs at stripper club like for HR, Marketing, R&D, etc...just a thought.
And have some information about how many waitress, strippers, and BDMS you have and how many slots are available to fill.
This makes sense, as it's what I've had to do every time, so I'll take it as a compliment that I'm tech savvy enough to make it work... Even if I always spend an hour getting angry at the full package version first, lol.The GIT based downloads contain the .rpy files and can be used to mod the VREN download of the game. When you download the 'full package' everything is packed into .rpa files (and only contains the .rpyc files). The premise here is that people who are less tech savvy can just download and play, while more tech minded people can download the appropriate source code files and mess around a little.
Please note, that the GIT downloads don't play nice with the 'full package'.
Once you've talked to her and select the option of Remove her as company model, just exit the dialog and in the Marketing room menu the option of Picking a company model must be available.Just a general question, if i remove Alexa from the model job, how do i get a new company model? the option in the policies is now black...
In the original game all crisis events are selected at random (from a weighted list), in the mod a round robbin mechanism is used between the active events, once an event has been triggered it's occurrence counter is increased, this way all events will trigger about equally based on their active state. Some events are linked to a location or timeslot, so their total occurrence is higher / lower based on this. Although not perfect it's a lot better than random, before I added this, I had events that would not trigger even once and others that would trigger many times on a single play-through, without any consistency at all (same event repeating for instance).Once you've talked to her and select the option of Remove her as company model, just exit the dialog and in the Marketing room menu the option of Picking a company model must be available.
Hope it helps-
----------
Concerning recruitment signage policy, I can't get my employees to ask me for their relatives to join; only one of them did and brouth 2 of her daughters to the company. They're (my employees) all in their 40s and with 4 children each... but the event just won't trigger as Id like to. Tried toggling signage policy off waiting 1 day to turn it on again with no success.
Any suggestion?
TIA
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Mods/Core/Mechanics/Helper_Functions/color_blindness_fix.rpy", line 79, in <module>
File "game/Mods/Core/Mechanics/Helper_Functions/color_blindness_fix.rpy", line 74, in color_blindness_fix_update_people
File "game/Mods/Core/Mechanics/Helper_Functions/color_blindness_fix.rpy", line 17, in updated_person_colors
AttributeError: 'NoneType' object has no attribute 'what_args'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 11055, in script call
File "Mods/Room/rooms/custom_rooms.rpyc", line 69, in script call
File "Mods/Core/Mechanics/Personality_Extensions/personality_class_extension.rpyc", line 103, in script call
File "Mods/Core/action_mod_core.rpyc", line 149, in script call
File "Mods/Ashley/Ashley_mod_core_init.rpyc", line 7, in script call
File "Mods/Candace/candace_anti_bimbo_serum.rpyc", line 56, in script call
File "Mods/Core/Mechanics/Action_Extensions/change_crisis_chance.rpyc", line 28, in script call
File "Mods/Core/Mechanics/Helper_Functions/color_blindness_fix.rpyc", line 78, in script
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "game/Mods/Core/Mechanics/Helper_Functions/color_blindness_fix.rpy", line 79, in <module>
File "game/Mods/Core/Mechanics/Helper_Functions/color_blindness_fix.rpy", line 74, in color_blindness_fix_update_people
File "game/Mods/Core/Mechanics/Helper_Functions/color_blindness_fix.rpy", line 17, in updated_person_colors
AttributeError: 'NoneType' object has no attribute 'what_args'
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.36.1.10
Sat Jan 30 10:00:22 2021
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Mods/Core/ast_override.rpy", line 48, in custom_execute
File "game/Mods/Screens/enhanced_main_ui.rpy", line 2, in execute
File "game/Mods/Screens/enhanced_main_ui.rpy", line 2, in execute
File "game/Mods/Screens/enhanced_main_ui.rpy", line 3, in execute
File "game/Mods/Screens/enhanced_main_ui.rpy", line 4, in <module>
File "game/Mods/Core/Mechanics/Helper_Functions/get_person_lists.rpy", line 72, in known_people_in_the_game
File "game/Mods/Core/Mechanics/Person_Extensions/person_class_extensions.rpy", line 1394, in is_available
File "game/Mods/Core/Mechanics/Person_Extensions/person_class_extensions.rpy", line 1772, in is_giving_birth
TypeError: argument of type 'NoneType' is not iterable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 11064, in script
File "game/Mods/Core/ast_override.rpy", line 48, in custom_execute
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\exports.py", line 1345, in say
who(what, *args, **kwargs)
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\character.py", line 1142, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\character.py", line 842, in do_display
**display_args)
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\character.py", line 591, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\core.py", line 3094, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\screen.py", line 430, in visit_all
callback(self)
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\core.py", line 3094, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\screen.py", line 440, in per_interact
self.update()
File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\screen.py", line 625, in update
self.screen.function(**self.scope)
File "game/Mods/Screens/enhanced_main_ui.rpy", line 2, in execute
File "game/Mods/Screens/enhanced_main_ui.rpy", line 2, in execute
File "game/Mods/Screens/enhanced_main_ui.rpy", line 3, in execute
File "game/Mods/Screens/enhanced_main_ui.rpy", line 4, in <module>
File "lru.py", line 248, in __call__
File "game/Mods/Core/Mechanics/Helper_Functions/get_person_lists.rpy", line 72, in known_people_in_the_game
File "game/Mods/Core/Mechanics/Person_Extensions/person_class_extensions.rpy", line 1394, in is_available
File "game/Mods/Core/Mechanics/Person_Extensions/person_class_extensions.rpy", line 1772, in is_giving_birth
TypeError: argument of type 'NoneType' is not iterable
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Lab Rats 2 - Down to Business v0.36.1.10
Sat Jan 30 10:04:30 2021
I'm unable to reproduce this issue, try skipping the 'intro' to see if it persists.So downloading the newest Full Game and running it, I wanted to try going through the introduction to see if anything had changed. After the message reading
"You are the first sole shareholder of your own company and Stephanie is the first, and so far only employee..."
I get the following error message.
Pressing "ignore" leads to a new error message:Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/Mods/Core/Mechanics/Helper_Functions/color_blindness_fix.rpy", line 79, in <module> File "game/Mods/Core/Mechanics/Helper_Functions/color_blindness_fix.rpy", line 74, in color_blindness_fix_update_people File "game/Mods/Core/Mechanics/Helper_Functions/color_blindness_fix.rpy", line 17, in updated_person_colors AttributeError: 'NoneType' object has no attribute 'what_args' -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 11055, in script call File "Mods/Room/rooms/custom_rooms.rpyc", line 69, in script call File "Mods/Core/Mechanics/Personality_Extensions/personality_class_extension.rpyc", line 103, in script call File "Mods/Core/action_mod_core.rpyc", line 149, in script call File "Mods/Ashley/Ashley_mod_core_init.rpyc", line 7, in script call File "Mods/Candace/candace_anti_bimbo_serum.rpyc", line 56, in script call File "Mods/Core/Mechanics/Action_Extensions/change_crisis_chance.rpyc", line 28, in script call File "Mods/Core/Mechanics/Helper_Functions/color_blindness_fix.rpyc", line 78, in script File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\ast.py", line 914, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\python.py", line 2028, in py_exec_bytecode exec bytecode in globals, locals File "game/Mods/Core/Mechanics/Helper_Functions/color_blindness_fix.rpy", line 79, in <module> File "game/Mods/Core/Mechanics/Helper_Functions/color_blindness_fix.rpy", line 74, in color_blindness_fix_update_people File "game/Mods/Core/Mechanics/Helper_Functions/color_blindness_fix.rpy", line 17, in updated_person_colors AttributeError: 'NoneType' object has no attribute 'what_args' Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.36.1.10 Sat Jan 30 10:00:22 2021
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/Mods/Core/ast_override.rpy", line 48, in custom_execute File "game/Mods/Screens/enhanced_main_ui.rpy", line 2, in execute File "game/Mods/Screens/enhanced_main_ui.rpy", line 2, in execute File "game/Mods/Screens/enhanced_main_ui.rpy", line 3, in execute File "game/Mods/Screens/enhanced_main_ui.rpy", line 4, in <module> File "game/Mods/Core/Mechanics/Helper_Functions/get_person_lists.rpy", line 72, in known_people_in_the_game File "game/Mods/Core/Mechanics/Person_Extensions/person_class_extensions.rpy", line 1394, in is_available File "game/Mods/Core/Mechanics/Person_Extensions/person_class_extensions.rpy", line 1772, in is_giving_birth TypeError: argument of type 'NoneType' is not iterable -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 11064, in script File "game/Mods/Core/ast_override.rpy", line 48, in custom_execute File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\exports.py", line 1345, in say who(what, *args, **kwargs) File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\character.py", line 1142, in __call__ self.do_display(who, what, cb_args=self.cb_args, **display_args) File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\character.py", line 842, in do_display **display_args) File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\character.py", line 591, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\core.py", line 3094, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\core.py", line 541, in visit_all d.visit_all(callback, seen) File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\core.py", line 541, in visit_all d.visit_all(callback, seen) File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\core.py", line 541, in visit_all d.visit_all(callback, seen) File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\screen.py", line 430, in visit_all callback(self) File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\core.py", line 3094, in <lambda> root_widget.visit_all(lambda i : i.per_interact()) File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\screen.py", line 440, in per_interact self.update() File "E:\Lab_Rats_2_Mod-v0.36.1.10-market\renpy\display\screen.py", line 625, in update self.screen.function(**self.scope) File "game/Mods/Screens/enhanced_main_ui.rpy", line 2, in execute File "game/Mods/Screens/enhanced_main_ui.rpy", line 2, in execute File "game/Mods/Screens/enhanced_main_ui.rpy", line 3, in execute File "game/Mods/Screens/enhanced_main_ui.rpy", line 4, in <module> File "lru.py", line 248, in __call__ File "game/Mods/Core/Mechanics/Helper_Functions/get_person_lists.rpy", line 72, in known_people_in_the_game File "game/Mods/Core/Mechanics/Person_Extensions/person_class_extensions.rpy", line 1394, in is_available File "game/Mods/Core/Mechanics/Person_Extensions/person_class_extensions.rpy", line 1772, in is_giving_birth TypeError: argument of type 'NoneType' is not iterable Windows-8-6.2.9200 Ren'Py 7.3.5.606 Lab Rats 2 - Down to Business v0.36.1.10 Sat Jan 30 10:04:30 2021
Oh yeah, no issue when I skip the intro, I just wanted to let you know in case it was something that needed fixing.I'm unable to reproduce this issue, try skipping the 'intro' to see if it persists.