Do you have a changelog or advise what it does?
There are two small bug fixes in role_mother and role_city_rep
interview_ui.pry:
The interview screen lets you see the girls likes and dislikes "~hidden" is placed besides the ones that are hidden.
girl_overview_ui.rpy
The same thing with the girls_overview
serum_production_ui.rpy
Serum production is changed from 10% increments to 5%
random_generation_functions.rpy:
All the horrible characters made for patreon supporters are disabled. They have no part in the story.
Age of female characters is weighted not purely random
Female character skills and stats are tied together to a greater extent.
Person.rpy and personality files
It is less likely to have someone who is really good at a skill dislike or hate that skill.
Negative work related opinions in are reduced overall in personalities.
You used to have multiple chances of getting negative opinions set on your character.
You had several roles and premade values that got dumped on top of each other.
The impact of that was mostly nasty characters nearly impossible to use.
Granted we don't want perfect characters either but at least ones that won't quit the day after you hire her or has 20 reasons to hate being at work.
random_lists.pry:
Breast sizes weights have been adjusted.
Body types have been weighted so not purely random.
Premade bodies have been modified to also.
You have multiple ways of getting a body type. Purely random role or it can select to choose a premade body type or if it is a premade character the body type can also be defined.
_contract.rpy & Business.rpy
I rewrote the way contracts were generated.
They are based on your current ability and what you can produce and shouldn't go above your level.
His system in the past would look at what your skill level was at not what your labs level was or what you were capable of producing.
I also reduce the contract refresh time from 7 days to 2 days. This gives you more opportunities to find a contract you can fill.