- Jul 21, 2020
- 104
- 113
New latest stable updated to 0.51.3.1, still based on the 0.51 vanilla version published by Vren.
Shit happensLol, just realised, that I was talking about latest stable version, and you guys about latest beta. Feel so embarased right now.
Any really significant changes, or is it mostly tweaks and polishes?New latest stable updated to 0.51.3.1
It's a lot more change and content than we normally release to be honest. Both content and game play got significant revisions and adds.Any really significant changes, or is it mostly tweaks and polishes?
If I decided I don't want to risk messing with the script and just change their salaries back to 0 manually each time I move someone, is there a way to do that in the console? I'm guessing I can't just say "self.salary = 0," since the game won't know who "self" is if I'm just inputting that command without any context.if you just comment out, it will break all salary calculations. here's what I did, marked with > signs. basically added local variable that gets set right after first breakpoint to track if "self" is already employee.
if you are "chatting" with a girl, she's always set properly to the variable "the_person"If I decided I don't want to risk messing with the script and just change their salaries back to 0 manually each time I move someone, is there a way to do that in the console? I'm guessing I can't just say "self.salary = 0," since the game won't know who "self" is if I'm just inputting that command without any context.
Hopefully at some point we can get something like that done. Right now it is pretty far down on the to-do list, but it is something I would like to do eventually.In my current game (v0.51.1.2, so apologies if anything's been changed in later versions), I was fucking someone in public, and eventually the police lady came and took us downtown. It would be cool if there was a chance to influence her not to do that (or maybe even join in ) depending on how high her obedience is.
That is obviously not being done by the game...the .exe just gets deleted
could it just b windows defender doing it?That is obviously not being done by the game...
Most likely you have installed some antivirus software which doesn't like the .exe and keep putting it in quarantine.
Yes, but I don't see why Windows Defender would do it for you but nobody else. Also Windows Defender should be telling you when it happens.could it just b windows defender doing it?
Is it based on the non-stable bugfix version as well?New latest stable updated to 0.51.3.1, still based on the 0.51 vanilla version published by Vren.
No... yes... I mean...Is it based on the non-stable bugfix version as well?
using the latest: 51:3:1 I can't give serum to sis for her mates, it throws an error
While running game code:
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 2, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 2, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 4, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 11, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 17, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 18, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 18, in keywords
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 30, in <module>
TypeError: 'NoneType' object is not callable
If I ignore, goes back into game, "Actually I forgot to grab them from the office, I will be back another time"
You can skip handing over the serums and pretend to have finished the quest by running the following commands in consol, when talking to her (not a very fun workaround, I know):using the latest: 51:3:1 I can't give serum to sis for her mates, it throws an error
While running game code:
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 2, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 2, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 4, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 11, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 17, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 18, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 18, in keywords
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 30, in <module>
TypeError: 'NoneType' object is not callable
If I ignore, goes back into game, "Actually I forgot to grab them from the office, I will be back another time"
the_person.sluttiness += 10
the_person.break_taboo("vaginal_sex")
the_person.event_triggers_dict["sister_vaginal_quest_active"] = False
the_person.event_triggers_dict["vaginal_revisit_complete"] = True