4.60 star(s) 65 Votes

Porrvald

Active Member
Sep 12, 2020
614
669
Lol, just realised, that I was talking about latest stable version, and you guys about latest beta. Feel so embarased right now.
Shit happens :)

It was actually a good idea to use full download and simply replace the mods folder. It was just unfortunate that it won't work.

As to beta version vs stable version:
This link, which has been posted repeatedly in the last week, pretty much says it all:


And I personally like this change extra much:


It was extremely annoying that you could randomly get a sister (or any special person) with grandma glasses and only remove them via consol command.
 
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zenupstart

Member
Jul 21, 2020
104
113
FYI - in the new stable there may be a bug in the Coffeeshop where coffee is unavailable because the game thinks you already bought one.

Console command to clear it and make coffee available again:

mc.business.event_triggers_dict["coffee_shop_buy_coffee_day"] = -1

(Also works as a cheat to allow you to buy more coffee if you've already legit bought one. You're welcome.)
 

zenupstart

Member
Jul 21, 2020
104
113
Any really significant changes, or is it mostly tweaks and polishes?
It's a lot more change and content than we normally release to be honest. Both content and game play got significant revisions and adds.

Probably due to the long wait time on the vanilla version and then just more or less saying "fuck it", let's not worry about that and plow forward.
 

rb813

Well-Known Member
Aug 28, 2018
1,204
774
if you just comment out, it will break all salary calculations. here's what I did, marked with > signs. basically added local variable that gets set right after first breakpoint to track if "self" is already employee.
If I decided I don't want to risk messing with the script and just change their salaries back to 0 manually each time I move someone, is there a way to do that in the console? I'm guessing I can't just say "self.salary = 0," since the game won't know who "self" is if I'm just inputting that command without any context.
 

zenupstart

Member
Jul 21, 2020
104
113
If I decided I don't want to risk messing with the script and just change their salaries back to 0 manually each time I move someone, is there a way to do that in the console? I'm guessing I can't just say "self.salary = 0," since the game won't know who "self" is if I'm just inputting that command without any context.
if you are "chatting" with a girl, she's always set properly to the variable "the_person"

the_person.salary does seem to be her actual salary per day.

No promises on how the game will behave if you change that in console, but I do think that's what you are looking for.
 
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rb813

Well-Known Member
Aug 28, 2018
1,204
774
In my current game (v0.51.1.2, so apologies if anything's been changed in later versions), I was fucking someone in public, and eventually the police lady came and took us downtown. It would be cool if there was a chance to influence her not to do that (or maybe even join in :devilish:) depending on how high her obedience is.
 
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LZ_Starbuck

Member
Mar 25, 2019
190
338
In my current game (v0.51.1.2, so apologies if anything's been changed in later versions), I was fucking someone in public, and eventually the police lady came and took us downtown. It would be cool if there was a chance to influence her not to do that (or maybe even join in :devilish:) depending on how high her obedience is.
Hopefully at some point we can get something like that done. Right now it is pretty far down on the to-do list, but it is something I would like to do eventually.
 

majorlink

Member
Jan 26, 2018
223
83
getting an error saying "windows cannot access the specified device,path, or file. you may not have appropriate permissions to access the item" on the Lab_Rats_2_Mod.exe. yet it was running just fine earlier today and i was playing for like an hour. the Lab_Rats_2_Mod-32.exe works. i havent done anything to change the game in away but make save files. i tried a new install without the save files and the same thing happens. the .exe just gets deleted saying the same message. any help would be great
 

TeoNZ

Newbie
Apr 24, 2019
36
15
using the latest: 51:3:1 I can't give serum to sis for her mates, it throws an error

While running game code:
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 2, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 2, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 4, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 11, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 17, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 18, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 18, in keywords
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 30, in <module>
TypeError: 'NoneType' object is not callable

If I ignore, goes back into game, "Actually I forgot to grab them from the office, I will be back another time"
 
Last edited:

Enneth1

New Member
Feb 24, 2022
2
0
i have the same problem, new game with 0.51.31
using the latest: 51:3:1 I can't give serum to sis for her mates, it throws an error

While running game code:
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 2, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 2, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 4, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 11, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 17, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 18, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 18, in keywords
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 30, in <module>
TypeError: 'NoneType' object is not callable

If I ignore, goes back into game, "Actually I forgot to grab them from the office, I will be back another time"
 

Edwarf

Member
Jun 8, 2017
373
423
Could anybody give this project a propper name once and for all?
It's being "the Lab Rats 2 Mod" for much too long.
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,075
16,532
Since this has the full game plus the mod added to it on the OP it would really be nice if this could be added to the "experimental DDL" download for the full game plus mod.
Now that the original game seems to be abandon and the mod is still on going it would be nice.

Ryahn Sam
 
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Porrvald

Active Member
Sep 12, 2020
614
669
using the latest: 51:3:1 I can't give serum to sis for her mates, it throws an error

While running game code:
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 2, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 2, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 4, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 11, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 17, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 18, in execute
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 18, in keywords
File "game/Mods/Screens/Serum_Screens/enhanced_serum_inventory_select_ui.rpy", line 30, in <module>
TypeError: 'NoneType' object is not callable

If I ignore, goes back into game, "Actually I forgot to grab them from the office, I will be back another time"
You can skip handing over the serums and pretend to have finished the quest by running the following commands in consol, when talking to her (not a very fun workaround, I know):

Code:
the_person.sluttiness += 10
the_person.break_taboo("vaginal_sex")
the_person.event_triggers_dict["sister_vaginal_quest_active"] = False
the_person.event_triggers_dict["vaginal_revisit_complete"] = True
To open consol press Shift + O on keyboard.
To exit consol right click on mouse.
 
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4.60 star(s) 65 Votes