4.60 star(s) 65 Votes

randoMcDuder

Newbie
Nov 17, 2017
66
166
I have had no problem with it for over a week now.
Are you sure you did a fresh and clean install and deleted the two rpa files before adding in the merge-bugfix?
I made that comment after my fifth attempt at a fresh install and my second time following the merge bugfix instructions. I got probably every single error under the sun between the first attempt and the last one, from the game outright not being able to compile some of the mods to the current issue I am having, which is the game cannot save.

Edit: also, according to their GitHub, there have been a number of pushes between a week ago and now, so I'd venture to guess it is something new that is breaking it.
 

randoMcDuder

Newbie
Nov 17, 2017
66
166
also almost guaranteed that any indie mods are not compatible with bugfix-merge 51.4 alpha, and for certain when the update to ren'py 8.x
Tried it with 51.3 and 51.4, both gave errors with the same mods, regardless of whether or not the person making the mod said it was 51.3 compatible or 51.4 compatible.

I will try deleting the persistent save though. Edit: Same problem with the 00action_file.rpy, with my limited understanding of Ren'Py coding and according to the traceback, it doesn't actually have a function to save through the menu. This is a bug I see no one else reporting, so I'm going to assume it will be fixed next push or something, if the mod devs see this.
 
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JoZEr

Newbie
Apr 18, 2020
75
87
There's a function call you can use while speaking to her the_person.is_pregnant() which will return bool True or False.
I've noticed that this has stopped working. Now it gives a "TypeError: 'bool' object is not callable" Rather unfortunate. Is there any easy way to work around that?

Edit: I figured it out. I just used Print the_person.is_pregnant and it worked fine
 
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a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,075
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I made that comment after my fifth attempt at a fresh install and my second time following the merge bugfix instructions. I got probably every single error under the sun between the first attempt and the last one, from the game outright not being able to compile some of the mods to the current issue I am having, which is the game cannot save.

Edit: also, according to their GitHub, there have been a number of pushes between a week ago and now, so I'd venture to guess it is something new that is breaking it.
Tried it with 51.3 and 51.4, both gave errors with the same mods, regardless of whether or not the person making the mod said it was 51.3 compatible or 51.4 compatible.

I will try deleting the persistent save though. Edit: Same problem with the 00action_file.rpy, with my limited understanding of Ren'Py coding and according to the traceback, it doesn't actually have a function to save through the menu. This is a bug I see no one else reporting, so I'm going to assume it will be fixed next push or something, if the mod devs see this.
Okay folks, the merge + bug fix is version 51.4 and no mods have been updated yet for this version because the finale testing is going on.

It stated when the first time the merge + bug fix came out that mods will not be updated to v 51.4 until it gets release on here.

If you want to use mods other then the merge + bug fix then use the version on the OP.
 

divas72

Newbie
Jul 12, 2017
86
96
Hi all,

I downloaded 0.51.3.1 and unpacked the rpa files, then decompiled the rpyc files.
Started a new game and got the following error:

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Unren version is 1.0.10b and I didn't mod any file.

Has someone encountered that before?
This is where the error occurs while calling the function:
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 285, in script call
call expression advance_time_action_list[count].effect pass (advance_time_action_list[count].args) from _call_advance_time_action_advance_time_enhanced

Missing * after "pass (". Must be:
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 285, in script call
call expression advance_time_action_list[count].effect pass (*advance_time_action_list[count].args) from _call_advance_time_action_advance_time_enhanced

Perhaps the * symbol was lost during decompilation

There are several such "losses" in the game code. Find them by searching the code files for the string "pass (" and fix them.
 

eldoen

Member
Jun 30, 2021
460
283
This is where the error occurs while calling the function:
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 285, in script call
call expression advance_time_action_list[count].effect pass (advance_time_action_list[count].args) from _call_advance_time_action_advance_time_enhanced

Missing * after "pass (". Must be:
File "game/Mods/Core/Mechanics/Label_Overrides/advance_time_override.rpy", line 285, in script call
call expression advance_time_action_list[count].effect pass (*advance_time_action_list[count].args) from _call_advance_time_action_advance_time_enhanced

Perhaps the * symbol was lost during decompilation

There are several such "losses" in the game code. Find them by searching the code files for the string "pass (" and fix them.
why still trying to unren 51.3.1???



Download the latest All-In-One files
The AIO comes pre-installed with compiled versions of Mod and Bugfix's latest "Master" versions. If that's what you're looking for, you can just extract and play, no extra installs needed.

Otherwise, you have two choices of versions to install. Choose ONE, don't follow both sets of instructions (note I only copied the instructions for 51.3.1)

There have been a few updates to the mod/bugfix since then, mostly to fix bugs from the Master version.
From the AIO's "game" folder, remove "scripts.rpa"
Extract the "game" folder from the bugfix into the AIO's root (where the .exe lives) so the "game" folder in the bugfix is merged with the "game" folder in the AIO
Download the latest "develop" commit of the LR2 Mod
Extract the 'Mods' folder into the AIO's "game" folder (so it lives at game/Mods)

doing this you get the latest code in the correct folders, if yo want the latest that unren would decompile, you would just need to select the commit for the release on both githuband gitgud. for bugfix and dev respectively
 
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labatadoria

Newbie
Aug 16, 2019
74
90
Just wanted to ask again about whether there are any console commands I can use to start the Sakari questline or the female viagra questline. The console commands posted in the thread for the latter don't work.
 

Johnny2000

Newbie
Jul 16, 2020
26
204
Got this error while testing Skin Sensitivity on Ashley in the testing room
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PS! I have tested other stuff on Ashley in the testing room before this, and all went well.
Edit: I managed to scroll back to select another candidate and got the same error. So I assume it probably has something to do with that specific serum.
 

divas72

Newbie
Jul 12, 2017
86
96
Got this error while testing Skin Sensitivity on Ashley in the testing room
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PS! I have tested other stuff on Ashley in the testing room before this, and all went well.
Edit: I managed to scroll back to select another candidate and got the same error. So I assume it probably has something to do with that specific serum.
Possibly an incorrect name is used for the object to which the serum is applied. Usually "the_person" is used, but in your log I see just "person". Check out what the procedure looks like in the game code. (File: "game/major_game_classes/serum_related/serums/skin_sensitivity_serum.rpy") For example, in version 0.51.3 it looks like this:

def skin_sensitivity_on_turn(the_person, the_serum, add_to_log):
# This is line 31: ----------------------
if the_person.location.public:
#----------------------------------------
the_person.change_happiness(-2, add_to_log = add_to_log)
if the_person.arousal < 50:
the_person.change_arousal(5, add_to_log = add_to_log)
return

The selected text must be identical.
 
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Johnny2000

Newbie
Jul 16, 2020
26
204
Possibly an incorrect name is used for the object to which the serum is applied. Usually "the_person" is used, but in your log I see just "person". Check out what the procedure looks like in the game code. (File: "game/major_game_classes/serum_related/serums/skin_sensitivity_serum.rpy") For example, in version 0.51.3 it looks like this:

def skin_sensitivity_on_turn(the_person, the_serum, add_to_log):
# This is line 31: ----------------------
if the_person.location.public:
#----------------------------------------
the_person.change_happiness(-2, add_to_log = add_to_log)
if the_person.arousal < 50:
the_person.change_arousal(5, add_to_log = add_to_log)
return

The selected text must be identical.
I did that
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but it still gives the same error message. Since I have no idea what I am doing I also deleted the .rpyc file which I assume is a compiled version and restarted the game. So I wonder if the error points to a missing attribute for the Testing Room??? Again, I have no idea.

However, there is no problem with making a potion with the serum and it works as advertised when tested on people.
 

divas72

Newbie
Jul 12, 2017
86
96
I did that
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but it still gives the same error message. Since I have no idea what I am doing I also deleted the .rpyc file which I assume is a compiled version and restarted the game. So I wonder if the error points to a missing attribute for the Testing Room??? Again, I have no idea.

However, there is no problem with making a potion with the serum and it works as advertised when tested on people.
It's hard to say, the given code is not complete. If you sent the file in full, then this code cannot work.
Try two variants of the mod: if v 51.4 gives an error again, then use v 51.3. Files on each attempt should be renamed to the original name "skin_sensitivity_serum.rpy"
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,075
16,533
no updates to the bugfix branch for 6 days now. Is something going on?
It is in closed testing by the dev's and they say it will be soon that it will come out for all to "TEST".
They are or was converting it over to Ren'PY 8 and now they are testing it to make sure it is stable for release.

This is baring any major bugs that may come up while testing.
 

czertik

Active Member
Apr 25, 2018
822
263
what is needed to become strip club owner ? it is time related ? some events ? im allready deep in game but it is still imposible to me. and yes, i get here regulary.
 

Johnny2000

Newbie
Jul 16, 2020
26
204
The only thing I know for sure is required is to have caught Gabrielle stealing from Lily's bedroom. And opted to blackmail her. Then I also think there is a love requirement from Rebecca at 80 and sluttiness requirement for Gabrielle of 20 to start the quest to check where Gabrielle is at night from Rebecca.
After that I guess there is just a certain amount of time that has to pass.
 

eldoen

Member
Jun 30, 2021
460
283
The only thing I know for sure is required is to have caught Gabrielle stealing from Lily's bedroom. And opted to blackmail her. Then I also think there is a love requirement from Rebecca at 80 and sluttiness requirement for Gabrielle of 20 to start the quest to check where Gabrielle is at night from Rebecca.
After that I guess there is just a certain amount of time that has to pass.
multiple paths actually. But the above Is most direct

The main thing is to find the club and find gabby working at the club
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,075
16,533
what is needed to become strip club owner ? it is time related ? some events ? im allready deep in game but it is still imposible to me. and yes, i get here regulary.
You must blackmail Gab when you find her in your sisters bedroom and then just wait for the aunt to call about her.
If you did not blackmail Gab then I don't think you can become the owner.
 
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4.60 star(s) 65 Votes