4.60 star(s) 68 Votes

rb813

Well-Known Member
Aug 28, 2018
1,279
834
Gentlemen, i am quite sure this has already been answered somewhere, so please forgive me, but i could not find it:

I would like to set the Home for Iris Vandenberg into the Vandenberg mansion via console, so i have them together, but i could not find the correct commands for doing so (i guess it is possible). Would be nice to know, because also with employees daughter/mothers who start working i like to keep those families together.

If someone knows how to do this with the console please share your wisdom with me.

Thx in advance!
I bookmarked this comment about console commands. There might be something in there that can help you.
 
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Apr 30, 2018
278
352
Thanks Claude Opus:

Here is a summary of the general themes in the changelog:

Based on the changelog notes, the main themes seem to be:

  1. Numerous bug fixes related to typos, logic errors, incorrect variables/properties being used, missing imports, faulty requirements, etc. Many of these were causing issues with character dialogues, sex scenes, outfit changes, and story progression.
  2. Adjustments and tweaks to character interactions and relationships, such as changes to opinion/love gains, birth control usage and knowledge, fetishes, traits, and workplace dynamics. The goal appears to be making character behaviors more realistic and consistent with the story.
  3. Improvements to the user interface and game mechanics, including showing certain information more clearly, constraining menu choices based on context, optimizing code in performance-critical areas, and extending functionality of some existing systems (e.g. outfit management, employee duties).
  4. Visual and dialogue enhancements to make scenes flow more naturally, have characters appear in appropriate outfits, and fix spacing/punctuation issues.
  5. Changes to balance story event triggering, character schedules, and activity requirements to prevent conflicts and unrealistic situations.
Overall, this changelog indicates a heavy focus on polishing, bugfixing and tweaking an already feature-rich adult themed game to improve the player experience and maintain consistency/realism within the fictional game world. The developers seem committed to actively enhancing the game based on testing and player feedback.

THE FUTURE IS NOW

Edit: Aww that summary paragraph is wholesome. Well done everyone, Claude knows you guys are working hard!

Edit edit: I realize my previous edit might read sarcastic, but I really do mean it. I love this game a lot and the bugs and crashes bugged me a lot, so I appreciate the polish
 
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AtotehZ

Engaged Member
Aug 24, 2018
2,104
1,424
Everything except one thing is just much better in Lab Rats 2 comparing it to the first.
I wish the characters were more fleshed out. In the first one the characters you interacted with felt more complete.
It may be an unfair comparison, but in Lab Rats 2 it often feels like your actions are affecting a random sequence of 0's and 1's instead of a complete character.
 

ibnarabi

Member
May 21, 2021
138
562
They are getting there. Reworking the games basic structure and redoing the graphics is a big lift, they have made good progress the past few months. It's not easy taking over a dead guys project, especially without the tools he used to make the models....
 
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GrizzlyUK

Active Member
Oct 21, 2019
556
546
So, the game updates itself without notification now?

View attachment 3929692
\AppData\Roaming\RenPy\LR2_R202404
The "C:\Users\<your user name here>\AppData\Roaming\RenPy" folder is simply where Renpy stores backup copies of save games. That "\sync" folder will also contain backup copies of your saves. If you have other Renpy games there should be folders for each one, usually named in the format "game name_<several numbers>" and each will simply contain a backup copy of the games own "\game\saves" folder from where you installed the game.
 
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TigerDiamonds

Newbie
Aug 7, 2023
75
52
I haven't looked into it since before reformulate was a thing, did anyone ever figure out the paper doll system, so that we could add new body types or hair styles etc? I remember back in the day it was a big sore spot in the community because the dev went way out of their way to obfuscate everything to do with that stuff.
 
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Reactions: brattlebob
Mar 3, 2018
423
1,013
Everything except one thing is just much better in Lab Rats 2 comparing it to the first.
I wish the characters were more fleshed out. In the first one the characters you interacted with felt more complete.
It may be an unfair comparison, but in Lab Rats 2 it often feels like your actions are affecting a random sequence of 0's and 1's instead of a complete character.
I mean, it makes sense for the characters to not be as fleshed out by the stage of development the original got abandoned at because the first game only had a total of like, 5 characters you could interact with while this one goes up through the hundreds(?) so if they only added in wholly fleshed out characters as they were developing, then the whole sandbox environment would feel empty and pointless.
This one is supposed to be more like a god game where you actually get to play around freely with the "powers" you unlocked in the first game and even expand upon them.
 

Elkrose

Member
Oct 20, 2018
106
140
Everything except one thing is just much better in Lab Rats 2 comparing it to the first.
I wish the characters were more fleshed out. In the first one the characters you interacted with felt more complete.
It may be an unfair comparison, but in Lab Rats 2 it often feels like your actions are affecting a random sequence of 0's and 1's instead of a complete character.
Are you sure you even played the game? If you did, the LR1 cast is in the LR2 as well. (5 chars vs 19 chars + unlimited npcs)

There are currently 19 story characters, constantly being 'fleshed' out in the main core as compared to LR1 (5 characters), so that's a complete unfair 'anal'ysis. :p It's comparing apples to oranges at this point. However, as it gets more fine tuned and easier to access, there will be more personalities and story lines added in as it goes along.

Also, the characters in LR1 are more 1 and 0s compared to LR2 :ROFLMAO: BUT, I will agree with your statement that we need to add more personality types and more variety in the interactions. Either way, it will only improve from this point :D

Hopefully that answers questions,

Elkrose
 

Elkrose

Member
Oct 20, 2018
106
140
I haven't looked into it since before reformulate was a thing, did anyone ever figure out the paper doll system, so that we could add new body types or hair styles etc? I remember back in the day it was a big sore spot in the community because the dev went way out of their way to obfuscate everything to do with that stuff.
We are currently in the process of updating the system, please refer to Discord if you wish to know more :D
 
4.60 star(s) 68 Votes