The thing with Sarah's dart game is that its just fluff with no significant happening which is why I modded the skip event, and then Trist implemented the changes to the base game.
The Kaya's pool date added checks that modify her love stat depending on your skills and stat. But okay... I'll add skip event to that then.
I'm not asking to skip event entirely. The basic RenPy "Hold Ctrl to skip lines of text" works fine. I am talking about the flavor text itself. It gets too technical for what is basically a date sim. The tone is all over the place when you go from "Kaya looks at you with hooded eyes, biting her lip" in one line to "You triangulate the most efficient course to sink the ball and execute the perfect trick shot" in the next.
My initial post was not a call to action, but a lighthearted rant after having to read a whole novel-length event. My frustration came from the fact that, as I said previously, Lab Rats 2 is a sandbox game with its own game mechanics. And reading through that date reminded me of all the low-effort 3DCG VNs that pretend to be games. And that is not something I want for LR2.
Frankly, shifting focus from writing and coding unique character-specific events to broadening the pool of generalized events that all the randomly generated girls get access to would benefit the game part of this game. Emergent storytelling and all that jazz.