I have a very minor suggestion, maybe put the button to go somewhere else in the same column as adjacent position, put it on the top, or if possible separate this button with the others by an horizontal line. The UI would look more consistent that way (one column for moving).
EDIT: While this is still the last message in the thread, some other suggestions in the same post
- We have indicators on the map about locations with people being horny, in relationship and all, but we do not have indicators for serum effect. This would be nice if you want to develop trait mastery by observing them when you have spare energy. Maybe add those indicators in the side-menu for locations within the same building: currently they are absent. Since there is not that many location within the same building it is not that much of a problem to explore them all quickly (usually except for poor renpy performance or too many people in the same room to check).
- After the research on hack cellphone towers (IT stuff), maybe a smaller map with a side-list of where the characters are would be easier than consulting the phone. We could also have the status indicator, to go directly to the people who have a certain status effect we want to profit from. Even better, maybe combine phone and location map altogether. Less buttons in the menu, combine redundant info in the same screen.
EDIT 2: Apparently the game crashes when you try to hire an intern as a waitress in a strip club?