- Oct 8, 2017
- 102
- 144
While I see the intent is to move toward 100 happiness daily, I think a line is missing in the code. In actual play, EVERY character's happiness moves toward 0 every day (unless affected by a serum that increases happiness). There are no variables in the code (that I can see) that add happiness if happiness falls below a certain value. Happiness will continue to fall with every character every day, no matter their preferences.The problem is the game will gravitate toward 100 happiness every day. And they cant gain love without interacting with you. This is compound by their opinion toward Friday/Weekends/Monday. (They'll lost more happiness if they hate these)
My mod solves this by giving them happiness boost according to their love, but only up to 130 happiness.