I would like to be able to add traits via the mission routeSome serums, especially the nanobots, can add traits and opinions gradually. IIRC I believe the anal bots have an upgrade to add incest?
That's what you get when you don't have an active research project going and have the theoretical research business policy. The event I'm thinking of is the one where you're going to tier 3? Or is it another event? You should be fine to go without. Save first if you're really concerned.I have got another question is this "theretical Reseach" stat working or is it actually idling since it does't pops up anything after i sent 3 employee as sample saying who first and one of them raised hand.
FYI the question mark is the event Date with Sarah, it doesn't say research idle.
I am afraid it will broke the event if i research anything.
They can be added by quest/event too. And some do get added that way, but it's rarer that it does and all depends on what's been programmed in.I would like to be able to add traits via the mission route
For example, by breaking taboos several times so that the mother acquires traits like incest
Oh, that the policy running. I wasted so much turn idlingThat's what you get when you don't have an active research project going and have the theoretical research business policy. The event I'm thinking of is the one where you're going to tier 3? Or is it another event? You should be fine to go without. Save first if you're really concerned.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 322, in script call
call screen enhanced_main_choice_display(build_menu_items([build_people_list(), build_actions_list()]))
File "game/game_screens/clothing_screens/master_manager.rpy", line 22, in script
call screen outfit_creator(Outfit("New Outfit"), outfit_type = outfit_type, slut_limit = slut_limit)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 304, in execute
screen outfit_creator(starting_outfit, outfit_type = "full", slut_limit = None, target_wardrobe = mc.designed_wardrobe): ##Pass a completely blank outfit instance for a new outfit, or an already existing instance to load an old one.| This overrides the default outfit creation screen
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 304, in execute
screen outfit_creator(starting_outfit, outfit_type = "full", slut_limit = None, target_wardrobe = mc.designed_wardrobe): ##Pass a completely blank outfit instance for a new outfit, or an already existing instance to load an old one.| This overrides the default outfit creation screen
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 394, in execute
hbox: #The main divider between the new item adder and the current outfit view.
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 399, in execute
frame:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 403, in execute
hbox:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 433, in execute
vbox:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 435, in execute
viewport:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 440, in execute
frame:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 446, in execute
vbox:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 448, in execute
if category_selected in categories_mapping:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 453, in execute
for cloth in sorted(categories_mapping[category_selected][0], key = lambda x: (x.layer, x.get_slut_value(), x.name)):
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 454, in execute
python:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 457, in <module>
is_sensitive = valid_check(starting_outfit, cloth) and any(x in cloth.layers for x in valid_layers)
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 457, in <genexpr>
is_sensitive = valid_check(starting_outfit, cloth) and any(x in cloth.layers for x in valid_layers)
NameError: global name 'cloth' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 322, in script call
call screen enhanced_main_choice_display(build_menu_items([build_people_list(), build_actions_list()]))
File "game/game_screens/clothing_screens/master_manager.rpy", line 22, in script
call screen outfit_creator(Outfit("New Outfit"), outfit_type = outfit_type, slut_limit = slut_limit)
File "renpy/ast.py", line 2010, in execute
self.call("execute")
File "renpy/ast.py", line 1998, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3132, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3694, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3694, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 304, in execute
screen outfit_creator(starting_outfit, outfit_type = "full", slut_limit = None, target_wardrobe = mc.designed_wardrobe): ##Pass a completely blank outfit instance for a new outfit, or an already existing instance to load an old one.| This overrides the default outfit creation screen
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 304, in execute
screen outfit_creator(starting_outfit, outfit_type = "full", slut_limit = None, target_wardrobe = mc.designed_wardrobe): ##Pass a completely blank outfit instance for a new outfit, or an already existing instance to load an old one.| This overrides the default outfit creation screen
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 394, in execute
hbox: #The main divider between the new item adder and the current outfit view.
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 399, in execute
frame:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 403, in execute
hbox:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 433, in execute
vbox:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 435, in execute
viewport:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 440, in execute
frame:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 446, in execute
vbox:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 448, in execute
if category_selected in categories_mapping:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 453, in execute
for cloth in sorted(categories_mapping[category_selected][0], key = lambda x: (x.layer, x.get_slut_value(), x.name)):
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 454, in execute
python:
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 457, in <module>
is_sensitive = valid_check(starting_outfit, cloth) and any(x in cloth.layers for x in valid_layers)
File "game/Mods/Screens/Outfit_Screens/enchanced_outfit_creator.rpy", line 457, in <genexpr>
is_sensitive = valid_check(starting_outfit, cloth) and any(x in cloth.layers for x in valid_layers)
NameError: global name 'cloth' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Lab Rats 2 - Down to Business 0.51.3.1
Mon Apr 24 13:22:10 2023
T3 is a little light in general on serums, and a lot are only unlocked via earlier techs and a few events. It more than makes up for it with the higher suggestion and the better production method.Oh, that the policy running. I wasted so much turn idling.
And yes I am going T3, is that all for the plot/scene coz i got send back to normal routine after one of them raised hand and only got that 2 T3 traits attached above.
how did you do it? its not working for me. i open console when it says "you part ways with the blue haired girl" and paste the codeOh, this helped me unlock her.
Now I'm facing another bug and I don't know if I did something wrong or if it's a known bug, but the game is giving me two errors (that I can ignore and keep playing) when her breeding fetish event triggers.
does this mean the code works or not?I'm pretty sure Myra is bugged.
Open the console and run this:
I think that should be performed at the end of the event when you meet her downtown and she's rude to you. However; it's currently set to run at the beginning of the next event. The problem though is the next event is setup to only run when the cafe is open; which it never is without having that command ran.Code:myra.event_triggers_dict["gaming_cafe_open"] = True
I don't know why players try to cheat things in the game, you don't need to cheat because you will unlock the cafe after hiring the girl to run your marking dept. She will introduce you to her later in the game.how did you do it? its not working for me. i open console when it says "you part ways with the blue haired girl" and paste the code
This doesn't unlock Myra or the Gaming Cafe in itself. This isn't a cheat. The next step in the chain requires a few other things. I believe it needs 7 days after Myra's rude introduction as well as Alex being employed for 14 days. These two conditions, combined with it being a day that the gaming cafe is normally opened, will present an event at the Mall which will continue the chain and add the gaming cafe to your map.how did you do it? its not working for me. i open console when it says "you part ways with the blue haired girl" and paste the code
Are you able to unlock Myra and the gaming cafe on a new game in the current version? I'm curious because the way I read the code it should be impossible.I don't know why players try to cheat things in the game, you don't need to cheat because you will unlock the cafe after hiring the girl to run your marking dept. She will introduce you to her later in the game.
If you force it you could lock yourself out of other content.
Yes I just did in the last 3 playthroughs.Are you able to unlock Myra and the gaming cafe on a new game in the current version? I'm curious because the way I read the code it should be impossible.
Do you know which action sets the gaming cafe hours? I've only played the recent version once, but I had completed everything else in the game and the Mall event for the gaming cafe would not start until I ran that command. I even stepped through an entire week checking the condition of the gaming cafe open and it returned false every step.Yes I just did in the last 3 playthroughs.
I have no idea what sets the hours but to get it to open you must have Alex in the market division and she will introduce you to her. You also need high love with Alex over 60 but could be hire.Do you know which action sets the gaming cafe hours? I've only played the recent version once, but I had completed everything else in the game and the Mall event for the gaming cafe would not start until I ran that command. I even stepped through an entire week checking the condition of the gaming cafe open and it returned false every step.
I'd like to know what event in the game normally sets the gaming cafe hours.
No fresh install. and reading the code it does not have any check for Alex's love over 60.I have no idea what sets the hours but to get it to open you must have Alex in the market division and she will introduce you to her. You also need high love with Alex over 60 but could be hire.
Are you playing on a old save?
def myra_gaming_cafe_opening_requirement():
if gaming_cafe_is_business_hours() and alexia.is_employee() and mc.business.days_since_event("myra_rude_intro") >= TIER_2_TIME_DELAY and alexia.days_employed > TIER_1_TIME_DELAY:
return True
return False
You meet the gamer girl downtown, you hire Alex for Market, you wait 14 days while at the same time you sex up Alex, after 14 days with Alex there is a chance during the evening on Friday that the cafe will open and Alex will introduce you to the gamer girl.No fresh install. and reading the code it does not have any check for Alex's love over 60.
Frankly I'm surprised you're not using an old save or updated your game in an alternate method. The only way I can see that gaming_cafe_is_business_hours() will ever return true is if the previous linked code is ran, and that code is only ran after the gaming-cafe_is_business_hours() check is passed. It's in a paradox that will never be true w/o setting the business hours in the console; unless there is another method to set the business hours and that previous code is erroneous.Code:def myra_gaming_cafe_opening_requirement(): if gaming_cafe_is_business_hours() and alexia.is_employee() and mc.business.days_since_event("myra_rude_intro") >= TIER_2_TIME_DELAY and alexia.days_employed > TIER_1_TIME_DELAY: return True return False
I even out both supply and production to maintain supply to production.May I ask any suggestion about distributing 39 employees to each department.
I can't balance out where should I hire.
And second thing ,after asking them to join harem., I do recognize the girlfriendicon will be gone and not able to "arrange a sleepover".
I know it comes with the "girlfriend"tag but I do think the action "Arrange a sleepover" is really useful.
Is it possible to use after joined the harem? And I really hope I will be able to use it even they joined.