deviantfiend999

Active Member
Apr 21, 2018
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I actually didn't know that about the first one. Your standpoint makes more sense given that. Doesn't change the fact that Starbuck has soured on NTR because of trolls though. That's what I remember her saying anyway.
Well, there's always the enetics of free sex in Lab Rats, as legacy of Vren. It's pretty obvious to me why he gravitated towards that theme since corruption to the greatest extend is the erasure of all decency and self-awarness. There's that extremum where all social boundaries are broken, all faith are discarded, and all normalcy be destroyed for the sake of it. The women are lab rats, they are to be deparved of free will and be made to do things for the sake of their abusers. Hence, the original exhibitionism and free use training, which enables events such as Lily's bukkake and Jennifer's office orgies. Of course, in these cases they are still acting under MC's whims, so I never consider it NTR, it's more swinging (which, the storyline with the yoga instructor in this mod is potentially going into)

Regardless, I don't know how things have changed since about a week ago, but according to Roadmap.txt on gitgud

In September they will begin prototyping for Patch 2, among the planned objectives include progress Jennifer's office storyline alongside the introduction of her personal assitant storyline for MC
For Jennifer, progress her slut route to atleast fucking her boss, then extend hiring her events to fucking MC at work.
I, for one, would prefer if the original plot left by Vren be continued in LR1's spirit.
 
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slick97

Active Member
Dec 2, 2021
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I actually didn't know that about the first one. Your standpoint makes more sense given that. Doesn't change the fact that Starbuck has soured on NTR because of trolls though. That's what I remember her saying anyway.
It's mostly just a vocal minority that raise a fuss over NTR (forced or otherwise). I personally don't enjoy these scenes since it's not a kink that I have, but some stories are still enjoyable even with NTR as a feature (such as LR1).

That being said, it's not too difficult to add storylines and unique characters with how the code is structured. As long as you have a bit of knowledge coding in Python it's fairly straightforward to create new stories, which I assume is the original intention by Vren.

I would advise against adding anything fancy like Ellie. The main reason being that adding unique mechanics that alter base gameplay can easily lead to errors being thrown constantly, which usually means that Tristim has to come in and fix said issues.
 

Tacoman719

New Member
Sep 15, 2017
5
1
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Tacoman719
Vandenberg's daughter? Are you talking about the girl you're tutoring or your mom's boss's daughter? Those *should* be 2 separate families iirc

I am talking about the moms boss's daughter. The one who cries in the lobby when you go to talk to the boss cause he forgot about her or something. Ever since that initial interaction the phone just says shes in the vandenberg house ever since and I cant do anything with her
 

JoZEr

Newbie
Apr 18, 2020
78
87
132
It's been almost 3 years since I last played LR2 :eek: and a couple of days ago I decided to download the latest version and see how things are going. Overall it looks pretty good, clearly a whole lot of changes and improvements have gone into the game since I last played! I think, so far, I've been able to figure out some of the new stuff, but there's a couple things that I've not been able to figure out yet. For instance, when looking at a characters detailed information, under "Sex Skills" there's something called "Novelty: 100%" but I have no clue as to just what that is! o_O Is anyone able to provide some insight on that one please?

Also, back when I was playing LR2 Modded fairly regularly all those 3+ years ago, I was submitting various spelling, grammar, etc corrections. Now, back then all the game files were loose and anyone was able to simply edit any *.rpy file quite easily, but now it seems that all the loose files are packed into Ren'py archive packages and, so far, I've not been able to find how to edit individual files to make my own corrections and/or find the relevant lines to report for correction. Could anyone please shed some light on how to go about that? I've tried using Unren to unpack the *.rpa packages, but that just results in a whole lot of *.rpyc files that I can't edit because I don't have anything that can edit them. Yes, after only a couple days of playing I've found a few spelling and grammar errors! :oops:

Finally, is there any sort of guide / walkthrough available anywhere? There's a whole lot of stuff going on in this game and it gets real confusing as to what you're supposed to do and when it's best to do things! Which reminds me, the "Home Improvements" are new (to me at least) and I have no clue if they should be done in a particular order or if they have any effect on anything else. I know there's a wiki section over on the LR2 Mods GitGud page but there isn't much of anything there yet.
The release download is fully compiled, but the development files (text you can edit) are still available. Plays the same (maybe a smidge slower, but otherwise identical)
That is available here:

There are special install instructions on the first post of this thread if you are using the dev version.
 

JoZEr

Newbie
Apr 18, 2020
78
87
132
Tacoman719
Vandenberg's daughter? Are you talking about the girl you're tutoring or your mom's boss's daughter? Those *should* be 2 separate families iirc

I am talking about the moms boss's daughter. The one who cries in the lobby when you go to talk to the boss cause he forgot about her or something. Ever since that initial interaction the phone just says shes in the vandenberg house ever since and I cant do anything with her
They used to be separate families, but the story has been re-written a bit, and they're the same family now, although there isn't much to the story yet. Iris hangs out at home until you run in to her waiting in line for a piPhone in a quest for one of Lily's taboo breaks (Anal I think... might be oral).
 

ramvivat

Engaged Member
Jun 28, 2022
3,569
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Hahaha - for one sexual intercourse we have a logical inconsistency.
First, the girl says “You can be more rough with me” and some time later when the choice “fondle her tits” and “fuck her hard” appears, when you choose hard sex, the girl speaks ” hey I said more slowly"... (girl's vaginal skill = 1)

However, as always in this game, "inconsistencies ... inconsistencies everywhere!"
Oh yes, this game requires total alteration from scratch. =)
Maybe someday some other author dares to take up such a serious project with new strength.
maybe, maybe. maybe...

=)
 
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pieperpeeper

Newbie
May 17, 2017
46
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yeah this is already in the game. definitely in the newer versions of the game. i think there's a self-serum you can apply to yourself so that you're always hard so you can literally just prone sex a tired woman to oblivion
Sorry for the late reply. I meant where it does not force you to stop after cumming. Instead, it keeps going until the energy and not arousal are used up. I already know the prone style and where it can and cannot be used. I do not know about the self-serum for always staying hard, so that is something new. I will have to look into the self-serum staying hard.

I mentioned before that the player keeps going until the energy runs out and is not arousal, and not forced to stop due to the girl's low energy. Right now, the player is forced to stop having sex after arousal ends after the prone style sex and not energy itself is zero, and it would be nice to continue the sex as long as energy is still there.
 

GrizzlyUK

Active Member
Oct 21, 2019
577
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288
Hahaha - for one sexual intercourse we have a logical inconsistency.
First, the girl says “You can be more rough with me” and some time later when the choice “fondle her tits” and “fuck her hard” appears, when you choose hard sex, the girl speaks ” hey I said more slowly"... (girl's vaginal skill = 1)

However, as always in this game, "inconsistencies ... inconsistencies everywhere!"
Oh yes, this game requires total alteration from scratch. =)
Maybe someday some other author dares to take up such a serious project with new strength.
maybe, maybe. maybe...

=)
Yeah, the game is full of inconsistencies, they literally fly out at you every few minutes! From characters who hate or dislike a particular colour but are quite happy to wear clothing in the colour that they hate / dislike, up to characters who are single and childless one moment and then they're married and have a teenage child 10 seconds later! o_O

To be fair it's not really the mod team at fault with the majority of these things though, they're merely working with the hot mess that is Vren's coding! :eek:
 

ramvivat

Engaged Member
Jun 28, 2022
3,569
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Yeah, the game is full of inconsistencies, they literally fly out at you every few minutes! From characters who hate or dislike a particular colour but are quite happy to wear clothing in the colour that they hate / dislike, up to characters who are single and childless one moment and then they're married and have a teenage child 10 seconds later! o_O

To be fair it's not really the mod team at fault with the majority of these things though, they're merely working with the hot mess that is Vren's coding! :eek:
i am pretty know what not a mod team is to blame - it's ok.
mod team is doing a good job.
and maybe eventually with mod they fix some of incostistencies...

and what about my comments - it's about laugh because it's funny... (i can't help myself about it haha)
but ahem - game in general is good... thanks to autor and mod dev-team.
 

Hybris

Active Member
May 9, 2017
620
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If I may ask has anyone found a way to modify the serum traits in this version of the game?

In the original LR2 I usually make it so you can have roughly double the maximum traits per a serum and while I have found and edited the traits in the scripts.rpa even in a new game they don't seem to take so I am at a lost of where else to look to pull this off.
 

slick97

Active Member
Dec 2, 2021
834
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If I may ask has anyone found a way to modify the serum traits in this version of the game?

In the original LR2 I usually make it so you can have roughly double the maximum traits per a serum and while I have found and edited the traits in the scripts.rpa even in a new game they don't seem to take so I am at a lost of where else to look to pull this off.
Serum traits can be found in the ". . ./game/major_game_classes/serum_related/serums" folder. Keep in mind that serum traits are loaded at the START of a new game via the "list_of_traits.append" command in the "script.rpy" file.

You can manually update traits in existing saves via the console by using the "list_of_traits.remove("trait_name_here")" command followed by "list_of_traits.append("trait_name_here")".
 
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slick97

Active Member
Dec 2, 2021
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i am pretty know what not a mod team is to blame - it's ok.
mod team is doing a good job.
and maybe eventually with mod they fix some of incostistencies...
LR2 wasn't designed using the typical practices that most other VNs follow. I stated a few pages back that it was designed as a game engine capable of adding/expanding on individual stories in a populated world fairly easily. Since it's times consume to hand craft 90 - 160 characters to make the world feel more "alive", Vren built several functions to randomly generate characters in a way that looks realistic enough, but definitely have flaws.

At this stage, Tristim and Starbuck are more focused on bug-fixing and converting unique character stories over to a template (love, lust, obedience storylines) that updating the character generation is low on the priority list. If you join their discord server Starbuck has started posting roadmaps of what she plans to accomplish each month.
 

fulcrum

Engaged Member
Feb 2, 2018
3,715
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If I may ask has anyone found a way to modify the serum traits in this version of the game?

In the original LR2 I usually make it so you can have roughly double the maximum traits per a serum and while I have found and edited the traits in the scripts.rpa even in a new game they don't seem to take so I am at a lost of where else to look to pull this off.
console.

first command to enter is
Code:
long
it will stop renpy from cropping the output (very annoying for long lists)

Code:
list_of_traits[#].name
returns the name of the #th trait (production schemes are mechanicaly a trait too), begins at 0 -> list_of_traits[0].name

Code:
dir(list_of_traits[0])
returns all the fields of the first trait. selected excerpts with more guess than knowing what they do:

attention - increases serum attention penalty containing this trait when sold to public
duration - all traits are summed up to final serum duration
side_affect_chance - all traits are summed up to determine the randomly assigned trait effect chance when unlocking (mastery reduces that chance)
slots - adds trait slots (duh)

to use these, enter like name:
Code:
list_of_traits[0].slots = #
where # is the new number

tip: always use commands without parameters first to see what its set as to get an idea for the usage
Code:
list_of_traits[0].slots
displays as
Code:
list_of_traits[0].slots
1
 

deviantfiend999

Active Member
Apr 21, 2018
502
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LR2 wasn't designed using the typical practices that most other VNs follow. I stated a few pages back that it was designed as a game engine capable of adding/expanding on individual stories in a populated world fairly easily. Since it's times consume to hand craft 90 - 160 characters to make the world feel more "alive", Vren built several functions to randomly generate characters in a way that looks realistic enough, but definitely have flaws.

At this stage, Tristim and Starbuck are more focused on bug-fixing and converting unique character stories over to a template (love, lust, obedience storylines) that updating the character generation is low on the priority list. If you join their discord server Starbuck has started posting roadmaps of what she plans to accomplish each month.
I actually tried to generate different faces using Stable Diffusion; at this stage it's just a proof of concept, if anything; but my rough workflow appears to have a somewhat consistent result. However, it's not great, and I believe some more adjustment to the prompts will be needed to improve it (not to mention make them look better)

The idea so far is to use unren to extract image.rpa, then unzip all the character image zip files. Starting with character's faces by going into each pose and take crop the faces from each face pose image (since the body is separate, the face image contents on other information except bland spaces)

Use OpenPose to extract face pose image and use depth to generate a depth map (for control of the face shape)

Then use these two maps in Automatic1111 with openpose as first slot and depth as second (logic being it's the facial expression that's more important).

Then input descriptions into prompt, for example, with the angry face
Daz3D rendering of woman, (bald hair,no hair:1.3) mouth open, frowning, angry, blue screen, detailed face, frontal lighting <lora:caroline:0.65>
With Clara MA being a LoRA trained with images of Caroline from the game Milfy City, I'll try mixing it with other LoRAs later.

I do 2 batches of size 2 to generate 4 images, and use the results in GIMP to extract the face, matching the position of the original, and save as a new face. I will probably play around with color map at some point to see if that can fix the color inconsistencies.
Original
1695316916674.png
Test result (I will see if some image-to-image inpainting can fix the odd patches of hair later, and will have do something about the depth map which isn't optimal -- maybe using the depth map plugin instead of OpenPose depth map -- or try a different preprocessor). The SD model is also too biased towards realistic images, have to find another one
1695317697568.png

I will see if I can write a costume class that loads extra faces and body types if this is successful; I know there's one script for loading extra images outside the RPA file, so I'll be looking into that if the SD method turns out hopeful.
 

slick97

Active Member
Dec 2, 2021
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I actually tried to generate different faces using Stable Diffusion; at this stage it's just a proof of concept, if anything; but my rough workflow appears to have a somewhat consistent result. However, it's not great, and I believe some more adjustment to the prompts will be needed to improve it (not to mention make them look better)

The idea so far is to use unren to extract image.rpa, then unzip all the character image zip files. Starting with character's faces by going into each pose and take crop the faces from each face pose image (since the body is separate, the face image contents on other information except bland spaces)

Use OpenPose to extract face pose image and use depth to generate a depth map (for control of the face shape)

Then use these two maps in Automatic1111 with openpose as first slot and depth as second (logic being it's the facial expression that's more important).

Then input descriptions into prompt, for example, with the angry face

With Clara MA being a LoRA trained with images of Caroline from the game Milfy City, I'll try mixing it with other LoRAs later.

I do 2 batches of size 2 to generate 4 images, and use the results in GIMP to extract the face, matching the position of the original, and save as a new face. I will probably play around with color map at some point to see if that can fix the color inconsistencies.
Original
View attachment 2946262
Test result (I will see if some image-to-image inpainting can fix the odd patches of hair later, and will have do something about the depth map which isn't optimal -- maybe using the depth map plugin instead of OpenPose depth map -- or try a different preprocessor). The SD model is also too biased towards realistic images, have to find another one
View attachment 2946275

I will see if I can write a costume class that loads extra faces and body types if this is successful; I know there's one script for loading extra images outside the RPA file, so I'll be looking into that if the SD method turns out hopeful.
Bring this to the discord server and tag Starbuck, she would be thrilled to have someone go through and redo all of the character models. If you can create a solid workflow as well you could bring on additional help with modeling/rendering.

The main to keep in mind when using AI generated models it to ensure consistency between textures. A few modders for various different games (i.e. Skyrim) have taken this approach and failed to properly adjust their textures to remove obvious seams.
 
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depechedNode

Well-Known Member
Oct 10, 2017
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Probably deviantfiend999 is already aware, but if anyone else with capable hardware wants to try this out as an alternative to Loras, you can use celebrity names for more consistency. For example (Isla Fisher:0.7), this will give a consistent redhead face but not exactly looking like the real celebrity due to lowered weight. Also adding decades (2010s, 2000s, 90s, 80s, etc) to the prompt can add to consistency and help changing visual style.
 

deviantfiend999

Active Member
Apr 21, 2018
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Bring this to the discord server and tag Starbuck, she would be thrilled to have someone go through and redo all of the character models. If you can create a solid workflow as well you could bring on additional help with modeling/rendering.

The main to keep in mind when using AI generated models it to ensure consistency between textures. A few modders for various different games (i.e. Skyrim) have taken this approach and failed to properly adjust their textures to remove obvious seams.
I will have to test this out more, especially with different poses, but luckily (or not, depending on your perspective) vren didn't create separate maps for the limbs, so the bodies map are a single piece. The only parts that needs color correction is the face.

I will try using other 3D SD models to see if that makes the face less human like so the color there would be more consistent. If it is, color mapping with GIMP should be able to fix it well enough, even changing the skin colors so I won't have to generate three separate faces and three separate pose bodies maps.

Probably deviantfiend999 is already aware, but if anyone else with capable hardware wants to try this out as an alternative to Loras, you can use celebrity names for more consistency. For example (Isla Fisher:0.7), this will give a consistent redhead face but not exactly looking like the real celebrity due to lowered weight. Also adding decades (2010s, 2000s, 90s, 80s, etc) to the prompt can add to consistency and help changing visual style.
I chose LoRAs in particular because I wanted the result to be consistent, and that I don't want to use real people's likeness -- you know, legal and ethnical problems and all that. Although I can try prompt editing to see if the result can be made better.
 
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