pussyhunter33

Member
Jan 1, 2021
492
332
170
This will lock you out of part of the city_rep story and replacing code files will cause issues with future versions, I don't recommend this, just use the in-game policies and city_rep training to reduce attention. When you advance her enough, you can pay her off with a romantic tete-a-tete in your office.
use the ingame cheat meny! and u can fuck all the woman u whant
 

xDuckSx

Member
Mar 7, 2020
182
104
166
This will lock you out of part of the city_rep story and replacing code files will cause issues with future versions, I don't recommend this, just use the in-game policies and city_rep training to reduce attention. When you advance her enough, you can pay her off with a romantic tete-a-tete in your office.
how does this event even trigger? do you know?
 

NotEnoughHats

Member
Mar 27, 2019
171
100
202
Mother is fully submissive/in love along with sister. But I never managed to get mother to do instagram stuff with sister. How does it work?
 

JoZEr

Newbie
Apr 18, 2020
78
87
132
I created a new serum trait that people are free to include in future games. This serum trait remedies the issue with realistic pregnancy dropping women's fertility to 1% most of the time by moving a woman's fertile window up to the present.
I added this to the "_serum_traits_ren.py" file
Code:
## force_ovulation_functions ##
def force_ovulation_on_apply(person: Person, serum: SerumDesign, add_to_log: bool): #pylint: disable=unused-argument
    person.ideal_fertile_day = ((day+1) % 30)

ovulation_serum_trait = SerumTrait(name = "Forced Ovulation",
    desc = "This serum causes rapid egg maturation and causes ovulation within a day.",
    positive_slug = "Ovulates tomorrow",
    negative_slug = "",
    research_added = 200,
    base_side_effect_chance = 40,
    on_apply = force_ovulation_on_apply,
    requires = [fertility_enhancement_trait],
    tier = 2,
    start_researched =  False,
    research_needed = 600,
    clarity_cost = 750,
    mental_aspect = 0, physical_aspect = 4, sexual_aspect = 1, medical_aspect = 2, flaws_aspect = 0, attention = 2)
and added this to the list_of_traits in script.rpy

Code:
            ovulation_serum_trait,
I tested it out in a new game and it does work just fine.
I was unable to get it to add in to a current save game using list_of_traits.append(ovulation_serum_trait) or list_of_traits.remove(ovulation_serum_trait) followed by list_of_traits.append(ovulation_serum_trait), so I'm not sure if I should be doing something different.
If anyone knows a better way to add a serum trait to an existing game, please let me know.
 

ninshoku

New Member
Jun 21, 2020
7
2
118
Can the women get pregnant on their own with their SO or possibly make prostitutes get pregnant by bypassing their birth control?
 

fulcrum

Engaged Member
Feb 2, 2018
3,705
2,212
392
This will lock you out of part of the city_rep story and replacing code files will cause issues with future versions, I don't recommend this, just use the in-game policies and city_rep training to reduce attention. When you advance her enough, you can pay her off with a romantic tete-a-tete in your office.
yes to both, and the lock out is intentional. but when using the hack just dont put clinical testing on a serum and it'll create attention as usual. the file has a hardcoded check for clinical testing and reduces attention by one normaly, i turned it up to 10.
 

Apu

New Member
Nov 6, 2018
1
0
173
Hi, I have a bug where energy (for MC and other characters), attention, etc.. do not display the correct values. For example have National Sales enabled and attention is displayed as 100 instead of 200 (when hovering the correct value appears on the tooltip). It is just a display problem as it functions correctly otherwise, if I have 200 energy and use 100 I still have 100 available however what I see is 100 (instead of 200) going down to 50 (instead of 100). I have searched all over the thread and can't find any mention of it. Is there a fix for it? It happens both in the public release and in the latest Beta version. Thanks in advance for any reply.
 

JoZEr

Newbie
Apr 18, 2020
78
87
132
Hi, I have a bug where energy (for MC and other characters), attention, etc.. do not display the correct values. For example have National Sales enabled and attention is displayed as 100 instead of 200 (when hovering the correct value appears on the tooltip). It is just a display problem as it functions correctly otherwise, if I have 200 energy and use 100 I still have 100 available however what I see is 100 (instead of 200) going down to 50 (instead of 100). I have searched all over the thread and can't find any mention of it. Is there a fix for it? It happens both in the public release and in the latest Beta version. Thanks in advance for any reply.
Sounds like you installed with the old version of RenPy. I thought that was fixed with the all-in-one installation, but it's the same symptoms.
 

divas72

Newbie
Jul 12, 2017
92
105
78
I created a new serum trait that people are free to include in future games. This serum trait remedies the issue with realistic pregnancy dropping women's fertility to 1% most of the time by moving a woman's fertile window up to the present.
I added this to the "_serum_traits_ren.py" file
Code:
## force_ovulation_functions ##
def force_ovulation_on_apply(person: Person, serum: SerumDesign, add_to_log: bool): #pylint: disable=unused-argument
    person.ideal_fertile_day = ((day+1) % 30)

ovulation_serum_trait = SerumTrait(name = "Forced Ovulation",
    desc = "This serum causes rapid egg maturation and causes ovulation within a day.",
    positive_slug = "Ovulates tomorrow",
    negative_slug = "",
    research_added = 200,
    base_side_effect_chance = 40,
    on_apply = force_ovulation_on_apply,
    requires = [fertility_enhancement_trait],
    tier = 2,
    start_researched =  False,
    research_needed = 600,
    clarity_cost = 750,
    mental_aspect = 0, physical_aspect = 4, sexual_aspect = 1, medical_aspect = 2, flaws_aspect = 0, attention = 2)
and added this to the list_of_traits in script.rpy

Code:
            ovulation_serum_trait,
I tested it out in a new game and it does work just fine.
I was unable to get it to add in to a current save game using list_of_traits.append(ovulation_serum_trait) or list_of_traits.remove(ovulation_serum_trait) followed by list_of_traits.append(ovulation_serum_trait), so I'm not sure if I should be doing something different.
If anyone knows a better way to add a serum trait to an existing game, please let me know.
There is a definite problem when adding your serum to the game. The thing is that for some reason named SerumTrait objects get new addresses (references) when reloading, and these addresses differ from the addresses of SerumTrait objects in the list_of_traits. And if in the "requires" attribute of a new serum you specify the name of the serum, the "is_unlocked" method accesses not the object in the list_of_traits list, but the new SerumTrait object to check if it is open, which, of course, specifies that this serum is not open. As a result, the new serum you added to the game code is not displayed in the "Assign new research" menu of the saved game. Therefore, if you want to use your new serum in an already saved game, it is better to leave this attribute empty. And then the command list_of_trait.append("...your_serum...") given in the game console will allow you to see and use your new serum.
 
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ramvivat

Engaged Member
Jun 28, 2022
3,551
2,085
396
I created a new serum trait that people are free to include in future games. This serum trait remedies the issue with realistic pregnancy dropping women's fertility to 1% most of the time by moving a woman's fertile window up to the present.
I added this to the "_serum_traits_ren.py" file
Code:
## force_ovulation_functions ##
def force_ovulation_on_apply(person: Person, serum: SerumDesign, add_to_log: bool): #pylint: disable=unused-argument
    person.ideal_fertile_day = ((day+1) % 30)

ovulation_serum_trait = SerumTrait(name = "Forced Ovulation",
    desc = "This serum causes rapid egg maturation and causes ovulation within a day.",
    positive_slug = "Ovulates tomorrow",
    negative_slug = "",
    research_added = 200,
    base_side_effect_chance = 40,
    on_apply = force_ovulation_on_apply,
    requires = [fertility_enhancement_trait],
    tier = 2,
    start_researched =  False,
    research_needed = 600,
    clarity_cost = 750,
    mental_aspect = 0, physical_aspect = 4, sexual_aspect = 1, medical_aspect = 2, flaws_aspect = 0, attention = 2)
and added this to the list_of_traits in script.rpy

Code:
            ovulation_serum_trait,
I tested it out in a new game and it does work just fine.
I was unable to get it to add in to a current save game using list_of_traits.append(ovulation_serum_trait) or list_of_traits.remove(ovulation_serum_trait) followed by list_of_traits.append(ovulation_serum_trait), so I'm not sure if I should be doing something different.
If anyone knows a better way to add a serum trait to an existing game, please let me know.
heh ovulating setum in combination with sleeping sex = hehe...
but no other woman then Mom and Sis allow MC to fuck their in their sleep =( no such event.
there is event "i have the BIG news" (pregnancy test positive)....

but who knows - maybe sometimes maybe someone... maybe, maybe, maybe....
 

Deane9850

Active Member
Jan 4, 2018
636
663
302
I created a new serum trait that people are free to include in future games. This serum trait remedies the issue with realistic pregnancy dropping women's fertility to 1% most of the time by moving a woman's fertile window up to the present.
I added this to the "_serum_traits_ren.py" file
Code:
## force_ovulation_functions ##
def force_ovulation_on_apply(person: Person, serum: SerumDesign, add_to_log: bool): #pylint: disable=unused-argument
    person.ideal_fertile_day = ((day+1) % 30)

ovulation_serum_trait = SerumTrait(name = "Forced Ovulation",
    desc = "This serum causes rapid egg maturation and causes ovulation within a day.",
    positive_slug = "Ovulates tomorrow",
    negative_slug = "",
    research_added = 200,
    base_side_effect_chance = 40,
    on_apply = force_ovulation_on_apply,
    requires = [fertility_enhancement_trait],
    tier = 2,
    start_researched =  False,
    research_needed = 600,
    clarity_cost = 750,
    mental_aspect = 0, physical_aspect = 4, sexual_aspect = 1, medical_aspect = 2, flaws_aspect = 0, attention = 2)
and added this to the list_of_traits in script.rpy

Code:
            ovulation_serum_trait,

I tested it out in a new game and it does work just fine.
I was unable to get it to add in to a current save game using list_of_traits.append(ovulation_serum_trait) or list_of_traits.remove(ovulation_serum_trait) followed by list_of_traits.append(ovulation_serum_trait), so I'm not sure if I should be doing something different.
If anyone knows a better way to add a serum trait to an existing game, please let me know.
Changed it into mod. So it play nice even if you update the game.
just drop it into [game] folder or if you have a [mod] folder.
 

divas72

Newbie
Jul 12, 2017
92
105
78
heh ovulating setum in combination with sleeping sex = hehe...
but no other woman then Mom and Sis allow MC to fuck their in their sleep =( no such event.
there is event "i have the BIG news" (pregnancy test positive)....

but who knows - maybe sometimes maybe someone... maybe, maybe, maybe....
And what do you say in response to that?

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I have to say that I use @ property for love, arousal, obedience, sluttiness etc in class Person and the game automatically calculates these parameters taking into account the modifiers in the_person.serum_effects and when the serum expires these modifiers cease to exist.
 
Last edited:
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Orieni01

Newbie
May 8, 2023
39
11
141
In addition, I'd like to be able to remove undesired kinks without actually breaking a character plotline. Surely a bit more user optimization would be a good thing.
 

JoZEr

Newbie
Apr 18, 2020
78
87
132
And what do you say in response to that?

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I have to say that I use @ property for love, arousal, obedience, sluttiness etc in class Person and the game automatically calculates these parameters taking into account the modifiers in the_person.serum_effects and when the serum expires these modifiers cease to exist.
There were a few of the serum traits there with text that didn't match what they did. Looks like things were copy / pasted and then not updated. Offending lines look like this:

________mc.log_event(display_name + ": +300 Continued arousal", "float_text_grey")
 
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divas72

Newbie
Jul 12, 2017
92
105
78
There were a few of the serum traits there with text that didn't match what they did. Looks like things were copy / pasted and then not updated. Offending lines look like this:

________mc.log_event(display_name + ": +300 Continued arousal", "float_text_grey")
Thanks
 

a1fox3

Loving Family Member's
Donor
Respected User
Aug 8, 2017
24,991
17,543
1,038
I think its a good idea to optionally remove incest, just in the form of flavor text at the beginning, and by adding a few new titles for the affected characters.
Why remove it?
If you don't want incest or play with doing incest action then don't, no need to remove it.
Remember it is your choice to have sex with them or not.
 

NoiVul

Member
Feb 24, 2023
128
160
167
I didnt say definitely remove, that was something from your imagination
the option to change them to adopted family is something someone might want
 
4.60 star(s) 79 Votes