BillieJeans

Newbie
Dec 25, 2017
91
55
174
In your room you can set the percentage of morning crisis events and crisis events, even to zero. It is behind the menu point Change Event Occurrance. I hope that helps...
It helps, and I've already done it. I just don't think it's an actual fix I'm looking for.

I don't mind random events. Hell, they're a rather significant part of the game. I just don't want absurd, immersion breaking situations where I'm forced to participate in an act and then get a whole talk how inappropriate it is - especially when I wasn't the one doing anything in the first place. All I want is just an option to not break the taboo.
 

makeitso

Well-Known Member
Jul 29, 2018
1,041
702
289
It helps, and I've already done it. I just don't think it's an actual fix I'm looking for.

I don't mind random events. Hell, they're a rather significant part of the game. I just don't want absurd, immersion breaking situations where I'm forced to participate in an act and then get a whole talk how inappropriate it is - especially when I wasn't the one doing anything in the first place. All I want is just an option to not break the taboo.
Not sure if the MOD Settings list has those events, but it wouldn't hurt to check. There are some notable inconsistencies in how certain events and dialogue play out - could contribute reports or even fixes if you have the time and inclination.
 
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deviantfiend999

Active Member
Apr 21, 2018
502
607
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crisis events all have a requirement function, like "lazy morning" in /game/crisis/lazy_morning_crisis.rpy, you can edit the conditions to change how can be triggered.
Code:
    def lazy_morning_crisis_requirement():
        if mc.is_home and mc.business.is_weekend and builtins.len(people_in_mc_home()) > 0:
            return True
        return False
They will have to do a refactor and remaster of the old crisis at some point though, a lot of it doesn't work with the new additions
 
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BillieJeans

Newbie
Dec 25, 2017
91
55
174
Not sure if the MOD Settings list has those events, but it wouldn't hurt to check. There are some notable inconsistencies in how certain events and dialogue play out - could contribute reports or even fixes if you have the time and inclination.
I haven't seen an option to disable those, no.

crisis events all have a requirement function, like "lazy morning" in /game/crisis/lazy_morning_crisis.rpy, you can edit the conditions to change how can be triggered.
Code:
    def lazy_morning_crisis_requirement():
        if mc.is_home and mc.business.is_weekend and builtins.len(people_in_mc_home()) > 0:
            return True
        return False
They will have to do a refactor and remaster of the old crisis at some point though, a lot of it doesn't work with the new additions
So, there's no easy way. Thank you.
 

Bennbutton

New Member
Nov 13, 2020
2
0
36
1. Check the local branch , Make sure your current branch is develop.

> git branch


2. Force reset to commit 4eca227e8 , it will revert your local changes if any.

> git reset --hard 4eca227e8

or force reset to latest HEAD from last fetch

>git reset --hard origin/develop


3. After resolved the branch forced update , you can normally pull new commits from now on.

> git fetch -p

> git pull
Thank you, it seems to have worked. To update from now on use

> git fetch -p

> git pull

rather than what it says on the page 1 instructions?
 

silveryiris

New Member
May 6, 2018
9
4
166
Thank you, it seems to have worked. To update from now on use

> git fetch -p

> git pull

rather than what it says on the page 1 instructions?


> git pull origin develop

Above command will fetch remote develop branch and update your local branch by merge,

It will get the same result as git fetch than git pull works.

I uesd to fetch first , just personal preferences.
 

Deane9850

Active Member
Jan 4, 2018
638
666
302
Is there any mod that disables events that randomly break family member's taboos? Like morning crisis events where you end up having to grope your half-naked sister or mom sucking you off in the morning?
the event itself have check to ensure taboos arent broken.
for ex. this is the lazy morning event..
Code:
if the_person.sluttiness > 50 and not the_person.has_taboo("sucking_cock") and the_person.event_triggers_dict.get("morning_cuddle", 0) > 0:
it will not happened if any of these is true;
1. mom sluttiness < 50
2. still have cock sucking taboo
3. Never go through this event yet.
 

BillieJeans

Newbie
Dec 25, 2017
91
55
174
the event itself have check to ensure taboos arent broken.
for ex. this is the lazy morning event..
Code:
if the_person.sluttiness > 50 and not the_person.has_taboo("sucking_cock") and the_person.event_triggers_dict.get("morning_cuddle", 0) > 0:
it will not happened if any of these is true;
1. mom sluttiness < 50
2. still have cock sucking taboo
3. Never go through this event yet.
Well, not all events respect all taboos. "mom_morning_surprise" breaks handjob taboo, for example. Hell, it does it by design - it checks if it's still up, and if it is, some part of the event plays in a different way.
 

Arok

Newbie
Oct 14, 2017
25
7
79
Hey all,

Was there a way to bypass the maximum employees limit ?
I thought I read that here, but can't find now ?

Ty o/
 

kurosx

Well-Known Member
Oct 1, 2017
1,898
4,446
448
In the CEO Office > Manage Business Policies > Organisation Policies.
Four "Employee Count Improvement" listings.
 
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deviantfiend999

Active Member
Apr 21, 2018
502
607
245
You can console command it, but the cap is there for a reason
it's mc.business.max_employee_count=X, where X is the new maximum you want.
I'd like for them to allow me to increase the number of strippers I can hire though -- can't fit the whole family in and rn it's hardcoded
 

Jimwalrus

Well-Known Member
Sep 15, 2021
1,144
4,400
378
You can console command it, but the cap is there for a reason
it's mc.business.max_employee_count=X, where X is the new maximum you want.
I'd like for them to allow me to increase the number of strippers I can hire though -- can't fit the whole family in and rn it's hardcoded
What is the reason for the cap? (He asks, having just increased it to 300!)
 

SDN111

Member
Sep 26, 2023
185
134
129
If you have the cheats menu up click on the company name and you can adjust the number of employees. Or use the command prompts

mc.business.max_employee_count=_____

Or you can install the Universal Ren'Py Mod / URM
https://f95zone.to/threads/universal-renpy-mod-urm-2-0-3-mod-any-renpy-game-yourself.48025/
Which is increasing it. I have used both in the past to do so along with the intended game mechanic. No matter what value you put in it is still the cap unless you increase it again.

That said if you have too many characters to track on a file it can crash the game. I had it happen once when I spammed clones and made my cap stupidly high.
 

SDN111

Member
Sep 26, 2023
185
134
129
What is the reason for the cap? (He asks, having just increased it to 300!)
1. It keeps everything manageable so the game doesn't crash.

2. It kept your Financials from going insane. The demand function changes added in during the last stable build solve this issue now but you could and I did in older builds make a single high cost drug and make enough doses to get millions of dollars a day every day.
 
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LickeyDs

Member
Nov 2, 2017
165
270
225
I think it's just the Renpy icon, but solid blue :unsure:
Oh, that must be it.

A more serious question now. Is Stephanie's Love Story Progress bugged? It says "Get to work early on Saturday, and you might catch Stephanie as she comes and goes." I do Research in the lab every single Early Morning on Saturday and the only event I've seen was the one where Stephanie mentioned playing tennis. The Love Story Progress hint didn't change and no other event of hers triggers on Early Saturday Morning no matter what I do.
 
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Jan 7, 2018
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Oh, that must be it.

A more serious question now. Is Stephanie's Love Story Progress bugged? It says "Get to work early on Saturday, and you might catch Stephanie as she comes and goes." I do Research in the lab every single Early Morning on Saturday and the only event I've seen was the one where Stephanie mentioned playing tennis. The Love Story Progress hint didn't change and no other event of hers triggers on Early Saturday Morning no matter what I do.
Yup. Looks like it's an unfinished storyline, albeit the hint doesn't say so. I have to say Stephanie is by far the easiest character to deal with, and when she's the only employee I just keep talking/complimenting/flirting with her, so could it be possible I just break the storyline by raising her love too much too soon?

(Once again: this game is in urgent need of a walkthrough / guide: I would do it myself, but I started at least 50 saves and I still don't know what I'm doing :) )
 
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