For the Recent build were Ashley's recruitments changed, unable to recruit her no matter her affection level. Her notes says I did not hire her, so her story is locked but I was never given the option like in previous versions.Since there sems to be some desire. Here is a clean Dev build, no mods at all. Your best chance at save compatibility...
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And here it is with 5 mods (VT, Kina, Kaden, RPM, MS) very minor mod updates from the last one.
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Mega
I changed that .14 to a .9, and the change in sluttiness was exactly the same, so I think it must be something else. Also, I tried outfits with different amounts of coverage on top (so the classifications were different), and it was always exactly 23 less when panties were added, regardless of whether it was going from Slutty to Seductive or Enticing to Casual. It has to be something else, and I'm really curious as to what (and where).Well that makes it seem like the tags are a multiplier rather than a flat + or -. Beyond that I'm not sure.
For research job int increases job effectiveness by 3 points, research skill is 2 points and focus is 1 point. It is just additive. Once you get to a certain point you just won't notice the slight increase in efficiency.In the latest version, when I raise the research skill of my staff the skill is rising but without any effect. The research value stays the same. I guess, a nasty bug?
For example: I had 295 research effectiveness out of 300 needed for a trait, so I decided to raise the research skill of 3 researchers to get the trait in one go, scince 1 point in research skill should give me 2 job effectiveness. When I looked in "Review staff", it showed that I had over 300 job effectiveness now but when I let a time frame pass, the research for the trait still showed 295. Adding another 3 research skill points had no effect either.For research job int increases job effectiveness by 3 points, research skill is 2 points and focus is 1 point. It is just additive. Once you get to a certain point you just won't notice the slight increase in efficiency.
Your research department head's int, company efficency, and Ellie's optimizations are where any real benefit is shown. I also do not know how many employees you have in the research department nor how much you increase a character/measure the improvement.
The production of research points is also highly dependent on the efficiency of the company as a whole. Have you checked this indicator? If it is below 100%, then you need to either hire a new HR person or do "Organize your business" yourself in your head office.For example: I had 295 research effectiveness out of 300 needed for a trait, so I decided to raise the research skill of 3 researchers to get the trait in one go, scince 1 point in research skill should give me 2 job effectiveness. When I looked in "Review staff", it showed that I had over 300 job effectiveness now but when I let a time frame pass, the research for the trait still showed 295. Adding another 3 research skill points had no effect either.
And it is not working only for the research skill as far as I see. Tried raising the job skills in some other departments, namely supply and marketing, and it worked without a problem. Also, raising intelligence for the research department works but I'm not going to do it bevore I get the trait "Natural talent".
120%, so a rise of 6 efficiency points should at very least show some result instead of non at all.The production of research points is also highly dependent on the efficiency of the company as a whole. Have you checked this indicator? If it is below 100%, then you need to either hire a new HR person or do "Organize your business" yourself in your head office.
Could there maybe be some kind of artificial cap? What happens when you add a new employee to the research department instead of raising the skill of an existing employee?120%, so a rise of 6 efficiency points shold at very least show some result instead of non at all.
Using cheats bears the same results, no effect for research and works for other departments
Adding new employees works, as well as raising their intelligence stat does. So the problem is only with raising the research skill after I hired them. The skill they had when hiring works.Could there maybe be some kind of artificial cap? What happens when you add a new employee to the research department instead of raising the skill of an existing employee?
Or simply a bug in the latest modded version, that was posted in chat.I don't know, I've run out of ideas. There's gotta be some kind of under-the-hood element that adds a cap or modifier to it.
I did my tests on 2024.05.Or simply a bug in the latest modded version, that was posted in chat.![]()
I guess it comes with the Virgin tracker mod, but I don't know it. I use the cheats to let them age instantly to legal age. I hope, that it wasn't done intentionaly by the modders and will be fixed soon.Huh, just tested the latest modded version and it seems that some NPCs have wildly low ages that make no sense.
I think there was an issue with policies reducing hiring ages whacking the age floor. That algorithm changed recently, should be fixed. I had a negative 16 year old.Huh, just tested the latest modded version and it seems that some NPCs have wildly low ages that make no sense.
I thought the same, but I encountered 13 years old residents, which should be created when you start a new game...I think there was an issue with policies reducing hiring ages whacking the age floor. That algorithm changed recently, should be fixed. I had a negative 16 year old.They aren't real people, so all is well.
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