KhaiFirst

Well-Known Member
Feb 27, 2021
1,341
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hello sorry for been dumb. but where or any awesome individual can upload LabRats2 Reformulate with AI mod ? thank you
 

NaughtyAnon

Newbie
Apr 2, 2020
44
36
152
hello sorry for been dumb. but where or any awesome individual can upload LabRats2 Reformulate with AI mod ? thank you
Unfortunately that would be very difficult given the amount of customization and sheer size of some of the AI checkpoints you can run. Just to give an example the Stable Diffusion library I have just for Lab Rats 2 is 120GB (we wont talk about the flux checkpoints lol). I recommend following the instructions for the beta and then joining the discord if you have questions. Good luck!
 

MtHopkins

Member
Oct 21, 2019
120
101
211
Unfortunately that would be very difficult given the amount of customization and sheer size of some of the AI checkpoints you can run. Just to give an example the Stable Diffusion library I have just for Lab Rats 2 is 120GB (we wont talk about the flux checkpoints lol). I recommend following the instructions for the beta and then joining the discord if you have questions. Good luck!
You're telling us there is a 120 GB version of this game using AI mod??
 

NaughtyAnon

Newbie
Apr 2, 2020
44
36
152
You're telling us there is a 120 GB version of this game using AI mod??
What I am running on my system with the game, stable diffusion, checkpoints, loras, and generated images it takes up a good 130GB total. But I also run a workstation for developing games so I have 3TB of free space. I also have been playing with blending checkpoints to build a specific LR2 optimized version so that would shrink things down to a single 6GB checkpoint.
 
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Idunn1

New Member
Jul 13, 2025
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0
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Does anyone know a web version of this? Like gamecore or whichever site that allows you to play without downloading and saving all this to the computer/phone?
 

aifman7

Active Member
Oct 25, 2017
762
2,111
428
So I'm really loving the GenAI mod, or at least I'm loving the posts I'm seeing about it here. I've got it up and running but I have one big gripe:

1752379749041.png

How can I move the big blue imagegen control panel off of every single character's face? That's pretty obtrusive...

I've tried using different image dimensions but nothing seems to make a difference. I feel like I must be missing something stupidly obvious here because there's no way everyone is using this GenAI mod with this big thing over every character's face lol... clearly I'm missing something here.

Is there a way to just straight up hide or move the panel?

EDIT: Nevermind, I figured out a solution. For anyone else who isn't using the auto-generate option (which removes that blue panel above entirely), you can edit the SD_UI.rpy file in the GenAI mod folder (in LabRats2/game/mods/GenAI/) and edit line 429 to read "yalign 0.0" instead. Like so:
1752380885628.png
Do NOT just search 'yalign' using CTRL-F and edit the first one you find. There are tons of y alignment variables for different things and you will likely break something if you do that. You need to specifically edit the yalign beneath the screen SD_update_button(): section.

(In the current version, this is located at line 429 but as the mod is developed this may change. Just FYI for anyone reading this in the future)

Anyway, setting that to 0.0 instead of the 0.2 that it's originally set to should put the panel at the top of the screen instead. I haven't played far enough in this save to see if this is going to interfere with other info/panels later on (it might), but so far it's fine.

For reference, this is what it looks like for me now:
1752381074046.png

MUCH less obtrusive this way. And now I'm off to see what this mod can do...
 
Last edited:

NaughtyAnon

Newbie
Apr 2, 2020
44
36
152
So I'm really loving the GenAI mod, or at least I'm loving the posts I'm seeing about it here. I've got it up and running but I have one big gripe:

View attachment 5038260

How can I move the big blue imagegen control panel off of every single character's face? That's pretty obtrusive...

I've tried using different image dimensions but nothing seems to make a difference. I feel like I must be missing something stupidly obvious here because there's no way everyone is using this GenAI mod with this big thing over every character's face lol... clearly I'm missing something here.

Is there a way to just straight up hide or move the panel?

EDIT: Nevermind, I figured out a solution. For anyone else who isn't using the auto-generate option (which removes that blue panel above entirely), you can edit the SD_UI.rpy file in the GenAI mod folder (in LabRats2/game/mods/GenAI/) and edit line 429 to read "yalign 0.0" instead. Like so:
View attachment 5038312
Do NOT just search 'yalign' using CTRL-F and edit the first one you find. There are tons of y alignment variables for different things and you will likely break something if you do that. You need to specifically edit the yalign beneath the screen SD_update_button(): section.

(In the current version, this is located at line 429 but as the mod is developed this may change. Just FYI for anyone reading this in the future)

Anyway, setting that to 0.0 instead of the 0.2 that it's originally set to should put the panel at the top of the screen instead. I haven't played far enough in this save to see if this is going to interfere with other info/panels later on (it might), but so far it's fine.

For reference, this is what it looks like for me now:
View attachment 5038318

MUCH less obtrusive this way. And now I'm off to see what this mod can do...
You beat me to the answer! But yeah this is a needed change.
 

Drogorius

New Member
Nov 12, 2021
13
13
13
Issue here if anyone cares to take it up:

Trying to install the Beta version, I tried to follow these steps:


  • Download and install
  • Use one of these to automate the GIT download process
    • Download and place in empty folder (like C:\games\LR2) (Windows only)
...

After extracting, when trying to run from lr2mods>LR2R-Runtime, I ran into this error:

"

I'm sorry, but an uncaught exception occurred.

While loading the script.
ScriptError: Name ('renpy/common/000atl.rpy', 1740313341, 244) is defined twice, at renpy/common/000atl.rpy:25 and renpy/common/000atl.rpy:25.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\OneDrive\Desktop\Emulation\Labrats (with Git)\lr2mods\LR2R-Runtime\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "C:\OneDrive\Desktop\Emulation\Labrats (with Git)\lr2mods\LR2R-Runtime\renpy\main.py", line 470, in main
renpy.game.script.load_script() # sets renpy.game.script.
File "C:\OneDrive\Desktop\Emulation\Labrats (with Git)\lr2mods\LR2R-Runtime\renpy\script.py", line 359, in load_script
self.load_appropriate_file(".rpyc", [ "_ren.py", ".rpy" ], dir, fn, initcode)
File "C:\OneDrive\Desktop\Emulation\Labrats (with Git)\lr2mods\LR2R-Runtime\renpy\script.py", line 957, in load_appropriate_file
self.finish_load(stmts, initcode, filename=lastfn) # type: ignore
File "C:\OneDrive\Desktop\Emulation\Labrats (with Git)\lr2mods\LR2R-Runtime\renpy\script.py", line 590, in finish_load
check_name(node)
File "C:\OneDrive\Desktop\Emulation\Labrats (with Git)\lr2mods\LR2R-Runtime\renpy\script.py", line 566, in check_name
raise ScriptError("Name %s is defined twice, at %s:%d and %s:%d." %
ScriptError: Name ('renpy/common/000atl.rpy', 1740313341, 244) is defined twice, at renpy/common/000atl.rpy:25 and renpy/common/000atl.rpy:25.

"

Any advice?
 
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Jul 4, 2021
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Just a friendly reminder to anyone using the GenAI mod:

The Append fields under Positive Prompt and Negative Prompt are stored on a character by character level, so you can use them to customize each characters based on your own preferences.

Do you want her to to have large lips? Then just write large lips in the positive prompts Append field. Do you want them to look korean? Well, just write korean there. So you want their clothing to be leather or latex? Well, just write leather or latex there, and so on. Your imagination is the limit!(well, that and the prompt size, I'm constantly running into issues with my prompts getting to long and Stable Diffusion ignoring the later parts).

A lot of the appearance is already handled automatically by the mod, but this field can be used to add personal touches beyond what the mod adds.

As an example, I've always imagined to cousin as a goth-girl with tattoos and way to much eye liner so of course, I turned her positive append into this:

View attachment 4982879

which made the cousin look like this:

View attachment 4982882

Other than that, I usually add things like Large Lips, Long Eye lashes, Nipple Piercings and so on to help symbolize the girls decent into corruption:
View attachment 4982886 View attachment 4982892

And since I'm guessing some people will ask, while I constantly mess around with different models (mostly my own merges), for most of these images (all except maybe the Lily screenshot that is a bit older than the others, I forgot what I used for that one) I use the Gonzales v8 newCoctail model found here:

with these settings:
View attachment 4982895

It works fine a lot of the time, but sometimes it generates images with varying level of weirdness :)
View attachment 4982883 View attachment 4982884

Though the last one might be more my fault than the models, since I'm using some rather high values on things like (Long eye Lashes:2.5) :)


Edit:

And, I forgot to mention, I also used the Pony Realism Slider with strength 1.3,

it can be found here:


If you want to use it, just toss it onto the Loras folder and add
Code:
 <lora:Pony Realism Slider:1.3>
to the Prompt Style setting.

Any other Loras you might want to used can be added in the same way, either in the Prompt Style field if you want it to affect everyone, or the positive append field if you want to use it only for that specific person (like if you want to use a lora trained on some persons appearance).
A lot of the time when i try (Large Lips) it makes the subject fat/overweight as well, did that happen to you and if so did you find a way to mitigate it?
 

AnotherMike

Member
Mar 26, 2020
161
132
208
A lot of the time when i try (Large Lips) it makes the subject fat/overweight as well, did that happen to you and if so did you find a way to mitigate it?
Never had it happen if I only put large lips. Scaling things up, whether it's lips or something else, by adding a number after, like (large lips:1.5) will eventually break things when you go to high with the number (the exact limit seems to vary between models and also depend on the rest of the prompt), but I've never had issues while keeping the numbers at reasonable levels. Pretty much all models seem to handle up to 1.5 just fine, a lot of models that I've tried can go up to 2 or even 2.5 but after that things tend to start breaking down, especially if you use such high numbers on multiple things.

Other than that, the only thing I've really noticed is the fact that the image tend to get focused on those things, so if you put (large lips:1.5), (long eye lashes:1.5), the image will often be more zoomed in on their face, or they might lean forward as if intentionally putting their face close to the "camera", but if anything, I've used that as a feature to get more close-up views of their faces without intentionally asking for it in the prompt :)
 

Kavilia

Member
Feb 25, 2018
161
40
209
Unlocking the police station through console commands=no.
How to get arrested- Have sex in public, does not mean game over.
not by console command, but by quest(like the school/nora).
and with arrest, i'am having sex in public in front of police woman and she is not arrest me.
i'm just curious what the police station in this game look like.
 

OverlordCW

Member
May 22, 2023
141
210
176
not by console command, but by quest(like the school/nora).
and with arrest, i'am having sex in public in front of police woman and she is not arrest me.
i'm just curious what the police station in this game look like.
Open the console and enter
mc.change_location(police_station)
Here is a list of places you can use with the command:
 

Araren13

Newbie
Feb 19, 2018
23
2
62
Looking for a way to remove a fetish from a character. any console commands? looked through dir(the_person) but didnt find anything.... try to remove breeding & anal fetish from several characters. Anyone?
 
4.60 star(s) 79 Votes