NaughtyAnon
Newbie
- Apr 2, 2020
- 44
- 36
- 152
could you tell me where to download this mod you mentioned pls ?Its always happened automatically. Then again I also have the mod to auto generate images so it check for changes and generates a new image if anything changed.
Its the GenAI mod foundcould you tell me where to download this mod you mentioned pls ?
oh ok sorry i misunderstood, i thought the auto gen thing was another mod, ty the sameIts the GenAI mod foundYou must be registered to see the links
I'm using the same checkpoint and lora mentioned in this comment:Which models do you use for these pics? I like the look of these as they don't look too overly AI generated.
That'd probably be in a spin-off mod or something. The current storyline doesn't really support it since the MC's character shown in his expositions and interactions are generally consensual/perverted/gray. Adding the rape/serum thing would make the character psychotic (flip flopping between feeling bad about pushing incest / corrupting his family etc and outright raping other women while maintaining a legal pharmaceutical empire)I would love if this would have some rape. Like even just forceful injections of serum would be neat
Try using a denoising strength of 1.0 with img2img. That will give the most freedom of interpretation to the AI from that starting image.I'm using the same checkpoint and lora mentioned in this comment:
https://f95zone.to/threads/lab-rats-2-reformulate-v2025-04.32881/post-17374451
(to save a few clicks-- checkpoint:You must be registered to see the links- lora:You must be registered to see the links)
Just for added clarification, I have an 8gb 3070 and it takes me around 8-10 seconds to generate each image (with 512x768 dimensions.. I haven't tried smaller yet). I noticed as I progressed through the game a bit that the genAI mod will often create images incorrectly and require a ton of additional prompt editing to dial back their inconsistencies. Two main examples:
1. - Every single image generated of Stephanie for me would make her topless and most seeds were giving her a fat belly. I suspect this is because the auto-generated prompt is adding (Overweight:0.41), but I never did figure out why she's always generated half-naked. Every seed I tried was the same result, and often she would also be missing pants. This is day one, the first time I'm meeting Stephanie, with no custom prompt edits and Override set to Off (this seed isn't making her fat, thankfully..lol):
View attachment 5072480
2. - Every single image of Jennifer (MC's mom) would generate with two of her side by side, no matter which position I tried. I'm fairly confident this is because the auto-generated prompt states "1girl" then has a line break ("BREAK"), then "1 white milf" and several empty tags at the end ", , , , ". Based on my testing/editing it seems like the addition of these "BREAK" and ", , , , " lines is causing the checkpoint to think these are separate conditions or something, I'm not entirely sure. But I can say with confidence that manually overriding the prompt and removing those extra "BREAK" and ", , , , " consistently resolved my issues with this character. But again, that's not ideal... because that means I'll need to manually tweak the prompt every...single...time... that her character appears on screen, for every single unique interaction, in every single position... etc.
View attachment 5072482
Personally I think this is a really cool mod, but it slows down game progression so dramatically for me since I end up disliking a lot of the images that are generated and "reroll" them by manually editing prompts so frequently that it's just not an ideal solution. I think this is more of a novelty of clever implementation than a real replacement for the original game images, at least in its current form.
It would be great if we could generate image sets for each character in advance, but since these images are all generated based on contextual information during each scene it's not something that can easily be done. I'm not really sure there's even a possible solution for this except to play through the game and manually spend 5-10 minutes during each scene tweaking prompts and regenerating images until you've got everything set up how you want it.
I do notice that images generate very reliably if you just use the img2img plug-in, since the mod will simply take the original game image of a character (including their clothing) and create a 1:1: replacement in the same style as the original. This may be the way to go if you want consistency and you don't want to have to spend 5-10 minutes during every scene manually tweaking prompts and generating new test images repeatedly until you get it right. But personally, I think going that route kinda lessens the genAI mod a lot and removes most of the fun/exciting stuff it can do. Here's an example of Stephanie with my checkpoint/lora though, using img2img (with background removed) for those curious:
View attachment 5072493
Ultimately, I think everyone's experience with the genAI mod is largely going to be determined by how much effort they, the players, put into it. If your desire is to simply drop the mod into the game and never change a single setting, then I think you're going to be pretty disappointed. If you are fine with spending a lot of extra time tweaking each character and scene manually, then you're probably going to really love the capabilities here. And I've only tried two separate checkpoints (both listed in this thread) so maybe a different checkpoint would alleviate most of my complaints, not sure.
It's a bit too much work for me, sadly. Takes me out of the gameplay experience when I feel like I'm developing and troubleshooting the game rather than playing it, like I'm in dev-mode rather than gamer/gooner-mode, if that makes sense. Lol
----------
tl;dr: My review of the genAI mod is that YMMV. It can be amazing if you put in the work! But if you want this to be a fast one-click solution, you're gonna have a bad time.
EDIT: Fixed my post link at the beginning of this comment. I linked to the wrong post originally
Yeah, makes perfect sense really, and it largely lines up with my (albeit rather limited) experience when working with LLMs and editing some of my own simple chatbots. Based on my username you can probably infer this, but I played a lot of Adult Interactive Fiction games (AIF, or text adventure games) back in the day when they were more popular, and someone clued me into the fact that you can use modern LLM chatbots to largely recreate those types of gameplay experiences. One of the things I've noticed while editing LLM chatbot prompts is that phrasing and terminology is extremely important, and usually what you leave out is more important than what you include.Try using a denoising strength of 1.0 with img2img. That will give the most freedom of interpretation to the AI from that starting image.
About the (overweight:0.41)...
Prior note: I'm new to AI image generation, so I'm not the most reliable knowledgeable person to give tips, but if I understood correctly what I've been reading elsewhere (and is consistent with the results I'm getting) i think there's a big misunderstanding to what the GenAI modders/creators intended.
Let's analyse these 4 options of overweight and what they mean: (overweight:0.25) / (overweight:0.50) / (overweight:0.75) / (overweight:1.00)
The modders idea was to create a linear progression in someone's level of overweight, from slightly overweight to overweight - clever and simple. But if my readings are correct (and my own testings seem in line with those) what you are saying in the prompt is that the word overweight should be more or less considered in the ideas contained in the prompt. It's a level of importance of the word within the prompt not a level of overweight in the generated image. If taken into consideration in the prompt evaluation by the AI, the word overweight will likely have the same meaning regardless of the number that follows it, what changes is the amount of times the AI will use it as description for the image being created.
This is not easy to explain, I hope the message got through and it helped.
IMO, not worth playing the abandoned version. Modded has a lot more content and is a strict upgrade to my knowledgeI know I probably could find the answer through search, but I will ask anyway.
Does this version have more content than the original, or is it still worth playing the abandonned version?
I can't get this to work at all sadly, it's so insanely complicated and as soon as one thing breaks it's like ... what to do?
When I'm in LR2 the connection to SD just doesn't work, and the only thing I'm not doing is running the Stable Diffusion webui with the arguments included in the readme (set COMMANDLINE_ARGS=--medvram --no-half-vae --listen --port=7860 --api --cors-allow-origins *) because if I do that the webui doesn't launch at all.
About the (overweight:0.41)...
Prior note: I'm new to AI image generation, so I'm not the most reliable knowledgeable person to give tips, but if I understood correctly what I've been reading elsewhere (and is consistent with the results I'm getting) i think there's a big misunderstanding to what the GenAI modders/creators intended.
Playing the original would help you understand how good this one is though but to be fair to the Original Dev good idea's just not the skill to carry them outI know I probably could find the answer through search, but I will ask anyway.
Does this version have more content than the original, or is it still worth playing the abandonned version?
This version has more content, but also changes to its mechanics and inconsistencies in tone and how characters are written. Whether you prefer this or the original more is really down to personal preferences. Try both and see for yourselfI know I probably could find the answer through search, but I will ask anyway.
Does this version have more content than the original, or is it still worth playing the abandonned version?