If the idea is just to simplify the clothing prompts fiddling the xmls in the wardrobes directory would probably be easier and more effective, if a bit tedious.Maybe sometime soon i will code a better parser for generating images, but no promises tho.
There's a few things that can do that, including a corrupted SD install (very easy to do with various addons and updates getting out of synch), but the first thing to check is webui-user.bat. If it's got "--listen" in the COMMANDLINE_ARGS (as per AnotherMike's installation instructions) you need to delete "--listen" and restart webui.my install of SD denies me install of extensions from the WebUI . What do I have to do here? I tried to add --enable-extensions but it does not work
Do you try different model checkpoints in the same saved game? This doesn't confuse GenAI or anything? So far I've kept each model confined to its own saved game. I've tried DreamShaper XL (my favorite so far), Gonzales (pretty good, and defaults to a "tall" rectangle that fits nicely in LR2), and Lifelike Diffusion (my least favorite -- maybe too lifelike, as the models just didn't seem very pretty to me). I still intend to try Juggernaut XL, which is recommended by the dev of GenAI, but it recommends 30-40 steps, which seems like it might be slow for the game. I'll try it eventually. For now I'm really enjoying DreamShaper XL.I've now tried to customise AnotherMike's GenAI to several different models.
I haven't tried capris yet, but I have started building custom outfits, and I'm pleasantly surprised how well GenAI handles them so far. I've seen only the occaisonal monster, and usually regenerating fixes it. Sometimes I have to append a few positive or negative prompts.A good example is that few models know what 'Capris' are and so render the girls wearing them as bottomless.
I also find most models will spit the dummy beyond a certain level of prompt complexity, giving you monsters or splatterings of colour only Jackson Pollock would see as women.
Yeah, I do. It confuses GenAI a bit in that it sometimes throws up old images from the previous model but you can use the 'X' in the 'character has changed' interface to stop them coming up (though it doesn't work perfectly). The main problem I find with switching up models in the middle of a game is bloat of the 'generated_images' folder. If you just delete the images every time you change models you get 'image not found' messages which are themselves images that repopulate the folder. 'X' doesn't delete the images, just the hash causing them to be redisplayed when the prompts match.Do you try different model checkpoints in the same saved game? This doesn't confuse GenAI or anything?
One of the criteria I use for models/samplers is whether they produce reasonable images with 20-25 steps. It's interesting to go all out to produce the best images but ultimately I'm after an entertaining game experience and waiting over 5 seconds for each image degrades that. If I had a more powerful rig I'd probably use 30+ steps every time.it recommends 30-40 steps, which seems like it might be slow for the game
When I'm playing I usually leave 'Auto Generate' on so don't have to worry about it, but when I'm micromanaging image changes for modding and testing I switch it off and click "+" every time I see 'character has changed'. Auto doesn't update every time the image changes.One general question: the GenAI mods say we can click 'generate new image' every time we get the message that the model has changed. Do you all click 'generate new image' every time?
I have a pretty new rig, 96G RAM, nVidia RTX 4090 with 24G VRAM, but even just 6 steps takes about 5-6 seconds using Dreamshaper. (The dev recommends 4 steps by default.) Is there any downside to increasing the number of steps, other than wait times? Do more steps help prevent things like extra limbs or deformed hands?One of the criteria I use for models/samplers is whether they produce reasonable images with 20-25 steps. It's interesting to go all out to produce the best images but ultimately I'm after an entertaining game experience and waiting over 5 seconds for each image degrades that. If I had a more powerful rig I'd probably use 30+ steps every time.]
I've started leaving Auto Generate on, and I like it -- I sometimes miss new images when I'm playing without it. But you're right, sometimes Auto misses changes in the character, in which case I'm inclined to generate a new image. Especially in sex scenes, heh.When I'm playing I usually leave 'Auto Generate' on so don't have to worry about it, but when I'm micromanaging image changes for modding and testing I switch it off and click "+" every time I see 'character has changed'. Auto doesn't update every time the image changes.
My rig's fairly beefy but not as much as yours - i5-14600k processor, 32GB RAM, RTX 4070 Super with 12GB - but I'm still getting 20-25 steps in around 5 secs with most model-sampler combos and ADetailer and Upscaling turned off. Have you got xformers installed and activated in COMMANDLINE_ARGS?I have a pretty new rig, 96G RAM, nVidia RTX 4090 with 24G VRAM, but even just 6 steps takes about 5-6 seconds using Dreamshaper.
And correct me if I'm wrong, but these versions only work with the 'market' version of LR2?Guys, the GenAI mod only works with AUTOMATIC1111 version of Stable Diffusion.
I have been running the last release byAnd correct me if I'm wrong, but these versions only work with the 'market' version of LR2?
Whenever I try to use them with '2025.07-beta' they crash as soon as I select the 'GenAI Config' screen.
A shame, as the code looks more elegant than AnotherMike's and I'd use it as the basis of my own tweaks if it worked with both versions. Not having access to the main LR2 beta source means I'd be working in the dark if I tried to fix the crash.
Ah, I did not have xformers installed. (I'm new to Stable Diffusion.) I just tried adding them, and I'm not sure I'm seeing a difference, so I'm not sure I installed correctly. I added --xformers to the command line (in webui-user.bat), and when Stable Diffusion loaded, the command-line window indeed reported that it was installing xformers. (I used to get a 'no xformers found' warning.) But at 20 steps, it takes me more like 10 seconds, and 10 steps still takes about 5-6 seconds. I don't have ADetailer, and I have Upscaling turned off. I'm using the DreamShaperXL model right now. (It does seem generally slower than Gonzales, say.)My rig's fairly beefy but not as much as yours - i5-14600k processor, 32GB RAM, RTX 4070 Super with 12GB - but I'm still getting 20-25 steps in around 5 secs with most model-sampler combos and ADetailer and Upscaling turned off. Have you got xformers installed and activated in COMMANDLINE_ARGS?
Excuse Me, Which GenAI Version are you using?. Im getting a crash with your Prompt builderI find it's all over the shop depending on what models you use. A good example is that few models know what 'Capris' are and so render the girls wearing them as bottomless.
I also find most models will spit the dummy beyond a certain level of prompt complexity, giving you monsters or splatterings of colour only Jackson Pollock would see as women.
I've now tried to customise AnotherMike's GenAI to several different models. StableYogi ones tend to give the best sex positions (I'd recommend realismByStableYogi_ponyV3VAE and his Porncraft models) but tend to fall short on clothes, appearances of women and backgrounds. Cyberrealistic ones are fairly good all round but are more likely to generate monsters. Both have their own sets of positive and negative prompt files (textual inversions) but they don't fix everything.
ADetailer can fix a few minor glitches (e.g. hands) and can help a lot with faces - especially when they're upside down in the piledriver position - but I'm finding it more than doubles image generation time, so when actually playing the game instead of messing with images you end up clicking through most of them and missing it. Ten seconds per image is about as far as my patience stretches and I like to keep it close to five seconds.
When I get a bit of time I'm going to start training a model to specific prompts I'll use to customise the GenAI code, but that's a fairly long term project.
Here's the tweak of AnotherMike's prompt builder I'm currently trialling withYou must be registered to see the linksand itsYou must be registered to see the linksandYou must be registered to see the linksprompt embeddings. Right now I'm trying to make 'kneeling oral' work consistently. I'm using the 'Euler a' sampler, with 25 steps, CFG 9 (!) and 0.35 denoising with both img2img and basic prompts turned off. Mostly I leave upscaling and ADetailer off but sometimes switch them on for sex scenes.
It's one of AnotherMike's. Here's the whole thing.Excuse Me, Which GenAI Version are you using?. Im getting a crash with your Prompt builder
If you're not generating errors or warnings in the startup I think it's a safe bet they're installed correctly.How can I check that I've installed xformers correctly?
Thanks for that.I have been running the last release byYou must be registered to see the linkson 2025.07-beta + VTMod4.042 without any crashes or issues. The other version, while more detailed, seemed to crash the system far more or just not generate well in testing.
I only got it once myself, but it was odd enough to be worth mentioning. It's not an artifact so must be coming from training images of people with stuff like that in their face, so I wondered if there's a whole realm of perversion that's passed me by.So I've run CyberRealistic XL V7.0 and never got anything this... interesting.