Ragnarok20
Newbie
- Feb 10, 2018
- 48
- 43
- 188
Starbuck — Yesterday at 9:56 AM
Hey everyone. In the interest of heavy work schedules, we have decided to change our mod release schedule from every month to every other month. Right now we are spending too much time trying to make our mod compatible with every monthly release. Pushing releases to every other month will give us more time to work on the mod itself instead of modifying it for every release. Right now we are targeting 42.1 and then every even release after that (44.1, 46.1, etc). Thanks!
I never used that option so really have no idea but there is an icon in the upper right corner that tells you an NPC can be cloned.Anyone have a clear idea on who is and is not eligible for cloning? I'd like to get an optimal worker and then clone a workforce from her, but my improved workers aren't showing up ion the cloning menu. Genetic modification seems to disqualify a potential clonee, but then so does training intelligence.
Right. The little DNA Helix. So that's what it means. Useful to knowbut there is an icon in the upper right corner that tells you an NPC can be cloned.
1st question is did you try using the beta version of the mod and bug fixes on v.0.42.1 before yesterday?Okay... downloaded Modded Game, upacked, played Modded Game, saved Modded Game... and then - BOOM!
(Yes, I repeated "Modded Game" because even now I'm 100% sure someone will try to tell me I'm trying to load vanilla save and will be completely wrong.)
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The questions is simple - What the HECK is it? How did my saves become "Vanilla"? And how to get rid of that?
It simply makes the game unpayable.
Quick rundown:
1. I didn't fiddle with any of the game files.
2. I started a completely new game.
3. Autosave works, the game saves normally so I only can't loadanything.
3.1 For some reason the Fresh saves I did right after starting a new game(again) worked perfectly fine which means there is an unnoticeable bug/error that at any moment your Modded-game save can suddenly become "Vanila" and not be accepted anymore.
4. v0.41.2.1
1. No.1st question is did you try using the beta version of the mod and bug fixes on v.0.42.1 before yesterday?
(If so it was not working right because it was for v.0.41.1)
Redownload or unpack a new set of game files and use the mod and bug fixes under the "Beta" spoiler it just got updated yesterday for the v.0.42.1
Sorry did not see the first part of your post and what I typed above may not be right for your question.
thanks cant wait for the update1st question is did you try using the beta version of the mod and bug fixes on v.0.42.1 before yesterday?
(If so it was not working right because it was for v.0.41.1)
Redownload or unpack a new set of game files and use the mod and bug fixes under the "Beta" spoiler it just got updated yesterday for the v.0.42.1
Sorry did not see the first part of your post and what I typed above may not be right for your question.
It has been like that a very very long time! The problem is Ren'py, Ren'py is not build for this kind of game, you can't control your memory layout, you cannot do stuff that will make the game go fast. Ren'py is optimised for CPU cache misses, lack of memory control and easy handling of the stuff you need for simple visual novel projects, where cache misses and memory control, mean nothing. This game is not a simple visual novel, and the way the game objects have been made, a lot of data that is not needed for the stuff you are about to do, polute the cpu caches, so even the menus lag.I don't know if it's the mods or the base game, but does anyone else find the game to be unbelievably fucking laggy as of late?
I've seen that once but I don't know if it's the same case for you. It happened to me because I started a new game and then quit right after character creation. The game autosaves at that point. I was trying to use the autosave in order save scum and get better starting goals. Anyway, I believe (have not checked) the problem is because the mod sets a variable AFTER the point of the autosave indicating that this is a modded game. Any saves before that point (aka the autosave) would not have that flag set which leads to the message shown when trying to load it. The point is, I haven't had that happen to me as long as I don't try to load saves before a new game has "officially" started.Okay... downloaded Modded Game, upacked, played Modded Game, saved Modded Game... and then - BOOM!
(Yes, I repeated "Modded Game" because even now I'm 100% sure someone will try to tell me I'm trying to load vanilla save and will be completely wrong.)
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The questions is simple - What the HECK is it? How did my saves become "Vanilla"? And how to get rid of that?
It simply makes the game unplayable.
Quick rundown:
1. I didn't fiddle with any of the game files.
2. I started a completely new game.
3. Autosave works, the game saves normally so I only can't loadanything.
3.1 For some reason the Fresh saves I did right after starting a new game(again) worked perfectly fine which means there is an unnoticeable bug/error that at any moment your Modded-game save can suddenly become "Vanila" and not be accepted anymore.
4. v0.41.2.1
Great fix, worked for me! Thanks!The OpenGL error can be fixed by replacing "OpenGL" by "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" at line 37 of Lab_Rats_2.app/Contents/Resources/autorun/game/OpenGL/platform/darwin.py.
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.
File "game/character_animation.rpy", line 2: ATL statement contains two expressions in a row; is one of them a misspelled property? If not, separate them with pass.
shader the_animation.shader
^
Ren'Py Version: Ren'Py 7.3.5.606
Mon Jul 19 17:48:48 2021