Game is weird, clunky and caters to too many fetishes. Still in development but I can't grasp the overall vision of it. Will there be a big final boss and there's some story or lore behind all the characters you meet or will it be a dungeon crawler where you save your progress and solve riddles among finding the right door to advance to the next dungeon. If the former or the latter I could greatly enjoy some build diversity and viablity like in rougue-like Hades. If too complex to implement then just the classic tropes of warrior/mage/thief (combat all rounder/ spell/cooldown specialist/ aggressive-glass cannon) and maybe wearing a full set of clothing from a particular class grants a stat boost to what it specialises in.
The game has a lot of replayability: leaning into that strength by including a story to be explored, dialogues that contain the mystery of why everyone is in the labyrinth or an overall world setting everyone(npcs+mobs) is aware of(see:
Monster Girl Dreams) and viable skill orders to
accomodate a playstyle would be super dope. All this is easier said than done, I don't know the Dev Roadmap but if any inspiration or suggestions are welcome then I my 2 cents are worth something.
Otherwise I'll give proper feedback/critique after my next playthrough.