just press <F4> keyhow to switch to windowed ?
Sigo pensando que James merece un bocado de Laura.
[/CITA]
me too
v1.0 APK Please....
Same here......did you manage to solve it?Nothing happens when I try picking up the scissors, I tried clicking a hundred different ways trying to trigger picking them up.
Move one off the containers in front of the dogMust say very good game. Added to the list of my favourites. Please somebidy tell me while chasing Samuel with a woman. How to get past that dog?
Wasn't able to solve it. I even loaded an older save and still the scissors were unclickable no matter what I tried. It's great and all when a dev wants to make their game difficult and hard to get to the next scene, but maybe make sure the silly tasks you implement actually work? Seems like common sense to me, but what do I know.Same here......did you manage to solve it?
Honestly, it's rather common with these type of games that the dev doesn't even attempt to playtest their stuff. Why? They just care about money and nothing else. Just keep that in mind and don't keep your expectations high here. lolWasn't able to solve it. I even loaded an older save and still the scissors were unclickable no matter what I tried. It's great and all when a dev wants to make their game difficult and hard to get to the next scene, but maybe make sure the silly tasks you implement actually work? Seems like common sense to me, but what do I know.
Either someone complaining about how long devs take or someone complaining about corners cut to save time. Devs really can't win...Honestly, it's rather common with these type of games that the dev doesn't even attempt to playtest their stuff. Why? They just care about money and nothing else. Just keep that in mind and don't keep your expectations high here. lol
go behind the counter by going all the way left you end up in the black area of the map go to the far wall then return to the front the counter and approach the scissors again it worked for me I was able to cut the wire but now I am stuck I cannot get to back doorWasn't able to solve it. I even loaded an older save and still the scissors were unclickable no matter what I tried. It's great and all when a dev wants to make their game difficult and hard to get to the next scene, but maybe make sure the silly tasks you implement actually work? Seems like common sense to me, but what do I know.
Climb the shelvinggo behind the counter by going all the way left you end up in the black area of the map go to the far wall then return to the front the counter and approach the scissors again it worked for me I was able to cut the wire but now I am stuck I cannot get to back door
Might be true, but the dev should at least playtest their stuff before saying the current build is released. That goes for all games and their devs though. I'm not singling anybody out, so don't take that the wrong way. Also, if people can't wait for the latest release, then they should go on about their business and find something to help occupy the time, wouldn't ya think? Another thing that would help a lot of the devs out is to stop promising 'x' amount of content when they know their limits and how stable they can get those scenes, character etc into the game. Don't get me wrong, it's nice to see people willing to help out with feedback to improve things on the devs behalf, so I guess it's more of a 50/50. Just hope something works and if it doesn't, then hope that the dev is willing to fix the issue, eh?Either someone complaining about how long devs take or someone complaining about corners cut to save time. Devs really can't win...
Guess it depends on your preference, I actually don't mind "testing" the games. Especially if the dev is sharing the game for free here. When it goes to promising content I couldn't agree more, it's very common for devs to delay because stuff tends to happen. I'd said stick to a release schedule and release whatever you have on the day or just pick the content for the release and don't release until it's finished,Might be true, but the dev should at least playtest their stuff before saying the current build is released. That goes for all games and their devs though. I'm not singling anybody out, so don't take that the wrong way. Also, if people can't wait for the latest release, then they should go on about their business and find something to help occupy the time, wouldn't ya think? Another thing that would help a lot of the devs out is to stop promising 'x' amount of content when they know their limits and how stable they can get those scenes, character etc into the game. Don't get me wrong, it's nice to see people willing to help out with feedback to improve things on the devs behalf, so I guess it's more of a 50/50. Just hope something works and if it doesn't, then hope that the dev is willing to fix the issue, eh?
I haven't played it yet. If I'm going to be honest with you, I wasn't saying anything negative about this dev, but at the same time never really aimed any of this towards this dev. lol It's nice to know what you thought about the dev and my post though. In the long run, shouldn't really matter how the game is if you're having fun.Guess it depends on your preference, I actually don't mind "testing" the games. Especially if the dev is sharing the game for free here. When it goes to promising content I couldn't agree more, it's very common for devs to delay because stuff tends to happen. I'd said stick to a release schedule and release whatever you have on the day or just pick the content for the release and don't release until it's finished,
Though this particular dev communicates frequently and releases fairly often so not sure if it really applies to him.
As a side note, I managed to finish the latest content without a single bug.