Boehser Onkel

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Feb 20, 2021
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How would you have handled it?
well
at first i would stop her to threaten me - she's in the wrong not the mc
even without proof they would be fucked if word goes around
and fuck selenas job - nothing to do with the mc
mc always says hes against injustice but lets him get it from others at every possible occasion
and 2nd ,to keep my mouth shut, demand the keycard (which would prevent the forced encounter with taylor)

same goes for the andrea/aurora blackmail attempt- let elsa handle it , but no ....


this mc wants to be the best lawyer ? in his wet dreams maybe, cant even stand up for himself
there is no cunning play or w/e from his side - hes just a simp


....lets see where this leads to ... ( i am really worried about the dean/elsa thing with the phone )

and always remember - thats just my opinion - no offense
 
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Jafo

Well-Known Member
Oct 8, 2017
1,362
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1747027774788.png


Hello everyone,
Last week was a good one!
I made surprisingly great progress with coding the images and animations into the game's script. I also completed all the postwork (Photoshop, Lightroom, Premiere) for the available content.
In short, all renders from DAY 1 to DAY 8 are ready, and I'm currently rendering DAY 9.
Animation-wise, the rendering queue is quite large, but that's expected since I recently focused entirely on static renders. I'm not sure of the exact number, but there are about 30 animations in the queue, totaling around 2100 frames. It's going to take some time to render all of them.
In the meantime, this gives me a chance to handle the more tiring and repetitive work: implementing the available content into the script.
I'm currently working on DAY 7 and should finish it today. DAY 1 to DAY 6 have already been completed.
Between today and tomorrow, I should also wrap up DAY 8, which would be perfect timing for me to start working on DAY 9.
Things are moving much faster than anticipated — I'm about 10 days ahead of schedule, lol.
What’s next?
I'll still have to work on Facegram, the new apps, the new UI, and some finishing touches.
I'll start with the new apps right away because I want the phone in Law School to be accessible at any given time (unless I specifically disable it for story reasons). I really want it to be a useful tool throughout the game.
I won't list all the new apps here, but some highlights:
  • Check your relationship scores with LIs (Love Interests)
  • View your personality score
  • Access a glossary of legal terms you’ve learned (for exams and for fun - Yes, learning is fun)
  • Review recaps of major events and decisions you've made
  • Change the background music from the phone, with the current song title displayed, etc.
It’s a much more advanced and helpful phone system this time!
Good news: you won't have to restart from scratch to enjoy it. :)
Also, in June, I’ll be launching the Steam demo again, meaning the new UI, new intro, and phone system need to be ready.
So the next few weeks will mainly be dedicated to that.
Timeline:
  • By May 24th, I'll send the game out for the first round of testing.
  • Before that, I'll finish the new intro and the redesigned UI.
  • After that, I'll start working on the phone apps.
Busy weeks ahead — but very exciting ones!
I won’t talk about numbers this week — I’ll share official figures when the update is ready. (For now, things haven't changed much.)
I'm really excited seeing Episode 3 come to life.
The quality of the visuals is excellent, especially from DAY 3 onward.
Alright, back to work for me.
In the meantime, I wish you all a fantastic week!
MisterMaya
 

Monetka_

Active Member
Feb 2, 2021
655
11,802
647
1747641277371.png
Law School Episode 3 - Progress update #22

Hello everyone,
This is a pretty big update, so buckle up!
Last week, as I mentioned in my previous post, I was focused on inserting all the images into the script files. I’ve successfully completed that task, along with finishing the remaining renders for DAY 9. As of now, all the images and available animations have been added to the game’s script — a major milestone!
Next up was the phone interface and Facegram. I previously said I was adding new apps to the phone, and I’m happy to say I’ve added five new apps:
  • Character App – Gives you information about the characters you've met, including their name, age, height, weight, and a short description.
  • Diary App – Tracks major events and the choices you’ve made throughout the story.
  • Personality App – Lets you monitor your personality path, your score, and which love interests are on that path (plus your relationship score with them).
  • Fun Facts – A collection of Olive’s fun facts. Try to unlock them all!
  • Glossary – As I said before, the phone is a tool. This glossary will help during exams and other moments where knowing a few definitions in advance can give you an edge. :)
I'm also in the middle of coding the music overlay, which will allow you to see the currently playing song, pause it, or skip to the next track.
Overall, I’m really happy with how the phone looks now. Since I made it accessible at any time, I had to change the way Facegram is coded so that it doesn’t break the game when accessed from anywhere. Took a few hours, but I made it work!
Surprisingly, I managed to complete all those apps and bring them up to date with Episode 3 In less than a week. Turns out I’m a little better at coding than I thought — everything came together just the way I envisioned.
So not only have the renders been added to the game, but the phone apps are fully functional too. I’m way ahead of schedule.
What’s next?
First, I’ll tackle Facegram for Episode 3 — new profiles, new posts, new comments, and message events. I estimate I’ll need to create between 40 to 60 images for this part.
That should keep me busy for the rest of the week. While the image creation might only take a day, integrating them, coding the Facegram entries, editing in Photoshop, etc., will take a bit longer. I might be able to finish before the end of the week, but realistically, probably not.
Regardless, the first round of testing will begin on Monday the 26th. Or at least, the first version will be uploaded then. The sooner testing starts, the better. I want to give Wibble the time they need without rushing. In the meantime, I’ll keep working on the remaining Facegram content (if it’s not finished by then), update the scene gallery and custom gallery, and take care of various polish tasks.
Last week, I mentioned I had around 30 animations to render. I’m also still waiting on about 12 animations from the animator. If I don’t receive those before the other 30 are fully rendered, no worries — we’ll keep moving forward.
As a reminder, a few weeks/months ago I mentioned I completely reworked Episode 1. It’s now rendered up to DAY 5 out of 8. That means I still have about 600 renders and 15–20 animations left to do. That should keep me busy for another 2 to 3 weeks, give or take.
If all goes according to plan, in about a 3 to 4 weeks TOPS, all Season 1 content will be fully rendered.
Because I’ll be busy preparing for Steam Next Fest, which starts in 3 weeks, I’ve decided not to release Episode 3 until the Episode 1 re-renders are done. Most likely, next week or the one after I'll be working on the updated demo for the Steam fest, the new look of the Steam page, and a bunch of other stuff. It's going to keep me busy. If I'm lucky, I might be able to get that done after all the active work for episode 3 is done and I'll just have to wait for images to render out.

So realistically, the new episode should be released in 4–5 weeks, depending on how fast I navigate through those last tasks and how quickly everything renders.
I know it sounds like I’m choosing to delay it, but it’s really out of my hands — I’m still waiting on that final lewd scene from the animator. And since I’ve reworked parts of Episode 1, it just makes sense to release everything at once. Nothing I’ve changed is save-breaking, so your saves will still work just fine.
I seriously can’t wait to get this episode out and to return to 3D work. Coding has been slowly killing me.
If you follow me on Twitter, you know I used to post two one-offs a week. I’ll get back to that as soon as I can create more renders for them.
So yeah — a whole bunch of good news! We’re about three weeks ahead of schedule for Episode 3, I'm thinking it will go live end of June, when I originally planned for late July, which is honestly surprising even to me. I’ve been working super efficiently lately — let’s hope it stays that way.
Back to work I go, but in the meantime, I wish you all a fantastic week.
– MisterMaya
 

billybob2010

Newbie
Aug 13, 2023
94
52
104
View attachment 4853700
Law School Episode 3 - Progress update #22

Hello everyone,
This is a pretty big update, so buckle up!
Last week, as I mentioned in my previous post, I was focused on inserting all the images into the script files. I’ve successfully completed that task, along with finishing the remaining renders for DAY 9. As of now, all the images and available animations have been added to the game’s script — a major milestone!
Next up was the phone interface and Facegram. I previously said I was adding new apps to the phone, and I’m happy to say I’ve added five new apps:
  • Character App – Gives you information about the characters you've met, including their name, age, height, weight, and a short description.
  • Diary App – Tracks major events and the choices you’ve made throughout the story.
  • Personality App – Lets you monitor your personality path, your score, and which love interests are on that path (plus your relationship score with them).
  • Fun Facts – A collection of Olive’s fun facts. Try to unlock them all!
  • Glossary – As I said before, the phone is a tool. This glossary will help during exams and other moments where knowing a few definitions in advance can give you an edge. :)
I'm also in the middle of coding the music overlay, which will allow you to see the currently playing song, pause it, or skip to the next track.
Overall, I’m really happy with how the phone looks now. Since I made it accessible at any time, I had to change the way Facegram is coded so that it doesn’t break the game when accessed from anywhere. Took a few hours, but I made it work!
Surprisingly, I managed to complete all those apps and bring them up to date with Episode 3 In less than a week. Turns out I’m a little better at coding than I thought — everything came together just the way I envisioned.
So not only have the renders been added to the game, but the phone apps are fully functional too. I’m way ahead of schedule.
What’s next?
First, I’ll tackle Facegram for Episode 3 — new profiles, new posts, new comments, and message events. I estimate I’ll need to create between 40 to 60 images for this part.
That should keep me busy for the rest of the week. While the image creation might only take a day, integrating them, coding the Facegram entries, editing in Photoshop, etc., will take a bit longer. I might be able to finish before the end of the week, but realistically, probably not.
Regardless, the first round of testing will begin on Monday the 26th. Or at least, the first version will be uploaded then. The sooner testing starts, the better. I want to give Wibble the time they need without rushing. In the meantime, I’ll keep working on the remaining Facegram content (if it’s not finished by then), update the scene gallery and custom gallery, and take care of various polish tasks.
Last week, I mentioned I had around 30 animations to render. I’m also still waiting on about 12 animations from the animator. If I don’t receive those before the other 30 are fully rendered, no worries — we’ll keep moving forward.
As a reminder, a few weeks/months ago I mentioned I completely reworked Episode 1. It’s now rendered up to DAY 5 out of 8. That means I still have about 600 renders and 15–20 animations left to do. That should keep me busy for another 2 to 3 weeks, give or take.
If all goes according to plan, in about a 3 to 4 weeks TOPS, all Season 1 content will be fully rendered.
Because I’ll be busy preparing for Steam Next Fest, which starts in 3 weeks, I’ve decided not to release Episode 3 until the Episode 1 re-renders are done. Most likely, next week or the one after I'll be working on the updated demo for the Steam fest, the new look of the Steam page, and a bunch of other stuff. It's going to keep me busy. If I'm lucky, I might be able to get that done after all the active work for episode 3 is done and I'll just have to wait for images to render out.

So realistically, the new episode should be released in 4–5 weeks, depending on how fast I navigate through those last tasks and how quickly everything renders.
I know it sounds like I’m choosing to delay it, but it’s really out of my hands — I’m still waiting on that final lewd scene from the animator. And since I’ve reworked parts of Episode 1, it just makes sense to release everything at once. Nothing I’ve changed is save-breaking, so your saves will still work just fine.
I seriously can’t wait to get this episode out and to return to 3D work. Coding has been slowly killing me.
If you follow me on Twitter, you know I used to post two one-offs a week. I’ll get back to that as soon as I can create more renders for them.
So yeah — a whole bunch of good news! We’re about three weeks ahead of schedule for Episode 3, I'm thinking it will go live end of June, when I originally planned for late July, which is honestly surprising even to me. I’ve been working super efficiently lately — let’s hope it stays that way.
Back to work I go, but in the meantime, I wish you all a fantastic week.
– MisterMaya
Well congrats, just take your time and when it is done is done, even if it is into July.
 
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noctarima

Member
Jul 14, 2020
259
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Just replayed some scenes. MC, please be less autistic.

1747779446316.png

I didn't take screenshots from the scene, so some details may be not as accurate. But there was one after talking with the guard where Elsa acts like a weird seductress and plays it off as rule-abiding advisor then proceeds to sniff and almost lick(?) the MC. Then what does MC do? He immediately thinks that he should go to library instead of thinking anything about what the fuck just happened. Fuck it, Imma get the screenshots.

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MiltonPowers

Twins Basil! Twins!
Donor
Jr. Uploader
Jul 26, 2023
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Just replayed some scenes. MC, please be less autistic.

View attachment 4859197

I didn't take screenshots from the scene, so some details may be not as accurate. But there was one after talking with the guard where Elsa acts like a weird seductress and plays it off as rule-abiding advisor then proceeds to sniff and almost lick(?) the MC. Then what does MC do? He immediately thinks that he should go to library instead of thinking anything about what the fuck just happened. Fuck it, Imma get the screenshots.

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He's not too bright this one.

Taylor invites him in to her room to see 'what she's got'.
'No thanks I'd rather go and look at an empty basketball court.'

WTF!


screenshot0001.png
screenshot0002.png
screenshot0003.png
 

cxx

Message Maestro
Nov 14, 2017
77,411
40,050
1,519
Library pass 100% of the time. Should rename the game from Law School to The search for a Library Pass
well at least it's co-shared with pretty girl.

getting bit annoyed that posts get deleted cause poster quoted goes and gets banned.
 

Jafo

Well-Known Member
Oct 8, 2017
1,362
4,625
445
1748287487938.png


Hello everyone,
Sorry for the update coming a few hours late—but I’ve got great news to share!
First off, I’m currently uploading the game for the first round of testing. I’ve managed to work much harder than expected and knocked out a bunch of additional tasks I had planned for this week.
So this first round of testing will be with a beta version of Law School - Episode 3 that’s very close to the final product.
I won’t bore you with everything I’ve already completed (though the list is about four times longer than what’s left), but here’s what still needs to be done:

Facegram messages
Animations for the final lewd scene
UI optimizations

Creation and implementation of custom images for Episode 3
And that’s pretty much it!
Now for more good news… the animator reached out! I should be receiving some animations tomorrow—maybe not all of them, but at least a few. The rest should follow this week or next.
With that, my final concern is now out of the way, which means I can officially share the estimated release date for Law School – Episode 3:
My goal, is to release on June the 20th.
This date isn’t final—it probably won’t be earlier, but it might be pushed slightly if anything unexpected comes up. That said, it’s a realistic and achievable goal, and I’m really excited about it! If I stick to it, I'll come up with the detailed release plan for the different tiers soon.
This week, I’ll be focusing on wrapping up the remaining tasks. Next week, I’ll be busy with the Steam Fest for Law School – Season 1, so I want to get as much done as possible now.
Thanks for your patience and support as always.
See you all soon!

– MisterMaya
 
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