Regarding AI, I keep my finger on the pulse and follow along, trying it out. But at the moment, I am categorically unsatisfied with it! Faces change, unnecessary details are added... and if I liked something in a scene, like a specific emotion, I can't just take that part and regenerate everything else from scratch. It's a classic case of "you get what you get, and you don't get upset." You can waste a hundred generations, but you'll never see that exact emotion again.
Through emotions and subtle variations in poses, you can create a story you want to tell the player. AI cannot do this; it just spits out a result at you. You either accept it or generate everything all over again. When AI reaches the same level as Daz 3D, where I can perform micromanagement of limbs and facial bones in animations, then I will reconsider my stance. But for now, no.
As for my own animations, there's no argument—they are far from perfect. But please note that this is my first game, and I only got acquainted with Daz 3D in March of this year. I only started working on animations from the 3rd episode onwards, so there is a lot of room for improvement.
You may have also observed that when I level up my skills, I go back and redo the things I'm not happy with. This happened with the full remaster when I re-rendered the entire game (which was two episodes at the time). It also happened recently with the guys in the jeep scene, and although I'm still not completely satisfied with the result, it's much better than it was before (which was just a simple image swap).
I wrote this on my Patreon, and I'll write it here too: I originally planned a musical event in the photo studio to be completely different. But it turned out to be so complex that I couldn't handle it—it probably would have required hiring a professional animator. I spent a lot of time on it and had to simplify it drastically just to meet some kind of deadline. But I will definitely return to this scene in the future because I really like it