All nine possible heroines must be in the harem, they all must have had sex with Baroque at least 10 times, and the harem must have at least three mob girls. At least, that's what I'm reading here.
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On the topic of the slowly but surely progressing slutty mod, I have a question for those interested, and I'd like an opinion if possible.
So, it bothers me that Hippia only really got my girls when I deliberately gave them away, and I've been trying to think of ways to correct that. And the only way I figured out how to do so is... kidnapping. Specifically, a spy action that lets enemies kidnap one of your commanders stationed in a border fort. I've already figured out how to do it and succesfully tested it, so that's not a problem. However, my issue is that this would be an entirely new mechanic, and it'd have a big enough impact to actually change gameplay. And therein lie my doubts.
Imagine, your lvl 90 overpowered mage girl rendered utterly powerless by a lvl1 zombie goblin climbing up her window and tying her up with some rope to take her back to be raped. Might sound fun on paper, but while playing it could be quite frustrating.
I thought up a few scenarios, and I'd be thankful for any feedback.
1) As described above, enemies can kidnap girls stationed in border forts. It'd serve porn objectives, but gameplay wise it serves as an incentive to keep all the girls away from the frontline, and use them only when you're going on the offensive. I'm not comfortable with this option.
2) Both females and males can be kidnapped. Since you can't leave your borders undefended, and everyone is at risk of being kidnapped, then there's not much difference in who gets stationed on the frontlines. This option, however, would incentivize a more aggressive gameplay; even if you don't care for the chastity of your girls, you'd still have to attack or make aggresive espionage plays to recover your male commanders.
3) Same as point 1, but spies ask for a ransom before taking the girls to prison. If you pay the ransom, girl stays safely at home. If you can't, she's kidnapped. With this option there's less risk for girls stationed in the frontlines, but it's still easier to just keep them away.
4) Same as point 2, but spies ask for a ransom, like in point 3. This way, you can leave your border forts properly defended with both male and females, and you'd have a chance to prevent the kidnappings so long as you are careful with your finances; if a kidnapper makes a move while your coffers are empty, too bad. This is the option I'm currently leaning for.
5) Forget about kidnappings. Dont't change anything.
So, that's it. Anyone want to share a thought?