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4.80 star(s) 107 Votes

OptimusCrime

Member
May 26, 2022
120
285
I don’t know why it’s unreasonable to be that in shape? I have friends that work in offices and are far better built than the mc. They just have a disciplined workout and diet. Anyone can do it, even the people in this very forum. You don’t need 9 hours a day in the gym for that maybe and hour and a half 5 days a week
 

CamSolusar

Newbie
Dec 5, 2020
44
68
Blown away by the writing in this, can't wait to see where it goes. Agree that Aghavni makes for a good friend and partner but even doing the booty call scene I felt bad afterwards and reloaded not to call her. Need to let that girl move on with her life.

I do enjoy that in chapter 3 the MC is taking a much harder look at his life after talking to the clerk. He has some serious (and understandable) trauma to work through, but Jaime would be so good for him.

Can't wait to see where the murder investigation goes. I've definitely thought that the kid in the other room in the intro is the man with the red shoes, it probably did enough damage to make him the kind of psychopath the government would love for a wet worker. And its ingrained to his psyche he uses it as his go to for disgracing and framing someone. Definitely think the attempted drowning of the girl would result in the actual drowning of the assassin by her father, and would make sense to spend the rest of his life guarding her. But the other murders? Excited to see where this story goes, even if it wasn't an adult game.
 

DevinHesi

Engaged Member
Uploader
Oct 29, 2021
3,584
29,219


How do you feel about the game using a save warning screen before a choice that will have a major impact on the story? Just a black screen with text that says "Save Your Game."

The benefits of using such a screen include causing the player to think harder before making the choice and helping the player know what choice they need to reload if later on they realize they want a different outcome.

The drawbacks include possibly taking the player out of the immersive experience and potentially acting as a spoiler as well by letting the player know that the a choice which may not seem that important will in fact lead to some important different outcome later.

vote
 

Don Sucio

Well-Known Member
Jan 17, 2021
1,216
2,082


How do you feel about the game using a save warning screen before a choice that will have a major impact on the story? Just a black screen with text that says "Save Your Game."

The benefits of using such a screen include causing the player to think harder before making the choice and helping the player know what choice they need to reload if later on they realize they want a different outcome.

The drawbacks include possibly taking the player out of the immersive experience and potentially acting as a spoiler as well by letting the player know that the a choice which may not seem that important will in fact lead to some important different outcome later.

vote
I don´t know how i feel about this :unsure:
I usually don´t like alerts of this type, i like to play the games blind and we will see what happen. Maybe if the alert was an icon in a corner of the screen or in the options would be more immersive than a black screen.
 

Acsuka

Well-Known Member
Mar 25, 2023
1,357
2,340


How do you feel about the game using a save warning screen before a choice that will have a major impact on the story? Just a black screen with text that says "Save Your Game."

The benefits of using such a screen include causing the player to think harder before making the choice and helping the player know what choice they need to reload if later on they realize they want a different outcome.

The drawbacks include possibly taking the player out of the immersive experience and potentially acting as a spoiler as well by letting the player know that the a choice which may not seem that important will in fact lead to some important different outcome later.

vote
I think this can be beneficial for those who don't use WT mods for games, because in most of these mods there is a short description of the consequence in the choices...
 
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moskyx

Forum Fanatic
Jun 17, 2019
4,244
14,052
I think this can be beneficial for those who don't use WT mods for games, because in most of these mods there is a short description of the consequence in the choices...
Those who don't use WT mods probably won't like to feel babysitted with these kind of warning messages -that's basically the reason they don't use WT mods, they want to explore the game freely and are willing to accept the consequences of their choices. Personally, I think it's a terrible idea and an insult to my intelligence as a player, but I also know I'm a weirdo.
 

Acsuka

Well-Known Member
Mar 25, 2023
1,357
2,340
Those who don't use WT mods probably won't like to feel babysitted with these kind of warning messages -that's basically the reason they don't use WT mods, they want to explore the game freely and are willing to accept the consequences of their choices. Personally, I think it's a terrible idea and an insult to my intelligence as a player, but I also know I'm a weirdo.
Of course, I understand your point of view, and I didn't say "do it" either. This clearly affects those who play "blind"... It was an agreement on my part, which does not make my comment mandatory... I'm sorry if my comment hurt your feelings, that was not the intention... But if the proposal they are asking hurts your feelings, then tell the questioner that...
 

Dessolos

Devoted Member
Jul 25, 2017
11,761
15,157


How do you feel about the game using a save warning screen before a choice that will have a major impact on the story? Just a black screen with text that says "Save Your Game."

The benefits of using such a screen include causing the player to think harder before making the choice and helping the player know what choice they need to reload if later on they realize they want a different outcome.

The drawbacks include possibly taking the player out of the immersive experience and potentially acting as a spoiler as well by letting the player know that the a choice which may not seem that important will in fact lead to some important different outcome later.

vote
I actually like the idea as I personally dont like to use WT mods I just dont see the point since most games and choices are straightforward but its kind of nice knowing what is a major choice even if I dont use a WT
 
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dotritch

Newbie
Apr 23, 2019
73
111


How do you feel about the game using a save warning screen before a choice that will have a major impact on the story? Just a black screen with text that says "Save Your Game."

The benefits of using such a screen include causing the player to think harder before making the choice and helping the player know what choice they need to reload if later on they realize they want a different outcome.

The drawbacks include possibly taking the player out of the immersive experience and potentially acting as a spoiler as well by letting the player know that the a choice which may not seem that important will in fact lead to some important different outcome later.

vote
It seems unnecessary from my point of view. People who'll like this feature probably already use a WT (mod).
 
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moskyx

Forum Fanatic
Jun 17, 2019
4,244
14,052
Of course, I understand your point of view, and I didn't say "do it" either. This clearly affects those who play "blind"... It was an agreement on my part, which does not make my comment mandatory... I'm sorry if my comment hurt your feelings, that was not the intention... But if the proposal they are asking hurts your feelings, then tell the questioner that...
Worry not, it didn't hurt my feelings at all. I was just using your comment to bluntly express my view about this proposal (and WT mods in general). I like my games as deprived of 'external guides' as possible, and I guess many of those who choose not to install an available WT mod wouldn't like the introduction of a feature like this in a game that didn't have it before. But we are probably a tiny minority, considering how successful those mods are and looking at the results of this Patreon poll.
 

Canto Forte

Post Pro
Jul 10, 2017
21,624
26,694
Games are never straight forward: where is the bewilderment in that?

How would you know you stand to meet a new possible Li when you go on a date with another Li?

Clairvoyance?

Do you believe in playing a game 20 times until this or that unrevealed fork in the plot would reveal itself, just to test out the theory that there might be other paths still not travelled, even if you deemed them uninteresting for yourself through all the straightforward other decisions you did during the game that far?

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There are a lot of more subtle and plot fleshing out ways to do so:
Have either Jamie or her brother (whom we know knows MC as well as she does off screen) or the lawyer friend or his wife introduce new people for blind dates to MC ... have MC choose to not go on a date with a Li he does not find that interesting and go alone at a different time or in a different bar, where the underlying thought - it could even be a thought for MC himself - we would stand to meet new Lis and go on a brand new adventure with them.

Of course, this would flesh out the narrative, give MC more of a character development and hinder the mindblown revelation of being tottally surprised when suddenly MC gets to ditch his date for another girl right during the date itself .. for reasons .. it still speaks volume of the character or lack there of such a thing in a MC this desperate he would ditch emotional connection for carnal pleasure ...

The characters we get to see build on the character arc of Mc and are here to stay, not just dissapear in the woodwork.
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Dessolos

Devoted Member
Jul 25, 2017
11,761
15,157
Games are never straight forward: where is the bewilderment in that?

How would you know you stand to meet a new possible Li when you go on a date with another Li?

Clairvoyance?

Do you believe in playing a game 20 times until this or that unrevealed fork in the plot would reveal itself, just to test out the theory that there might be other paths still not travelled, even if you deemed them uninteresting for yourself through all the straightforward other decisions you did during the game that far?

not every game is straight forward but most are and control skip and quick save / load makes it easy to check out choices so that I dont feel the need for a WT it's just my preference. I don't care if others like them or use them it's their choice
 

Acsuka

Well-Known Member
Mar 25, 2023
1,357
2,340
Games are never straight forward: where is the bewilderment in that?

How would you know you stand to meet a new possible Li when you go on a date with another Li?

Clairvoyance?

Do you believe in playing a game 20 times until this or that unrevealed fork in the plot would reveal itself, just to test out the theory that there might be other paths still not travelled, even if you deemed them uninteresting for yourself through all the straightforward other decisions you did during the game that far?
You're being too strict I guess.... You're not a beginner gamer or commenter and still need to be reminded that these games aren't reality? These are just fictional stories created to entertain players...
And who has fun and how, not you and not me and no one else can decide...
It's up to you how you enjoy this fun... Do you want to use WT mod? Do it if that's what he needs... Is he playing blind? No problem... 100 saves and replays on every route? Who's bothering you? Certainly not me...
Let's give everyone freedom... Peace
 

Filipis

Active Member
Nov 15, 2022
942
1,819


How do you feel about the game using a save warning screen before a choice that will have a major impact on the story? Just a black screen with text that says "Save Your Game."

The benefits of using such a screen include causing the player to think harder before making the choice and helping the player know what choice they need to reload if later on they realize they want a different outcome.

The drawbacks include possibly taking the player out of the immersive experience and potentially acting as a spoiler as well by letting the player know that the a choice which may not seem that important will in fact lead to some important different outcome later.

vote
I feel like a warning screen in a game like this would be wholly out of place.
Why? Because this game "forces" you to think about your choices, especially when it comes to that little detective minigame (rewards paying attention to dialogue, though the dev should consider alternate ways of solving those because the current guessing game of what exact words to use is not intuitive at all).

Having a huge warning screen to tell you that the next choice is critical should be apparent just from following the story. If you have to explicitly tell your players that they are about to make an important choice regarding anything, then you have probably failed to appropriately tell them that through the plot itself.

The same goes for romance in this game: the choices are both too obvious and obtuse in their meaning and consequences.
  • I think romance paths with the LIs should function on a score system, doing romantic actions with them (flirty dialogue options, revealing personal details) should add points to their score.
  • Only if you don't have enough points with a certain LI during a certain breaking-point moment in the main plot should their romance path officially end.
  • For example: Not having enough romance points with Jamie after a <insert plot development here> in say, episode 5, should mean you can't be flirty with her anymore and you don't get her ending either. She may still have a part to play in the plot going forward, but you are unable to romance her at all past that point (she has decided to move on from her crush on MC and is strictly treating him as a friend from there onwards).
Just my two cents, Impious Monk .
 
4.80 star(s) 107 Votes