He did a lot of sports in the past and is still shown to visit the gym regularly.homies a little too buff for someone who sits at a desk all day, jfc step into a work office sometime.
I don´t know how i feel about thisYou must be registered to see the links
How do you feel about the game using a save warning screen before a choice that will have a major impact on the story? Just a black screen with text that says "Save Your Game."
The benefits of using such a screen include causing the player to think harder before making the choice and helping the player know what choice they need to reload if later on they realize they want a different outcome.
The drawbacks include possibly taking the player out of the immersive experience and potentially acting as a spoiler as well by letting the player know that the a choice which may not seem that important will in fact lead to some important different outcome later.
vote
I think this can be beneficial for those who don't use WT mods for games, because in most of these mods there is a short description of the consequence in the choices...You must be registered to see the links
How do you feel about the game using a save warning screen before a choice that will have a major impact on the story? Just a black screen with text that says "Save Your Game."
The benefits of using such a screen include causing the player to think harder before making the choice and helping the player know what choice they need to reload if later on they realize they want a different outcome.
The drawbacks include possibly taking the player out of the immersive experience and potentially acting as a spoiler as well by letting the player know that the a choice which may not seem that important will in fact lead to some important different outcome later.
vote
Those who don't use WT mods probably won't like to feel babysitted with these kind of warning messages -that's basically the reason they don't use WT mods, they want to explore the game freely and are willing to accept the consequences of their choices. Personally, I think it's a terrible idea and an insult to my intelligence as a player, but I also know I'm a weirdo.I think this can be beneficial for those who don't use WT mods for games, because in most of these mods there is a short description of the consequence in the choices...
Of course, I understand your point of view, and I didn't say "do it" either. This clearly affects those who play "blind"... It was an agreement on my part, which does not make my comment mandatory... I'm sorry if my comment hurt your feelings, that was not the intention... But if the proposal they are asking hurts your feelings, then tell the questioner that...Those who don't use WT mods probably won't like to feel babysitted with these kind of warning messages -that's basically the reason they don't use WT mods, they want to explore the game freely and are willing to accept the consequences of their choices. Personally, I think it's a terrible idea and an insult to my intelligence as a player, but I also know I'm a weirdo.
I actually like the idea as I personally dont like to use WT mods I just dont see the point since most games and choices are straightforward but its kind of nice knowing what is a major choice even if I dont use a WTYou must be registered to see the links
How do you feel about the game using a save warning screen before a choice that will have a major impact on the story? Just a black screen with text that says "Save Your Game."
The benefits of using such a screen include causing the player to think harder before making the choice and helping the player know what choice they need to reload if later on they realize they want a different outcome.
The drawbacks include possibly taking the player out of the immersive experience and potentially acting as a spoiler as well by letting the player know that the a choice which may not seem that important will in fact lead to some important different outcome later.
vote
It seems unnecessary from my point of view. People who'll like this feature probably already use a WT (mod).You must be registered to see the links
How do you feel about the game using a save warning screen before a choice that will have a major impact on the story? Just a black screen with text that says "Save Your Game."
The benefits of using such a screen include causing the player to think harder before making the choice and helping the player know what choice they need to reload if later on they realize they want a different outcome.
The drawbacks include possibly taking the player out of the immersive experience and potentially acting as a spoiler as well by letting the player know that the a choice which may not seem that important will in fact lead to some important different outcome later.
vote
Worry not, it didn't hurt my feelings at all. I was just using your comment to bluntly express my view about this proposal (and WT mods in general). I like my games as deprived of 'external guides' as possible, and I guess many of those who choose not to install an available WT mod wouldn't like the introduction of a feature like this in a game that didn't have it before. But we are probably a tiny minority, considering how successful those mods are and looking at the results of this Patreon poll.Of course, I understand your point of view, and I didn't say "do it" either. This clearly affects those who play "blind"... It was an agreement on my part, which does not make my comment mandatory... I'm sorry if my comment hurt your feelings, that was not the intention... But if the proposal they are asking hurts your feelings, then tell the questioner that...
Seconded.Black screen: Bad idea.
A warning in the top left hand corner (for example): Good idea as long as it can be enabled/disabled from the menu.
My 2 cents.
not every game is straight forward but most are and control skip and quick save / load makes it easy to check out choices so that I dont feel the need for a WT it's just my preference. I don't care if others like them or use them it's their choiceGames are never straight forward: where is the bewilderment in that?
How would you know you stand to meet a new possible Li when you go on a date with another Li?
Clairvoyance?
Do you believe in playing a game 20 times until this or that unrevealed fork in the plot would reveal itself, just to test out the theory that there might be other paths still not travelled, even if you deemed them uninteresting for yourself through all the straightforward other decisions you did during the game that far?
You're being too strict I guess.... You're not a beginner gamer or commenter and still need to be reminded that these games aren't reality? These are just fictional stories created to entertain players...Games are never straight forward: where is the bewilderment in that?
How would you know you stand to meet a new possible Li when you go on a date with another Li?
Clairvoyance?
Do you believe in playing a game 20 times until this or that unrevealed fork in the plot would reveal itself, just to test out the theory that there might be other paths still not travelled, even if you deemed them uninteresting for yourself through all the straightforward other decisions you did during the game that far?
I feel like a warning screen in a game like this would be wholly out of place.You must be registered to see the links
How do you feel about the game using a save warning screen before a choice that will have a major impact on the story? Just a black screen with text that says "Save Your Game."
The benefits of using such a screen include causing the player to think harder before making the choice and helping the player know what choice they need to reload if later on they realize they want a different outcome.
The drawbacks include possibly taking the player out of the immersive experience and potentially acting as a spoiler as well by letting the player know that the a choice which may not seem that important will in fact lead to some important different outcome later.
vote