Replying to the "review" of
Yakjzak :
The thing that is WAY WORSE, it's the FUCKING GAMEPLAY, Basically it's just a labyrinth crawler with some turn base combat. It can't be that bad you'll say... WRONG ! Its as BIG as you can imagine, It's based on a grid, and the viewing is only 4 directional... it's already pretty bad EXCEPT THAT each actions (turning the POV, or moving a case)
You must be registered to see the links
takes 2 SECONDS EACH AND YOU CAN'T COMBINE ACTIONS, Meaning that you have to WAIT EACH TIME before doing ANY kind of other actions...
BS.
If it takes you two seconds, then the game is running slow and you should lower the settings (If you meet the requirements to begin with), the same settings where you can set the movement to be instantaneous.
Normal is the slowest, which is the one I use as I do not like instantaneous, and I can assure you it doesn't take 2 seconds if the game is running at 60fps, but...
Code:
StartCoroutine(SmoothLerp(GetAssignedMovementSpeed(), player.right));
Where the function GetAssignedMovementSpeed() takes the variable G_MovementSpeed which is 1.
You can check it yourself through the console since the variable is exposed and editable. Set that to 2, then you'll see how 2 seconds really look like.
it wouldn't be that bad when EACH TIME YOU RE-ENTER THE DONJON YOU HAVE TO GO ALL THE WAY FROM THE FLOOR 1 AGAIN...
BS again.
Other than the fact that the Dungeons are fairly small (created manually tile by tile), you can select the floor you want to head to.
again, it wouldn't be that bad if the donjons were short, but each time it's longer... and floor one is near 30 CASES LONG... for the shortest way...
If the Dungeons were any smaller than that, they'd be doghouses.
Clearly Dungeon Crawlers are not for you, and perhaps you should give Story Mode a shot, which effectively turns the game into a pure Visual Novel.
I won't forget the combat system, i'm not against turn based combat, BUT when encounters are RANDOM, and some time you can have an encounter EACH CASES THAT YOU MOVE...
BS again x4.
Other than the fact you can easily edit the encounter rate through the use of items (Morbul to prevent them, and Monster Lure to increase them to a close 100%), the only place where what you are saying applies are in the lower floors, and I doubt you reached that far.
From Floor 1 to 9, the encounter rate is an average of 5%.
It is designed so that by the time you reach the end of floor 4, you will have around 10 encounters, which is the requirement for the first and second main quest.
Of course, due to the random nature, you might have more or less, but you won't be getting encounters on every step you take. With a 4% chance, it is more likely you will traverse entire floors without any encounter.
And last but not least, i will tell how the gameplay could've been WAY better, and it's with the addition of a simple button that have the effect to SPEED UP the game, and by speed up, i really mean a 5x or even a 10x speed up, just this simple thing and ALL of the gameplay related problems would've been solved
You mean like this?
and this?
At the end i was wondering if it was a troll game because of how bad it was.
Funny, I think the same of your review considering all the points you have made are false.
Aside from giving the definition of what a Dungeon Crawler is, the only point in your review that holds true is:
"It's just a BAD parody of Danmachi", you could have talked about the renders quality, the inconsistencies, even the time it takes to get to the nsfw scenes, or various design choices, and i'd have liked the review as I've done with others.
What is the point of blatantly lying?