The problem is that if I decide to add the possibility of pregnancy, and especially if it will be visible visually (Krystal will have a big belly), then here, in view of the fact that the project is created mainly from video files, I will have to lead the story to one of the possible endings, since otherwise I will have to duplicate a lot of video materials, replacing the non-pregnant main character with a pregnant one. But if Ilimit ourselves to the fact that Krystal will get pregnant, but it will not be displayed visually (biggest part of game), then of course the story can be dragged out for a very long time.
But at the moment I'm not focusing my attention on this too much, since for now I need to make an updated combat system and come up with a more or less interesting plot and type of work for the next update, again taking into account the mechanics and capabilities of the program (Second Life) that I use for create my game project. This is also limited by my knowledge and skills too, and opportunities, because creating personal animations requires expensive equipment, etc.