Why did he choose Godot? It crashes when I do anything. I hope the dev chooses RPG Maker for their RPG game. VXAce and MV (the best RPG maker imo. I have 400+ hours just fucking around in it), are always on sale for like $6 during winter sales. Granted development would need to restart but RPG Maker is way more stable and the RPG Maker addons make things look pretty.
If the Grove devs can make something amazing out of RPG Maker, I'm sure the dev here can too. Or if he's sticking to Godot, he needs to fix battles ASAP even if it's in beta.
Godot has so much higher celling.
What RPGM can do is very limited, and there are as much cookie cutter RPGM as RenPy VN.
Grove is just the standard RPGM shit, they tried new things in Prowler but it's buggy as hell.
The only RPGM game I find actually interesting is Only LonaRPG and Fear & Hunger. With countless bug > Fixes.
There's also the aspect that Godot Help the Dev grow so much more than a simple RPGM.
It's actually admirable the devs choose the hard road instead of just use something easy (but not better).
It means they are aiming much higher than just to make a porn game.
LET the Dev Cook. You don't need to play this game to survive.