Just set the preference to skip unseen text, and tap ctrl it skips the "forced" wait.
Sure, but that would only solve the hard pauses, and I'm talking about the general user experience - every single player shouldn't have to learn a trick to make the game more playable.
For myself, I removed all of the instances of ", hard=True" and set custom Dissolve times. Incorporating DRM will break this ability as well as the desperately needed Progress Mod.
Also:
The headpat system, by the time it's finished, will have you doing nothing but clicking your mouse as fast as you can for
at a bare minimum 41 minutes (assuming 7
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)
There are also over 10,000 instances of a text line consisting of only "..."
so far which is another
bare minimum 23 minutes of pure clicking - that's assuming your reflexes were perfect, so easily triple that amount for reading comprehension time.
Dead Space is a zombie horror game set on a spaceship, not something that belongs in a VN. This shit adds up.