fdsasdf_p

Active Member
Apr 24, 2021
933
3,481
Hmm I might be the fewer ones that actually enjoy the sandbox element in LiL (under the premise of using URM though).

Do I hate not knowing where to go or who to call? Of course. Do I hate having to wait from Sunday to next Saturday? Absolutely.

But at the same time visiting girls feels real at least during the early game; I eventually have to progress with all of them sure, but I choose to spend time with you today. Besides, nothing beats stumbling upon a happy scene.
 

Kawaiikaze

Newbie
May 20, 2022
64
118
Hmm I might be the fewer ones that actually enjoy the sandbox element in LiL (under the premise of using URM though).

Do I hate not knowing where to go or who to call? Of course. Do I hate having to wait from Sunday to next Saturday? Absolutely.

But at the same time visiting girls feels real at least during the early game; I eventually have to progress with all of them sure, but I choose to spend time with you today. Besides, nothing beats stumbling upon a happy scene.
The sandbox itself is not bad, just the way it works when it comes to story progression, it was fun during the early game because we had lots of open ends and the game could be approached in multiple ways but as the game advances the quantity of events available are reduced and they are often tied to each other so you get to the end of this plotline before moving to the next which is fine, continuity and all, but then you have to farm 25 points with Osako which you can only see during the weekends or you should catch up with Yumi's events before going to the bathhouse with Chika for a better outcome.
Sel has recently been trying to chain events more often to reduce the maze, but it arguably got worse since now you gotta worry about 2 separate characters for a single chain that can be activated in unexpected ways such as the examples I used earlier (Chika-Tsubasa, Yuki-Sara).
All in all, I enjoy the sandbox elements, I like seeing new locations dropping with new characters, dialogue changing as you get close to them and more options getting unlocked, even more so since lots of places changed with chapter 3, I love the dialogue between Maya and Sensei when you call her at night for example.
To reduce some of the problems with the sandbox it would be good if the characters invited us sometimes instead of Sensei having to reach out to them every single time, have Molly call to hang out during Friday, or maybe Yuki asking for help at work, it would make it more natural and fluid, instead of requiring the player to try every single possible option until you find that one specific trigger you need.
 
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k1n5l4y3r

Active Member
Jun 20, 2018
683
1,240
The sandbox itself is not bad, just the way it works when it comes to story progression, it was fun during the early game because we had lots of open ends and the game could be approached in multiple ways but as the game advances the quantity of events available are reduced and they are often tied to each other so you get to the end of this plotline before moving to the next which is fine, continuity and all, but then you have to farm 25 points with Osako which you can only see during the weekends or you should catch up with Yumi's events before going to the bathhouse with Chika for a better outcome.
Sel has recently been trying to chain events more often to reduce the maze, but it arguably got worse since now you gotta worry about 2 separate characters for a single chain that can be activated in unexpected ways such as the examples I used earlier (Chika-Tsubasa, Yuki-Sara).
All in all, I enjoy the sandbox elements, I like seeing new locations dropping with new characters, dialogue changing as you get close to them and more options getting unlocked, even more so since lots of places changed with chapter 3, I love the dialogue between Maya and Sensei when you call her at night for example.
To reduce some of the problems with the sandbox it would be good if the characters invited us sometimes instead of Sensei having to reach out to them every single time, have Molly call to hang out during Friday, or maybe Yuki asking for help at work, it would make it more natural and fluid, instead of requiring the player to try every single possible option until you find that one specific trigger you need.
Yeah, it's horrible having to find that one event you need to procced or the last one and it's something like calling Rin in the morning on a wednesday when it's friday in real life and a full moon, to end up meeting with Sara that then leads to the last Karin event you need to unlock the Io event that happens when you you go to the dive bar on a saturday evening if you're wearing a slightly thicker t-shirt.
 

FireCazador

Member
May 22, 2020
178
290
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Vega Cifer

Member
Oct 3, 2022
222
125
Hey guys, I need some help with the cheat mod for changing affection and lust. I can't seem to open the dev console after placing it into the subfolder, is it still shift + O to open it? Or is it something else
Bump do this cause I still can't figure it out tbh
 

FireCazador

Member
May 22, 2020
178
290
Hey guys, I need some help with the cheat mod for changing affection and lust. I can't seem to open the dev console after placing it into the subfolder, is it still shift + O to open it? Or is it something else
If youre using the marvellous URM its ALT+M
 

Vega Cifer

Member
Oct 3, 2022
222
125
If youre using the marvellous URM its ALT+M
To be honest not sure what I'm using since my first time. I just clicked the cheat mod in exteas, and downloaded the attachment for it. Then placed it in subfolder. The dev console still not popping up though
 

Bingoogus

Engaged Member
Sep 5, 2021
3,349
8,521
I spent a long time staring at this screen, imagining each girl has a scene to play when i hit 'next' and placed them based on how pumped i was to watch the scene, then i had to do it all over again once everyone was on the list to make sure no one was unequal to everyone else on their rank. Thank fuck there weren't even more ranks, that was already a bit too fine a sieve for my dunce brain. Also, this ranking is about each girl as an entire package, not just their popularity in my mind.
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DeSkel15

Engaged Member
Sep 29, 2019
2,499
8,005
So, any thoughts on the Ayane Chika Sensei Threesome after the last update?:
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I don't think Ayane is happy about it.. Being straight, and seemingly into Monoamory. Especially after possibly Kirin, and how Chika doesn't seem aware of her with Sensei, while she has already been aware of Chika.

Kind of hoping Ayane slaps the shit out of Sensei.
 

Vega Cifer

Member
Oct 3, 2022
222
125
What an update, just played through it. I'm seriously curious on Nadoka now, with how she is portrayed (and fucked) towards the end. And damn...Haruka really is a sense slave now huh?

Ayana speaking to Ami towards the end like thar as well, very nice. Seems Ami is manipulative, but also spread some light on Maya...seems she isnt as innocent as I thought, and feels guilty about it? If anyone knows more please enlighten me. This game is really entertaining.

Also yeah, that shit with Otoha confesion is definitely about Noriko. Curious to see how that goes a long, since she really doesn't seem to care as much about Rin and is actually kindve not as interesting as I thought as well. Especially considering we know how Rin felt now about Akira before Otoha came along
 
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