- Jan 24, 2023
- 114
- 419
Yeah, I got the joke, just apparently a bit too tired to make decent comebacksOof, was just a joke on us regulars seemingly living in this thread all day every day.
Yeah, I got the joke, just apparently a bit too tired to make decent comebacksOof, was just a joke on us regulars seemingly living in this thread all day every day.
I will also be grateful if someone resets it and sends us to 2 weeks in the future, it's hell to be without LiL for 2 months.(Thanks for the new wallpaper on my computer, I will use this image a lot now)...I'm bored. Can one of you initiate the reset so we can skip to the July 1st update? Please and thank you.
View attachment 3742952
(Side note, I still really love this screenshot.)
Yeaaaah that would involve solving needlessly complicated questions in order to progress.... and if the loremasters aren't answering those questions were unequivocally fucked....I'm bored. Can one of you initiate the reset so we can skip to the July 1st update? Please and thank you.
View attachment 3742952
(Side note, I still really love this screenshot.)
If you know that an event has an incomplete replay but don't have a save in the right place, you can see the full event in replay mode by editing the game script and moving the lineSome of these events can't be viewed in replay because Selebus is as bad in game design as he's good in writing (and yet has the gall to make fun of people having multiple saves, I wonder why asshat... could it be because to see Himawari in flowerchild I have to reload a save of the game at that specific part??) - and many of them require you to be a completionist or cheater.
$ renpy.end_replay()
to the end of the scene (and the wiki has the script names for events so that you can find them quickly). But yeah, asshole decision from Selebus for no reason.Where do I find that? Can you do that from URM? And if not, where would I find the script file that I need to edit?If you know that an event has an incomplete replay but don't have a save in the right place, you can see the full event in replay mode by editing the game script and moving the line$ renpy.end_replay()
to the end of the scene (and the wiki has the script names for events so that you can find them quickly). But yeah, asshole decision from Selebus for no reason.
It might be easier to just look up the event script name then jump to it using URM. This way Renpy runs the event as if it was a normal game progression; thus you get to see the same thing you’d see during your first playthrough, and no file tampering is needed.Where do I find that? Can you do that from URM? And if not, where would I find the script file that I need to edit?
The script is inWhere do I find that? Can you do that from URM? And if not, where would I find the script file that I need to edit?
.rpy
files in the game/
folder. Main events and happy events are in script.rpy
, ch2script.rpy
, chap3.rpy
, and chap4.rpy
. Girls' events are in [Girlname]Events.rpy
except for dorm events which are in DormEvents.rpy
or DormEvents2.rpy
. Parts of early scenes with explicit content are in game/scripts/subscribestar/inappropriate.rpy
.beachwars18
(under Technical Information). It's a Chapter 3 main event, so you can find it in chap3.rpy
by searching for label beachwars18
.I didn't know URM could do this, it does seem like a better solution for viewing a single event.It might be easier to just look up the event script name then jump to it using URM. This way Renpy runs the event as if it was a normal game progression; thus you get to see the same thing you’d see during your first playthrough, and no file tampering is needed.
Just make sure to save before doing so and reload your save as soon as you’re done.
Considering all the stuff that is mentioned and the theories that have been thrown around before, I think having some stuff missing from replays might be intentional? Or maybe he is just bad at it idfk.Some of these events can't be viewed in replay because Selebus is as bad in game design as he's good in writing (and yet has the gall to make fun of people having multiple saves, I wonder why asshat... could it be because to see Himawari in flowerchild I have to reload a save of the game at that specific part??) - and many of them require you to be a completionist or cheater.
this works perfectly, thank you.It might be easier to just look up the event script name then jump to it using URM. This way Renpy runs the event as if it was a normal game progression; thus you get to see the same thing you’d see during your first playthrough, and no file tampering is needed.
Just make sure to save before doing so and reload your save as soon as you’re done.
It's definitely intentional, but it's also an asshole thing to do when it just makes people jump through more hoops to see something that they've already seen before. He clearly likes laying out all this foreshadowing and symbology so that people can make predictions about where the story is going to go, so I don't understand why he thinks it's a good idea to obfuscate things retroactively.Considering all the stuff that is mentioned and the theories that have been thrown around before, I think having some stuff missing from replays might be intentional? Or maybe he is just bad at it idfk.
He's definitely an ass/bad game designer.It's definitely intentional, but it's also an asshole thing to do when it just makes people jump through more hoops to see something that they've already seen before. He clearly likes laying out all this foreshadowing and symbology so that people can make predictions about where the story is going to go, so I don't understand why he thinks it's a good idea to obfuscate things retroactively.
Considering all the stuff that is mentioned and the theories that have been thrown around before, I think having some stuff missing from replays might be intentional? Or maybe he is just bad at it idfk.
It's definitely intentional, but it's also an asshole thing to do when it just makes people jump through more hoops to see something that they've already seen before. He clearly likes laying out all this foreshadowing and symbology so that people can make predictions about where the story is going to go, so I don't understand why he thinks it's a good idea to obfuscate things retroactively.
Stuff like Sensei's mother's name being cut out in replays, while, in game, it is implied to be something we aren't supposed to see, could explain why.He's definitely an ass/bad game designer.
I understand (don't like it, but I get it) that you can make your game difficult to understand, by using hexadecimals and ciphers, and hidden meanings, and flashing pictures, that's all fine. Annoying on a replay because you have to keep looking for all its meanings again - but fine. It's part of the mystery thing and you as a player having to decipher everything. Having a replay feature is the mechanism by which you engage your players in this discussion even more, since they can rewatch everything and take screenshots and discuss it. All of this works together as a strategy for how to engage people (if it's a good strategy or not is debatable).
However, cutting off parts of the events on replay runs counter to everything I just said. It's just dumb. How can people decipher stuff if they have to replay 2 full weeks of content to even get back to a random 3 minute dialogue? (or sometimes even just one sentence?) It's just idiotic. There's a difference between: the code being right there and you having to work on it to translate it, and him punishing you for not having saves from each single event on the offchance it might have been cut off on replay.
From the perspective of a player trying to enjoy a game/visual novel, I get it and agree it is annoying to say the least, but I think in a way it's like trying to put you in Sensei's shoes and how he forgets things or how the gods fuck with his mind and/or the world around him; I kind of like it, but it does get pretty annoying when some things sound so trivial and only become relevant many events later.He's definitely an ass/bad game designer.
I understand (don't like it, but I get it) that you can make your game difficult to understand, by using hexadecimals and ciphers, and hidden meanings, and flashing pictures, that's all fine. Annoying on a replay because you have to keep looking for all its meanings again - but fine. It's part of the mystery thing and you as a player having to decipher everything. Having a replay feature is the mechanism by which you engage your players in this discussion even more, since they can rewatch everything and take screenshots and discuss it. All of this works together as a strategy for how to engage people (if it's a good strategy or not is debatable).
However, cutting off parts of the events on replay runs counter to everything I just said. It's just dumb. How can people decipher stuff if they have to replay 2 full weeks of content to even get back to a random 3 minute dialogue? (or sometimes even just one sentence?) It's just idiotic. There's a difference between: the code being right there and you having to work on it to translate it, and him punishing you for not having saves from each single event on the offchance it might have been cut off on replay.
Due to some disputes with the creator of this game, it is not published on the page, but yes, it is being updated, and the next update will be in 14 to 15 days.Ok i'm kinda confused , but is this still updating? it says it hasnt been for 4 years ...
Oh,.. wait soo where do we download the latest.. still here? or is it only patron content now?Due to some disputes with the creator of this game, it is not published on the page, but yes, it is being updated, and the next update will be in 14 to 15 days.
On the front page you will find the download for the full game as the first option in the post. It will include everything up to date, with the new update releasing on the 1st of next month.Oh,.. wait soo where do we download the latest.. still here? or is it only patron content now?