I guess I finally see the point of contention here. You're counting not doing the event as a conscious choice as if we know the consequences of not doing the event ahead of time. I really don't agree with that but I guess I at least understand your position now.
I really don't see how I can know that I need a certain number lust points for Ami or Ayane before the beach event until I've actually played the beach event and seen I need them. Especially since I don't know when the beach event will trigger the first time. Just like I can't know going after Chika will result in Rin's betrayal until I do the events in that order and see the outcome.
In that respect, I guess it is like real life since we don't know the outcome of our decisions ahead of time but I'm still holding that doesn't count as a betrayal. But it is very clear we will not agree on this.
it's obvious the way this game is supposed to be played, you're going to stumble around the first few times and learn things the hard way. That's how Selebus wants you to play. That's why I see it more as a mistake than a betrayal.
But for the record, the triggers you are talking about you think should clue people in on this? Do not have to happen before we move on Chika. I've checked the code. You're just wrong on that. There is even a check to see if you're done the Chika event before cafe15 already and it changes the dialogue. And cafe15 is essentially the first time a hint is dropped she likes her. There is some awkwardness when you see her in the hall the first time but that is not enough to come to that conclusion. And once again, you can already have done Chika's event before that.
But go ahead and tell me I'm wrong again, even though I'm not. I get it. You're a superfan who likes the game 100% and doesn't like people to criticize it. It's cool. You just keep fighting that fight while the rest of us move on.
Because not doing the event IS a conscious choice. Once again, the VERY well known general rule of thumb in this game is to raise everyone just in case a character event serves as a prerequisite for another unseen event of any type, which multiple do. It is also VERY well known that there are consequences for doing or not doing certain things and is VERY well known that this is one of them because it is the number one most talked about topic in the entire thread.
You can tell you will need lust points because each lust event is listed in the event tracker in bright pink until it is completed or failed, in which case it turns the color befitting the outcome that occured in your, collective your, play through. It is VERY well known that both lust events and character events occur in increments of 5,
Selebus has stated this multiple times as have other users. That automatically gives you the number you need and tells you if you need more.
There is a trigger list in this thread, so not knowing when the beach event occurs is easily remedied. There is only one beach event in the context we are speaking of.
Cafe Mocha specifically tells you not to pursue Chika yet through Rin's dialogue. Because Cafe Mocha is an event that only occurs on player interaction, it is your, collective your, responsibility to trigger it in order to gain the knowledge necessary for the best possible outcome in the beach event.
No, it is a betrayal because Rin asked you not to go after Chika and you still did. Just because you didn't watch an event doesn't mean it didn't occur within the world of the game, in fact, most games count events skipped by players as having occurred, including this one as far as I can tell. I can also see we will never see eye to eye here.
Yes, as
Selebus said, he WANTS us to fail at first. It wasn't a mistake because player Sensei never accidentally starts things with Chika. Sure, if things happened in the heat of the moment, I could see it being considered a mistake, but it would play out VERY differently. Rin would still become depressed, might even still be a bit upset, but both Chika and player Sensei would have come clean and been apologetic that they let the moment get to them. No, player Sensei specifically chose to pursue Chika once Schadenfreude is triggered. He could have stopped it before it was too late, but he did not. The player's decision to trigger Schadenfreude is also a betrayal because of player Sensei's conscious decision to allow things to proceed against the promise he made to Rin.
I'm well aware they don't HAVE to happen before Schadenfreude, but the only way for them not to is for the player to make the decision not to go through Rin's Cafe Mocha event before they get that far. This decision makes it their fault. I'm not wrong because I never once said it had to happen before Schadenfreude would trigger. In fact, every time this specific line has come up, I have specifically stated that there is only one way to get to Schadenfreude without first seeing the warnings not to do Schadenfreude and that one way is to choose not to do Rin's Cafe Mocha event until it is too late.
Yes, Cafe15, that's the variable name for the event Cafe Mocha, is when you both get the news that Rin likes Chika, directly stated by player Sensei, by the way, AND when you are warned NOT to pursue Chika yet. I've been saying this, that Cafe Mocha is both the reveal of her crush and the warning not to go for Chika. I've said this multiple times in our exchange alone.
Once again, if you didn't do Cafe Mocha and receive the warning it gives, it was your, collective your, decision not to do it and not to get that warning.
I don't care if people criticize the game, no, I'm not a 'superfan' or anything of the sort. While the game has done enough to earn a deep respect toward
Selebus among other things, I am open to criticism. In fact, criticism helps games grow as long as it isn't something that interferes with the developer's vision. In
Selebus's vision, you are expected to fail, you are expected to gather information that WILL come up later. This is actually why
Selebus does not budge on the 'happy' events when a user comments about them being too creepy or scary, because those are main plot elements that often bear important information such as answers to certain puzzles in certain events. If you don't gather information as expected, you have guaranteed failure or at least guaranteed you'll be spinning your wheels for several hours straight trying to figure out the latest puzzle, that was me in this build. I had gathered the information, however, where I failed was I didn't take it down in a note of some sort for use when it popped up again and I forgot it, so I had to snoop in the code.