- Jul 23, 2021
- 94
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I generally agree with this idea. Renpy style games could do without the grinding, but having definite stops to do things at the players own pace, or access repeatables, secondary gameplay elements or such adds something to the experience. It's mostly monkey brain logic, but the illusion of choice makes it still feel somewhat like a game, rather than just reading.
LiL is probably one of the worst examples for it, though. No hints, many events obscurely hidden, a huge number of them only trigger on specific days, grinding for point requirements to start them rather than just click to start the next part, no secondary gameplay elements other than the repeatables which only get variation maybe once per chapter. And the ever present concern that the next event will lock you into a long chain with an obnoxious puzzle.
I recall someone referring to LiL's gameplay loop as hostile, which I think is pretty accurate.
You definitely explained it better than i did so thank you lol. I probably would have quit if the wiki didn't exist and i used that until i knew this thread and the guide mod existed. On top of that i don't 'struggle' but I'm just always curious as to the alt paths on games like Secrets of Sorcery/Crimson high/ (thank you Deskel for these suggestions but aaa.) running like 10+ saves at this point in multiple renpy games because a number was mentioned once or a fucking random phrase has become a thing I do and i genuinely hate the fact Sele has made me that paranoid.
The fact that LiL is so popular and i guess 'iconic' means many games are picking up the negative tropes at the same time as the tropes that may be beneficial instead
(I am a massive slut for the banger of an OST and it's almost always appropriate usage of such, it has been declining IMO recently however, ignoring the "Good kids" drama the tracks have been kind of lazily slapped together and i hope Sele gets their shit together again.)
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