You know, maybe it's because I never played DDLC and the comparison is actually super accurate, but I cringe a bit every time that comparison is made. Personally, when I read the opening dialogue, I immediately went "Oh, so it's aiming at the same style as Cross Channel and stuff. Cool".
I'm still thinking more along the lines of DDLC story wise because of how bad the situation is getting and how quickly. However, I do see some of Taichi in player Sensei, as Selebus pointed out.
If that's wrong I don't want to be right.
Exactly, there is absolutely no way his actions can be justified. He is a bad homie and probably was before we even got to Cafe Mocha and the warnings, we just got to see it in full force at the beach. Of course, considering what he did to Yumi, betraying Rin by simply ignoring the promise is probably not the worst he was capable of. He could have gone full Netori and pounded Chika for the first time right in front of Rin until she screamed his name in ecstasy and how he is so much better than anyone else could ever be. From a release perspective, that would put this right into Netori territory and would be a VERY bad idea based on the hatred of NTR. However, that also comes with rape since she still isn't ready as of 0.11.0 to go that far willingly.
Perhaps next time when the big event happens, there could be terrible accident, and her total mass could get split in hot identical twins? Sounds perfectly plausible to me, with the world being as unusual as it is.
From a development perspective, that means making a completely new character card for her, which can take time and effort to get right, so it is unlikely. I'm also not sure of any changes to physical form being part of the resets, they seem to only affect events that have already happened within a certain window of opportunity, which means she wouldn't change physically, only mentally in that she would forget everything that has happened after the point the world is reset to.
People can hate on Futaba all they want, but in the end she's filling an archetype that is absolutely neglected in VNs. LiL is not about perfection. Anyone that played this game further than 0.3.0 content and can use their brains will see that.
Who said anything about hating on Futaba, personal preference isn't hate. I've played all the way and I never said LiL was perfect, perfection is impossible with humans or anything we create, that's part of our humanity. The archetype gets neglected because there aren't that many people who find it appealing and most developers stay away from anything that will lose or fail to attract players instead of following their vision exactly as they see it, potential turn offs and all. I personally am one of those who do not, but as I said earlier, Futaba is an exception not because of the archetype, but because of who she is inside. She is a deeply compassionate and caring girl with some confidence issues exacerbated by a certain black haired girl who loves to hate on the main character, though I am starting to see evidence that this exacerbation from Yumi might be a misplaced attempt to get Futaba to stand up for herself for once. If it is, I applaud Yumi for the attempt, but her methods need A LOT of work. It's one of the things starting to redeem Yumi for me, so I guess I have Futaba to thank for that.
I've spent an hour spamming every name in the game at the stupid console. I get wanting to be challenging but not having a failsafe to prevent being stuck for more than an hour isnt... enjoyable.
I'm even donating to this game and googled everywhere but lessons in love is far more common than you'd think.
Someone break the rules and pm me the user name please
Edit... to all who need it, make sure you use all caps when spamming every name you've come across, and before you waste the screenshot is is NOT the long hexadecimal name or anything worth that much effort
Edit2: nevermind. im stuck here, its not fun to guess which string of text will be used
There is no rule against helping, we just tend to let the player make the discovery themselves because it is part of the experience. Everything in every puzzle has been stated in previous events.
You know, from time to time I've had ideas for games but I've mostly brushed them off because I didn't know whether people playing adult games would be interested in these kinds of complex characterizations, or serious and dark topics, or deliberately "unlikeable" protagonists to this degree. This game and the enthusiasm that its been able to muster make me wonder whether some of my ideas weren't so ridiculous after all. I mean I still probably won't go through with it because jeez, it seems like so much work, but it helps me not immediately put a stop to things when I start brainstorming. So I'd like to take the time to thank Selebus and all the fans here for that.
It isn't so much the ideas, but how Selebus implemented them that makes this game so good. That said, I would advise you to try making your ideas into a reality. If the writing is there, people will like it, possibly enough to rival this game. I'd be happy to try them if you make them. I'm always looking for something new.