Here's the thing, VNs use 2D images. Even if the studio program used for the images in game is 3D, the images from it are 2D. All you'd be doing is moving the screen closer to your eyes. You would NOT be getting the feeling you are in the clock room or seeing the girls in three dimensions, that would require an actual 3D environment.We're going to have to agree to disagree on that. Even if it's a still image, actually feeling like you're *inside* the clock room would enhance the experience of the game for me. Feeling like you could reach out and touch the girls would enhance their "realness".
Now, is VR even more impactful/useful in games where you can interact directly with other characters and the environment physically in the game? Absolutely. However, I don't think that functionality has to exist for it to enhance a game. Just feeling like I'm in the environment, seeing through Sensei's eyes, and being able to see the girls "life sized" and as 3 dimensional would have an impact for me.
I also understand that this is moot, because I doubt highly that Selebus has the time to make a VR version of the game. I was just considering how it would feel to be more "inside" the game.