I mean, you do have a point there. But predictability also removes the uncomfortableness. It's like the Resident Evil 1 hallway dog jump scare. When you know it's coming, it doesn't affect you.
Also, I personally didn't find the scene that disturbing. Mostly because it was pretty clear the Sensei himself wasn't in control.
Without all the HAPPYesque interludes it would've been a lot more uncomfortable. Atleat I personally don't get affected by something I have no control over and Selebus made damn sure that neither the player nor Sense himself had any say on how the events unfolded.
That's the thing with this game, I've tried to predict what would happen and failed each time I tried. That's why I always say to keep your guard up in case Selebus releases something truly horrifying so that the effect isn't doubled. The RE1 dog scare is the same every time, it is one specific encounter presented a specific way. Each update of this game, however, can prove to be vastly different in a number of aspects. The last few updates have seen a pretty large shift in tone that serves as my reason to believe we are heading into some truly dark territory. I just hope I'm wrong as usual, I am not prepared for the truly dark part yet.
I'm thinking there might be a case of desensitization going on here, not a bad thing necessarily, but over time we begin to adapt to things we are repeatedly subjected to and that desensitization doesn't go away very easily.
I can understand your stance regarding sticking to a genre, but I think you are overselling the rigidness of the corset of a Denpa game. Let's not hide behind structure and pretend he "needs" to make Sensei the way he is - as if that wasn't his design choice. It's Selebus's decision to decide how much leeway he wants and needs in his story.
I can't really argue against your stance on Ami, since all you are basically saying is that "No, she isn't!". I guess, my reply will have to be "Yes, she is!". Portraying emotion =/= depth. I am glad you like it, I really am. Is it ok if my opinion is more nuanced than that?
I'm not, Denpa developers don't have much room to work with, that's why Denpa games aren't vastly different from each other. There ARE differences, of course, just not huge ones. Take Doki Doki Literature Club for example, it isn't that different from this game aside from quality. It's a very good game, of course, but not as good as one like this. I was easily able to dodge the inability to keep to the 'it's just a game' logic with that one, which I could not with this game.
LiL and DDLC differ in their story elements, but look at what intersects. I will use one character each to compare. Let's take Yuri from DDLC and Rin from LiL, they have something in common and this is something that is universal throughout the genre, even VNDB acknowledges this is part of what makes a Denpa game. We get to know both characters for a little while before someething seemingly out of character happens, spoilers for the next part, be warned. In DDLC, we see Yuri
stab herself to death due to the influence of a certain someone. In LiL, we see Rin
blow up at Molly and get extremely fixated on Otoha due to previous event and it seems potentially from outside influence as well, one of the gods may be pushing her to do this, though that is speculation.
This 'familiar characters acting in unfamiliar ways' aspect is what defines Denpa against the other horror subgenres and I now believe it, as of the gap between my last comment and yours, in which time I took a look at the Tsuneyo thing via replay, to be playing a part there as well, just like it did with Rin.
Sensei is just the way he is because Selebus wanted a villain protagonist, and let's not kid ourselves, Sensei IS a villain protagonist contrary to what some might think, albeit not that big of one in comparison to others. He is a protagonist we are meant to be disgusted by, to hate, to get angry at in my case.
Yeah, it is Selebus who gets to decide where he goes with the story, but he does have certain things that, if he does them, he will hurt the game as far as its connection to the genre he is shooting for. It was his idea to shoot for a Denpa game in the first place and he, seemingly a Denpa veteran like myself, already knows what he can and cannot get away with while coming out with the best result for a Denpa game. If he did those things he needs to avoid with this genre, he would still have an excellent game in general, but it would be a terrible Denpa game.
That's the thing, and this may be a point we just inherently cannot agree on. Where you only see portrayed emotion, some of us see depth of character. Ami is a girl who has been deeply hurt by the loss of her parents and may have been in a forbidden relationship before that loss. She is now taking that out on Sensei. She is also proving to be an extremely selfish and dangerously possessive girl, taking issue at even having other girls come over to the house on a simple invite that has no obvious sexual or romantic purpose and it is definitely because Sensei is involved. She's showing extreme potential to be a yandere, an extremely deadly kind of character if Sensei ever gets caught by her doing anything romantic or sexual with someone else. This dangerous level of possessiveness seems to have formed as a coping mechanism for the loss she endured.
so uh.. does the rape tag need to be added now?
No, I don't think it does, but I'm not sure exactly what qualifies. F95 tags are weird that way.