- Apr 24, 2021
- 1,013
- 4,001
A half ass solution to go around the stop replay triggers is to change the event flag back to False and trigger it normally (basically fooling the game into thinking you haven't done this event); this requires URM and looking up event script names on wiki (legworks!!!)
Examples below are events with scenes that won't show up in replay:
I call this half ass is because it won't work on events that autoplay after others, as they lack proper triggers for initiation (I'm very newbie on this so call me out if I am wrong about it). For these events I guess just pray that you luckily have a save that is directly at the scene or slightly prior in order to review it in the future.
Examples below are events that won't work:
Or better yet, just STOP DOING THIS Selly!
Examples below are events with scenes that won't show up in replay:
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I call this half ass is because it won't work on events that autoplay after others, as they lack proper triggers for initiation (I'm very newbie on this so call me out if I am wrong about it). For these events I guess just pray that you luckily have a save that is directly at the scene or slightly prior in order to review it in the future.
Examples below are events that won't work:
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Or better yet, just STOP DOING THIS Selly!