- May 9, 2019
- 31
- 63
I would also say that LiL is not a traditional eroge while sexual aspect is a part that can't be removed since it's tethered unyieldingly with center of all things—Trauma and regret. I would use a simpler description for the game :"It's an endless and futile hope and dream of a group of people doomed from start for searching for happiness".To add to the many regulars that have already answered, LiL is not in fact an ero game. I mean, it is by definition, but not by focus.
LiL is a story about pedophilia and grooming, where supernatural aspects are introduced as a metaphor for trauma, compulsion and mental diseases. Following that, the harem (Akira Arakawa's many companions) also deals with many forms of trauma and abuse. All of these expand into what we can call lessons in love, not in a porn way, as one might expect, but in a form of heavy criticism and portrayal of the complications of many traumas intertwining in a sort of repeating purgatory that doubles as an extreme therapy session without a therapist.
That is a good description of the game imo: "throw a bunch of traumatized people into an neverending therapy session, that will reset them if they go to far/fail, until they can work through it all without a therapist's help, but only by having eachother".
(Although the supernatural angle should also be accounted for, the following turned into kind of a rant, so, if you want to skip it, the tldr is that the supernatural subplot to LiL has its place, but it's likely to be derivative/needlessly inflated).
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Supernatural subplot imo is clearly self-ironic, which servers both as an artifical gimmick (arbitary, sardonic and complicated revealing of hidden plot) and artistical manifestion of "truer" feelings. Therefore to me Happy Events in early days is an unique experience that couldn't be replicated by recent ones. God I miss the feeling I got when I read The Room with Clocks for the first time.
I think the most ambitious (and pretentious) attraction of LiL is that it tries to include everything, so much that text starts to form intertextuality with former itself — Everything is connected. With so many divergence, the story still tries to uphold a pure simultaneity — or, what amounts to the same thing, in an environment outside time altogether (cycling of time) — revealing the true meaning of “that which was, and which is and which shall be”.
I must stop ranting or everyone else would say I'm reading too much into (at the end of the day) a eroge, often forgot I started playing LiL only as another H-game, and in no time it turned to something I can't put my finger on