Exactly, a life was saved, it doesn't matter why.Wait, what? If the life is saved, who cares why someone did it? I mean, you can question the specifics of who was saved (taking a bullet for Hitler is not a good act), but if someone saved my life or the life of someone I care about, I really don't care why.
You would when you realize they plan to use you or that someone as a meat shield soon afterwards, where you or them die slowly instead of instantly like you or them would have.
If you even get to die, and don't just end up as a crippled slave coughing to death in some mines or something, while they mock you for not being grateful enough.
In other words:
"Wait, what? If the life is saved, who cares why someone did it?"
I care, and I recommend others to do so as well.
What happens to the saved person after is separate from the issue of them being saved.It's a very specific scenario of someone saving your or someone else's life, but the intention behind someone's actions is very important regardless of what the action is. Just because someone does a good deed doesn't mean their intentions are good, you could definitely end up in just a bad of a situation if not worse than previously because of someone else's "good actions".
Let's put this into the perspective of the game. Let's say Sensei saves Rin from some form of dangerous issue resulting from Otoha, but his goal is to get in Rin's pants. The first issue is that Rin is endangered by Otoha and was saved by Sensei. That is now resolved since Rin is safe, so that leaves his goal as a separate issue entirely.
Or at least whoever is under a certain number that goes beyond the bare minimum needed to progress through all events up to the point of death or whatever happens. Remember that none of the girls can have 0 affection without the player getting stuck well before any death/disappearance/whatever flag would be set.So, if player wants someone dead...
0 affection Nodoka, let's go