- Apr 22, 2019
- 12
- 10
If a 100% playthough ending existed, it would be a massive 4th wall breaking ending. (Or, probably a piracy check event.)
some of what you mentioned like good homie bad homie scenes are legitimately missable scenes on the wiki. but yes there are a lot of minor variances to scenes depending on the order and time at which you do them. one example is that many of the dorm scenes can have slightly different conversations depending on whether you choose to do them on a weekend or a weekday.To me, it's literally impossible to 100% this game on one playthrough
Actually that Tsuneyo Virginia joke isn't all that random with context, as it's been ongoing since the First Halloween, specifically back in Chapter 1's 'Samhain' Main Event:some of what you mentioned like good homie bad homie scenes are legitimately missable scenes on the wiki. but yes there are a lot of minor variances to scenes depending on the order and time at which you do them. one example is that many of the dorm scenes can have slightly different conversations depending on whether you choose to do them on a weekend or a weekday.
but I dont think most of those types would count as missed scenes. the ones you mentioned which add a little more like Tsuneyo randomly knowing the demographics of virginia are definitely interesting and i think a guide could attempt to order the events to enable the vast majority of those frames to be experienced, but I dont think they are on the same level of experience as an entire scene dropped for something like, for example, denying sara or haruka on their first pursuit choices, which fundamentally drop entire scenes and change the narration of others. denying sara first time, and delaying dating her have a big impact on how early haruka scenes play out, but you dont permanently lose a character path, so it would still be "100%" in terms of the Gacha status at the end of the playthrough, but not 100% in terms of "saw all the scenes"
I wish i had enough time in life to enjoy multiple playthroughs, but I just barely get enough time to try new games, let alone enough to even keep up with updates to titles im already hooked on. So I want to be able to get as much out of the product as i can the first time, and then hope to revisit it 3 years later maybe. lol maybe one day when i retire i can change my playstyle
ye similar to how the Bad Homie path leads to a scene where you watch Run run off to the park and tell you not to followThere is some alternative scenes within events that actually require crossed out events to see
I'm definitely going to have to force myself through a Bad Homie route one day, but yeah, another example is how being a "Good Uncle" leads to Ami revealing some things she can apparently do, that isn't revealed on the "Bad Uncle" route so far.ye similar to how the Bad Homie path leads to a scene where you watch Run run off to the park and tell you not to follow
another thing i was thinking, is there are special scenes for some girls when you first ask them to call you some specific pet name. likeYou don't have permission to view the spoiler content. Log in or register now.
But it's full of shit with Niki's names he didn't even try and I can calmly make Niki call me Otoha.Some Lust Names even break reality or add extra scenes later on. For example: Asking Sara to call you Son, and Haruka to call you Darling or Husband can break reality, and if you have Kirin call you Nodoka or Sensei, then Nodoka can react to it later. There's a lot of stuff in this game that's easily missable, without it being revealed to be missable within the game itself.
Not to mention, this game is still a work in progress so there's a possibility that things will be retroactively added to the game in the future.
Basically: A Hideo Kojima ending.If a 100% playthough ending existed, it would be a massive 4th wall breaking ending. (Or, probably a piracy check event.)
Sadest news everThe new update release date is 10/19
I've been playing the new Fate game which the entire context is spawned from a VN. The idea of 100% on one playthrough is absurd after I put everything together. But it makes alot more sense if somehow the 'ending' comes together from many perspectives vs just senseisRandom, but personally, the whole 100% on one playthrough thing doesn't make all that much sense to me. Even if you don't have things crossed out, you'll still have missed things.
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Overall: To me, it's literally impossible to 100% this game on one playthrough (without modification at least, I suppose), simply because it's not a kinetic novel. That's what makes it worth replaying though.
Given the reason (he's going to be distracted by the Ranger's playoff run), it may get extended further if they go deep.Sadest news ever
Yeah, hoping a lot of stuff like that gets retroactively added in later. Especially stuff like whatever the Shapeshifter's name actually is when it comes to Ayane's Lust Name.The new update release date is 10/19
But it's full of shit with Niki's names he didn't even try and I can calmly make Niki call me Otoha.
She also does not react to Ami and agrees, as well as to Wakana and Imani.
And those in turn, do not react in any way to any name, neither their own, nor the girls in the class.
Well, of course, it is more important to put a monologue about coffee or break the foundation of the fourth wall
someone posted this on a discord im in.Just relax and let Noodles solve everything
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In this game there is no CG collection, which means it's safe to assume that 100% here refers to event collection. In that case, up until this point in the game, it's still possible to get all events in one playthrough. However, even in that case, Selebus still plans on having 35 heroine endings + 1 true ending so there's no way you can get all of them in one playthrough.Random, but personally, the whole 100% on one playthrough thing doesn't make all that much sense to me. Even if you don't have things crossed out, you'll still have missed things.
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Overall: To me, it's literally impossible to 100% this game on one playthrough (without modification at least, I suppose), simply because it's not a kinetic novel. That's what makes it worth replaying though.
Seleboba said that in this case there will be one true ending and the paths of the other girls separately. And he said that for the true ending, it is necessary to choose the most asshole options so as not to miss the events and 100% passage to the true ending is all green events.In this game there is no CG collection, which means it's safe to assume that 100% here refers to event collection. In that case, up until this point in the game, it's still possible to get all events in one playthrough. However, even in that case, Selebus still plans on having 35 heroine endings + 1 true ending so there's no way you can get all of them in one playthrough.
But it's more likely that Selebus said something like "You can get all events in one playthrough" and someone misinterpreted it as "100% collection". It doesn't even make sense if we interpret it as "all dialogue". As long as there is a choice, there will be dialogue variation and thus no way to read every single possible dialogue in one playthrough.
Ayane ending she accidentally hits you in the head with a basketball and you join the long line of janitors she murdered (or more specifically manslaughtered)Btw, occasionally I think instead of romance-focused like all other endings might be, Osako's own ending is actually her knocking Sensei into a permeant coma by accident during a karate practice (the Veggie Ending).
Ages ago, on some stream (I think it was after homies?) there was a talk about that, and Sel said that the endings would show us some of the previous events but from the girls point of view and how that played out, or something among those lines (it's been quite some time ago, so, maybe there is someone who remembers better?).I sometimes wonder how these individual 35 heroine endings are going to pan out without falling short.
From time to time we have updates that don’t really seem to go anywhere, and you’re telling me we are supposed to have more endings than NieR Automata? How many events are planned to properly reach just one ending? One update per ending?
(Also it feels strange to consider Io and Uta’s endings separately; so are Wakana and Osako’s. Can be done though)
I guess I just don't want these 35 endings to be only a little bit more than what 35 CP animations have to offer. I accept all kinds of endings as long as sufficient amount of events with decent development are used to get there, but the scale of this (and also the scale Sel set for himself) is so big...
A direction I don't know if I would like or not is Sensei finding himself in a nexus of time place where he views the future possibility of him being with each girl, like watching slide shows through windows; he just looks at what it would have been but without setting his mind straight to achieve it. It'd be cool but kinda cheap at the same time, definitely desensitizing the importance of these endings both to each girl and to him.
Btw, occasionally I think instead of romance-focused like all other endings might be, Osako's own ending is actually her knocking Sensei into a permeant coma by accident during a karate practice (the Veggie Ending).