- Feb 28, 2018
- 638
- 969
Honestly? Not at all. Some of them are ridiculous. "On a Tuesday after Main Event W, if you have X lust with character Y, wait until evening and then call character Z." When for years calling character Z in the evening has led to them not picking up.Wow, i just tried for around a ingame month to trigger the happy event and i finally did it because of a missclick. *sigh* Those weird event trigger really have become tiresome. Do people really enjoy figuring them out?
I've started opening the game folder in Visual Studio, then looking for the JUMP and IF statements that trigger a particular scene/label. Still annoying, but way less of a time waste.
Also, URM is your friend. It'll tell you when a scene has branching options based on earlier actions, and (usually) what the immediate consequences of any choices might be. A bit of an immersion damper at first, but at this point I'm used to it.