- Jul 23, 2021
- 98
- 195
Maybe it's me but the 'illusion of choice' from the sandbox option does give a lot of (heavy quotation) "Value" to this game. I understand most people on this site genuinely recoil at the sandbox tag and to support your idea there's an absurd amount of story that is tied behind random affection value that could very well be consolidated into a few route choices overall and split fine enough to make a mildly competent VN. If i recall the reason chain events keep happening now is because Sele regrets making it a sandbox with affection levels in the first place. (But He's also a bastard who locks events behind his fictional point system anyway so???)Has anyone started gathering everything from this game to make it into a vn?
Maybe it's stockholm syndrome, maybe it's the fact that stumbling onto a happy event or just taking your time to give people 400 headpats feels awkwardly rewarding for genuinely no reason other than making my finger a little bit sore (that's what she said) You get the awkward freedom to interact with which characters you actually want to interact with and get a fun number to showcase that fact (URM go brrr tho).