- Jan 24, 2022
- 328
- 919
The recent discussion around not wanting to miss events in the wake of Io's event is interesting to me. The choices are there for a reason, and it's pretty clear that a missed event does not equate to failing an objective in, say, an FPS game. LiL frequently gives you no choice in the outcome of events, or explicitly shows you your lack of input with multiple identical options. Missable scenes, in my view, are things that could happen depending on your choices — but that does not mean you either "get" something or "don't get" something. If you miss a scene because you chose an option based on your desired outcome, you didn't lose a scene, you gained your desired outcome. Similarly, in the recent Io event, choosing the first option causes you to miss a scene — but the current scene continues and provides more dialogue, and importantly, narrative. I'd like to suggest to anyone feeling bad for missing events, ask yourself; do you want to see the event because you actually want to, or simply due to the effects of loss aversion, and would you actually gain more by interacting with the branching path mechanic with your desired outcome in mind? (Or using rollback lmao.)