vehemental
Member
- Jun 4, 2017
- 432
- 1,902
- Lessons in Love isn't Moby Dick, man. It's not Nostalghia, it's not Dostoevsky, it's not even Breaking Bad. Perhaps it comes closest to these in the context of western adult visual novels (something LiL tries not to be), but these are even more outrageously absurd comparisons than Dragon Quest. LiL has an interesting amount of depth, a huge amount of potential, and can be charming in its own way, but for as long as the developer decides to keep showing his ass by doing shit like self-inserting his own petty grievances - not around things like "boy the lines at the DMV sure are long," but literally things like "I treated this one specific person at Patreon like a fucking idiot and they banned me for it, how unfair" - it can never be taken even remotely seriously. The developer's antagonism towards his audience, resentment of the business model in the industry he exists in, and his own personal dissatisfaction with his income are all completely unmasked and spoken verbatim by his characters. The funny thing is is that you can actually do those kinds of things in a work like this that's intended to be meta and surrealist, but Selly goes so overboard with it that it only serves to directly paint him as a childish narcissist megalomaniac and is only worthy of an eyeroll. The reason why so few people on the outside knew that James Corden, Oprah, or Ellen Degeneres are such assholes is because they maintained professional distance. There's very little here.It's just strange how the most basic of artistic intentions are lost even upon those who have spent hundreds of hours in a game. I'm imagining someone watching Nostalghia by Tarkvosky and holding fast forward whenever they get bored by an extended metaphorical sequence. I'm imagining someone reading Moby Dick and skipping all the cetology chapters while complaining about how boring whales are. I'm imagining someone listening to an ambient music album and complaining that there isn't a strong enough melody. It just comes off as absurd on the face of it because it reflects engagement on the level of a child playing with toys, one who's entire motive and goal is to temporarily entertain oneself, and one who's method of judgement is how much fun they are feeling in the moment. In a sense it is not wrong to have such a child-like view but I would expect an adult to hold it more quietly and with shame, not proudly proclaiming it for all to see with the arrogance of a teen confidence they understand philosophy on a level deeper than any scholar. I mean, fucking ELDEN RING? What the hell are you talking about? Are you 12 and taking a break from watching your favorite Twitch streamer to post here? Are you going to be halfway through a Dostoevsky then murmur "Eeeh you know what it's actually rather tedious how many pages are dedicated to boring stuff. I could be playing Elden Ring! That would be WAAAY more fun!" Like, what? Do you actually need colorful blocks to absentmindedly stack with one hand the moment any piece of art demands something from you? You approached SENSEI QUEST in particular with a brand of ridiculous thoughtlessness because you had not engaged whatsoever; you acted like it was an impossible problem of math when in reality you can pass it with ease using basic save/load functions any player would be familiar with. Then when this was identified - your post being worthy of no serious response since it came from one who had, functionally, skipped half the pages in a book then complained about how fragmented the plot was - you retreat to something as absurd 'Why do something not fun when you could do something fun?" I mean, that's PRECISELY THE HEDONISM THE ENTIRE GAME IS CRITICIZING? Have you been paying attention for any of the last 300 hours? Are you a fucking utility zombie sucking up pleasure from Lessons in Love while groaning in displeasure and discomfort any time there is a rock in your cum soup? What the hell, man? What the fuck is even going on? That is precisely why the point is... TO GROW! You really gotta grow outta this. And never make a post this ridiculous again.
- You have never played Elden Ring and are not familiar with it at all, especially if you think that's what 12 year olds are watching on Twitch. Your original argument hinged upon the completion of ostensibly arduous tasks in a "simple RPG" in order to gain some reward at the end. Soulslike action RPGs, which Elden Ring is the pinnacle of, are the standout examples of this exact philosophy in video gaming. They're not the dopamine firehoses most people would rather play than do homework or read a book unless those people are absolute chads. They're games that you need to lock into and settle down for a long haul of frustration and adversity, and only give you delayed gratification after mastering the extremely complex skillsets they require. Elden Ring and Bloodborne especially reward this earned mastery with incredibly rich lore and storylines. George RR Martin worked on Elden Ring for fuck's sake.
- The "artistic intention" you're clinging onto in this instance is save-scumming to accomplish a task as deep and as nuanced as a game of sudoku. I don't find that installing URM and using it to breeze through arbitrary time-sucks to be that far removed from needing to save-scum, both are cheesy workarounds for poor game design, and I don't give a shit what the developer's intention is, because he's proved he can be a fucking idiot in equal measures to his genius. The mere fact that I'm spending this long to address your points one by one is prima facie evidence that I'm not the quivering, dopamine-insufficient, TikTok-brained "child playing with toys" you'd like to uncharitably paint me as, and I would argue that the mere act of slogging through the immense length of this game and posting in this thread at all was enough to defeat that standard.
The fact is that the developer of this game is always trying to extend its playtime as much as possible in ways that are meaningless, likely because he thinks it will make him more money, and I choose not to engage with these efforts because I've determined they're a waste of my time, just like continuing to engage with you is, because I don't believe that any combination of words that come out of my keyboard, no matter how well-reasoned, will ever change your mind on any topic.