Aegirine
Newbie
- Aug 13, 2023
- 20
- 50
Started the game without any outside info because I thought it's normal to experience any media like the author intended to, then started opening the wiki/guide mod late CH2 because I came to the conclusion that the optimal way to play the game is without missing any event, and there was simply not enough clues in the game itself to make sure of that.these are all fair points, I just wonder if you played it without the mod or puzzle answers/urm, and if so, why?
Then got URM to go past the 0.28 requirement because I was not willing to go back 5 patches earlier to fix it.
Didn't look at any puzzles clues until puzzle 6, the one where's you're stuck in a small apartment. I actually enjoyed the earlier puzzles somewhat, because even if it was a pain, it was at least rewarding when the answers depended on how much you paid attention to the dialogue.
It's less about programming skills and more about design choices imo. Some of the examples I cited come down to choosing a bad constant for your event trigger conditions. Adding a choice that if taken, locks people of a part of the game (as of right now, permanently) isn't bad programming, it's a choice made explicitly by the dev. Basically punishing people for no good reason, and not giving a lot of importance to user experience.All your points are valid and also reflect the general consensus in this thread (with a few exceptions, as you mentioned, which are in the vast minority, I would say).
The conclusion is basically as follows:
Selebus (the dev) is a bit of a dick and also high on his own farts and doesn't mind that the players need to suffer through his dog shit idea of gameplay. In his mind, I guess, the "difficulty" of traversing through the gameplay loop is meant to mirror the struggle Akira is having traversing through life with his self-loathing and depressive approach, making the player identify with him when having to click through repetitive dialogue and guess what to do next.
Obviously, as you mentioned, this does not work. But Sel also admitted that he is a shit programmer and basically most aspects of the game besides the writing and rendering (to an extent, he has become pretty lazy about animations for example) are done in a rather sloppy way. But I suppose from his view the end justifies the means.
Looking at the reviews on this site, many players get thrown off the game because of these arbitrary design decisions, which is a shame. But as I mentioned earlier, Sel seems himself as a form ofGODgod and anyone who does not appreciate his decisions is simply unworthy and should not play his game then.
We learned to live with it. At the end of the day, the writing is so good that it makes it worthwhile to suffer through the "gameplay" loops for new snippets of juicy lore and plot developments.
But I agree that he can get away with it because of the quality of the story, I would still recommend the game despite all this bs. I just feel it's sad that the ones who are experiencing those issues are the ones that still stick to him to the end, not the people who quit after the first happy scene.
Honestly if he is taking into account that people are using third party tools anyway, I think it would make it worse. In that case, you would be punishing people who do not know that: missing events, mindless clicking to trigger events, spamming ctrl, etc. The Guide mod is also not available on day 1 of the patch, so your subscribers who have the patch early are even more punished (I don't know how fast the wiki is updated).From thoughts on grinding, event triggers, sensei quest etc...
Selebus knows everyone, who went beyond room with clocks are just using wiki, guide, urm to bypass the grind. So about making player feel the uncomfortable loneliness sensei feels, i don't think sel was going for that.
Sel is a "Turkish Ice Cream Man". You pay for ice cream and he gives you the ice cream. But it's not so easy because he uses different tricks to confuse you so you can't just grab it. You have to work for it. It is part of the experience.
And Sel is an amazing ice cream maker, but the problem is he is talentless on all the other aspects. he doesn't have the sleight of hands to to make confusing tricks that outsmart you so that you can't grab the ice cream. So what does he do? He just put the ice cream on the stick and put it on the air where you cant reach it and swinging it. Sure you can't grab it just like the other Turkish Ice Cream vendors but it just isn't the same. You just wait there checking your phone while waiting for selebus arms to tire out and had to put it down.(This is the metaphor for urm, guide etc...)
Sure there was an attempt but neither side was involved in this experience.
He knows how off putting it all is, but still does it. And he can partly get away with it because he knows his turkish ice cream is much better than those italian ice cream or brand cornettos. Sure his product have terrible wrappers, soft and wet cones, his vendor smells like shit. But he has the best ice cream around here. And he enjoys this.
TLDR:
He is the kid who proudly says "i didn't study at all but still got the A- on math test." But he is trying to be a mechanical engineer.
Or Sel is a talented writer but a talentless artist, because his art is a sandbox game not a book or visual novel.
You also would be acknowledging that there's a clarity issue, so you might as well make the guide mod part of the game if it's necessary to your ideal gameplay experience. Convenience should not be a luxury.
Your complicated puzzle that you poured your heart in making ? Done and dusted in 10 minutes with URM. I don't think that's the intended experience, some evidence that might suggest this is some dialog that occurs if you challenge the bosses again after losing. You wouldn't bother with such details if most people would be bypassing it.
Anyway, the most confusing part of this is that there's a none-zero amount of people that were fed up with this and probably not supporting the game anymore because of it. It's a financially viable decision to make your game smoother to play. But hey who I am to say that if I overlooked those issues myself anyway. When this game is done years in the future, there will probably be some kind of third party mod to fix the gameplay loop, because it's still an amazing story that's worth experiencing properly without arbitrarily made hurdles.