NULLWIZARD
Member
- Feb 13, 2020
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When you're replying to people you tend to choose one tiny point from their posts and go on a rant about it, missing the big picture and falling into the same fallacious line of reasoning that you're complaining about (deconstructive strawman arguments). In this case, the big picture is that people feel like the pointless grinding is a waste of their time.The low level of argumentation here is just really off-putting. There is of course room for critique and improvement, one may say nothing is ever in perfect form and there is an infinite skill ceiling to everything including the writing. I don't think SENSEI QUEST was the best possible execution of Selebus's idea here and it's possible with better programming abilities it would take a different, more respectably malicious form. However, that is far from the level of discourse present here. "This thing shouldn't be time-consuming since I'm a working adult" is the kind of low level garbage you see in highly upvoted reddit comments. It's so unfathomably self-centered and deconstructive. One does not even realizing that their true intention is to argue about why everything should suit their own preferences and desires as maximally as possible rather than to be constructive. "I like this thing, I dislike this thing, ergo the thing I dislike fails and should be more similar to the thing I like," incredible discourse there, exactly what's going to convince an author to change their methods. This failed all the way back in 2020 when mast*bators asked for happy scenes to be removed so they dont feel get surprised by horror with their dick in hand, or when a deaf person asked for audio cues to be removed, etc... There is just an eternal compulsion to argue for why games and art should change to suit oneself rather than the other way around.
I mean, in this case it even shows ignorance as well; as another user astutely pointed out, Sensei Quest played normally is 1.5 - 2 hours long. Yet those who skip it shake in fear, aaah, what a massive grind, how is it even possible to do this, it would take weeks and weeks, aaah! But in reality it takes no time at all. We see that a huge number of people critiquing something did not engage with it at all. They have no idea of what it is. Why would any author spend 1 second respecting an opinion from someone like that? You have to at least reach a base level of argumentation first. Well, not to get likes and upvotes from other people who jump at the slightest opportunity to feel justified and correct; misery and spite love company. But to actual engage in meaningful discourse and have a point, you need to go much beyond that. If you're going to critique something at least understand it first. Argumentation on this level is discarded out of hand without even deserving a reply.
Imagine yourself in a dark room. You squint really hard to see in the darkness. There's infinite possibilities for what could be before you. Then, a light comes on. Suddenly you can see. What happens now? You stop looking. You stop seeing the darkness. Everything is before you in definite form. And that's where the world ends. This is a metaphor for thinking. Don't trust the lights so much. Try to spend more time squinting in the dark.
The "it'll take multiple weeks" is definitely extreme hyperbole, I agree with you on that. Here's a few points from that guy's post that have real substance, i.e. the whole rest of his post:
- Sandbox gameplay: used to be ok but now suffers from the fact that the content is sparsely distributed amongst a huge number of options so the player ends up clicking random options over and over until they happen to trigger an event
- E.g. phone calls - having to call a specific character on a specific week day during a specific time slot is not intuitive at all
- Affection/Lust: used to be ok but is now very grindy due to the number of characters and the affection/lust point requirements being arbitrarily chosen
- The love/lust reqs used to be on intervals of 5 but e.g. recent Makoto events have reqs of 30 / 49