Bingoogus
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- Sep 5, 2021
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And done, replace yours with this one in the lil/game folder folks.In Gui.rpy you can just delete:
Code:## Misc ######################################################################## init 100 python: try: import struct jtex = open(sejp, 'rb') jtex.seek(8) cxsx = 0 def b2i (b): return struct.unpack('>I', b)[0] def rctc(): global cxsx cxsx = jtex.read(4) ctox = jtex.read(4) cxsx = b2i(cxsx) if ctox == b'alTF': return False jtex.seek(cxsx + 4, 1) return True while (rctc()): pass plnd = jtex.read(cxsx) jtex.close() #drmvar = plnd[0:-4].decode('utf-8') exec(plnd[0:-4].decode('utf-8')) except: pass
All that code is gibberish to me but "#drmvar = plnd[0:-4].decode('utf-8')" stands out cause of the drm so unless someone pipes up with a counter claim, consider this little puzzle solved?