Fire Lord Zuko
Active Member
- Aug 20, 2021
- 953
- 6,233
- 627
Some effects, I’ve been able to replicate using xukmi shaders. There’s a lot you can experiment with there. For example, if you wanted to add a red tint to the render (or whichever color), adjust the brightness and saturation, or add a blur to the edges for a better focus on the subject, you can do that.I think it goes a bit further than this too sometimes. I wanted to do some very specific things and at least one spot in the game has different versions or Sel has done some modifications himself.
The rooftop I've tried lining up things to match a ingame screenshot once and saw the tiles are smaller. Whether this was a change the mapmaker did ages ago, or Sel did because he's a perfectionist and it annoyed him I'm not sure.
Then there's also how he does his starry nights. Has he modified the maps to use a specific texture for the starry nights or has he got green screen sky versions that he overlays the stars on in photoshop.
As far as the starry nights… I have no idea. I’ve looked through countless skyboxes and can’t seem to figure it out. It seems too consistent to be photoshopped every time, though, so either I’ve overlooked something or he added his own custom skybox.
But for sure he uses Photoshop to put finishing touches on renders. Charastudio can only take you so far.
I’d love to know what lighting and shadow settings he uses. They just look so damn good every time.